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Duke Nukem 3D: 20th Anniversary World Tour

#2161

View PostJimmy Gnosis, on 25 October 2016 - 08:54 PM, said:

Lack of standards is what is killing the franchise.


At this point you're speaking in memes.
-1

User is offline   Jimmy 

  • Let's go Brandon!

#2162

And you're a plebeian who just downvoted a strictly informational post because you're a sensitive nancy. QQ cry some more.
-2

User is offline   Striker 

  • Auramancer

#2163

I will agree that a lack of high standards is indeed what is hurting the Duke franchise. We shouldn't settle for half-assed junk.

This post has been edited by Striker: 26 October 2016 - 09:25 PM

1

User is offline   NightFright 

  • The Truth is in here

#2164

Well, Randy shouldn't complain about Gearbox not being able to cash in big time with the Duke franchise these days. You also need to release titles which offer more than 2 hours of gameplay. And it needs to look a bit more polished.
0

User is offline   Richard Shead 

  • "Dick Nasty"

#2165

Lack of high standards? Are you joking?!?! DNF flunked because the standards were set astronomically high; to the point of attaining them being unrealistic...if not physically impossible. I guess it's the exact opposite with WT, but in a nutshell the franchise's decline can be mostly attributed to many instances of neglect, apathy, lack of common sense, and ill-informed decision making.
0

User is offline   Striker 

  • Auramancer

#2166

DNF flunked because 3DR kept trying to keep up with engine tech instead of just doing their own thing & sticking to the 2001 build. That, and poor team coordination and lack of wise leadership on the part of George. Also, the quality of the end product was mediocre at best, doesn't exactly meet a high standard. The post-2006 build is when it declined... as George just decided to mimic the run of the mill shooters of the growing console FPS scene at the time.

I would been satisfied if they suck with the 2001 build to completion and released it by 2003 if the gameplay blew me away. It would have too, as they were doing some stuff that would have given Half-Life 2 a run for it's money at the time.

This post has been edited by Striker: 26 October 2016 - 11:21 PM

1

User is offline   K1n9_Duk3 

#2167

I agree. Gameplay > graphics.

Even Duke 3D's graphics were quickly outdated when Quake came along, but it still sold well enough, I suppose.
1

#2168

View PostStriker, on 26 October 2016 - 11:13 PM, said:

DNF flunked because 3DR kept trying to keep up with engine tech instead of just doing their own thing & sticking to the 2001 build. That, and poor team coordination and lack of wise leadership on the part of George. Also, the quality of the end product was mediocre at best, doesn't exactly meet a high standard. The post-2006 build is when it declined... as George just decided to mimic the run of the mill shooters of the growing console FPS scene at the time.


After replaying DNF with a X360 controller (and that fucking post-processing turned off), I have to say that DNF is a pretty fucking solid console shooter. The controls are tight and playing it with a X360 controller gives the gameplay a whole new dimension (and the graphics being less shit helps my eyes too). Of course, I'd still take the 2001-2003 version over this any day simply because the Vegas levels there are set at night. Some parts of the Casino in the final game is still at night iirc even though it was afternoon/evening immediately before and after.


What strikes me odd is that the 2009 build played in the Jace Hall Show has a HL2-styled HUD and more than 2/4 weapons at once even though Broussard has already went down the console path. I wonder what happened?
0

User is offline   Micky C 

  • Honored Donor

#2169

View PostI, on 26 October 2016 - 10:41 PM, said:

Lack of high standards? Are you joking?!?! DNF flunked because the standards were set astronomically high; to the point of attaining them being unrealistic...if not physically impossible. I guess it's the exact opposite with WT, but in a nutshell the franchise's decline can be mostly attributed to many instances of neglect, apathy, lack of common sense, and ill-informed decision making.


You could easily argue that lack of standards for the management itself is what led to DNF's downfall. So lack of standards in one form or another over the years has driven Duke into the ground.
3

#2170

View PostJimmy Gnosis, on 26 October 2016 - 04:22 PM, said:

And you're a plebeian who just downvoted a strictly informational post because you're a sensitive nancy. QQ cry some more.


I didn't know one could check who upvoted / downvoted a comment. You know why? Because I wasn't insecure enough to care about it.

But now I regret downvoting you. Be yourself. You're too entertaining.

But this will be my last reply to you, since I don't want to start a flame war here.

This post has been edited by December Man: 27 October 2016 - 01:16 PM

0

User is offline   NNC 

#2171

Now I had the chance to play this shit. First the negative: the sounds are horrible (the pigcop tank alarm especially woeful), and honestly, I'm not a fan of this grumpy old Duke sound. Then we have a new weapon and two new enemies, but they look half baked. The idea behind them is great, but haven't been utilized perfectly.

For the positive, I love most of the new episode. Levelord's levels are so-so, they play well, but they still not on par with AHB's levels. On the other hand, AHB did a truly excellent job with his maps, particularly the San Francisco and the pyramid map, which are stunning to look at and play great as well.. the main boss level could have been better though, it seems a bit rushed to me.

The biggest tragedy for me however, that I can't play with the renderer, since my CPU is simply not good enough for it, the game lags that way, so I had to switch it off, and play in the classic mode... I'm pretty sure, all levels would look even better with those lights on.

And a question in the end: how can I shrink and expand the screen size (and the 2D map)? I didn't find the buttons for that.

This post has been edited by Nancsi: 27 October 2016 - 06:23 PM

0

User is offline   NNC 

#2172

I have one more question, since I didn't have time to play the original maps:

Were those simple things fixed, like Pal21 respawns, Reconcar respawns, Reconcar skill settings, Egg skill setting etc? The Newbeast still doesn't have the recognition sound, so I don't ask about it.

Also, if they modified the maps, did they add touchplates to unused respawns? Like in Bank Roll (5 unused in the main "bank" area) or Warp Factor (4 drone respawns) etc.

I start to believe this thing is non-worthy, except for the new levels, especially the mentioned Mirage Barrage and Golden Carnage...

EDIT: Checked the original maps, no fixes.

This post has been edited by Nancsi: 28 October 2016 - 07:17 AM

0

User is offline   Jolteon 

#2173

What happened to the Chaingun?

Attached Image: Chaingun glitch.png Attached Image: Chaingun glitch2.png

The same thing happened with the pipebomb too, as well as the blood on the walls from shooting enemies. This was fixed when I restarted the game, but I have no Idea how this happened.
0

#2174

On a completely different note:

http://www.pcgamer.c...n-the-original/

Looks like Duke isn't the only re-release this month that got the shaft in audio quality.
I wonder who's going to release a fix first - Gearbox or Bethesda?
2

User is offline   neznam 

#2175

The firefly isn't even something they made specifically for world tour, someone over in "Supreme topic of miscellaneous knowledge" posted a photo of some old Duke 3D paper that had it in it (bottom right hand corner):

Posted Image

Compare that to the firefly:

Posted Image

I guess it's not even really a "new" enemy.

This post has been edited by neznam: 30 October 2016 - 09:32 AM

4

User is offline   Wolf 

#2176

View Postneznam, on 30 October 2016 - 09:29 AM, said:

The firefly isn't even something they made specifically for world tour,
[...]
I guess it's not even really a "new" enemy.


View PostTerminX, on 26 September 2016 - 10:33 PM, said:

I found it and gave it to them. It's an earlier version of what eventually became the liztroop. It follows the same general theme of the liztroop and enforcer, but it's effectively a completely different enemy model.


So yes, it isn't "new" but the art has never been in our hands before. TX was one of the only ones who had seen the old Duke3D stuff that was dug up a while back. I suspect that he wanted an opportunity to get some of that "lost" content to us, and DukeWT appeared as the perfect (and only legal) avenue to do it.

That was my impression, anyway.
3

#2177

Why did they give up the red/black color scheme for the aliens, like in the older Trooper/Enforcer sprites? It's a lot cooler than the plain one-color armor they wear.

This post has been edited by PikaCommando: 30 October 2016 - 10:54 AM

0

User is offline   neznam 

#2178

View PostWolf, on 30 October 2016 - 10:17 AM, said:

So yes, it isn't "new" but the art has never been in our hands before. TX was one of the only ones who had seen the old Duke3D stuff that was dug up a while back. I suspect that he wanted an opportunity to get some of that "lost" content to us, and DukeWT appeared as the perfect (and only legal) avenue to do it.

That was my impression, anyway.


Oh. Sorry, I didn't see that.
1

#2179

View Postneznam, on 30 October 2016 - 09:29 AM, said:

The firefly isn't even something they made specifically for world tour, someone over in "Supreme topic of miscellaneous knowledge" posted a photo of some old Duke 3D paper that had it in it (bottom right hand corner):



Compare that to the firefly:

Posted Image

I guess it's not even really a "new" enemy.


The firefly on the cover still has a different gun, pose & head though so it's likely that there was yet another different iteration on its design.
2

User is offline   Ronin 

#2180

I have read and seen enough to gather an informed opinion of the game at this point.

The new music is great.

Glad I didn't buy this crap.

This post has been edited by Ronan: 30 October 2016 - 04:00 PM

0

User is offline   Richard Shead 

  • "Dick Nasty"

#2181

View PostMicky C, on 27 October 2016 - 01:15 AM, said:

You could easily argue that lack of standards for the management itself is what led to DNF's downfall. So lack of standards in one form or another over the years has driven Duke into the ground.


That's a good point, and entirely true. I was referring to the game itself, though. Broussard has visions of DNF being basically better than "perfect"; trying to get every single feature, bell, and whistle into the game somehow. Had he exercised better judgment, he'd have been able to realize when enough was enough...was too much. So we're both right, but in different ways. I pointed out that 3DR set the bar too high, but you brought to my attention that a better and more capable team would have lowered that bar. ;)

View PostDoom64hunter, on 30 October 2016 - 06:52 AM, said:

On a completely different note:

http://www.pcgamer.c...n-the-original/

Looks like Duke isn't the only re-release this month that got the shaft in audio quality.
I wonder who's going to release a fix first - Gearbox or Bethesda?


That sounds pretty bad(no pun intended). :D

This post has been edited by I'm with Hurrrrr: 30 October 2016 - 04:43 PM

1

User is offline   Hank 

#2182

not sure where to put this.Posted Image
First patch of World Tour posted, ready for 2. Nov. 2016

https://gearboxsoftw...icles/216438263

This post has been edited by Hank: 01 November 2016 - 03:30 PM

8

User is offline   Micky C 

  • Honored Donor

#2183

I'm somewhat impressed with some of the fixes they decided to put in (and pull off). Why can't eduke32 have 'use' track the crosshair so you can press buttons positioned over each other?

Still no mention of the final boss though... If they can fix that then I might just buy the game (on sale).
0

User is offline   Lunick 

#2184

View PostMicky C, on 01 November 2016 - 03:46 PM, said:

Still no mention of the final boss though... If they can fix that then I might just buy the game (on sale).

They probably don't think it is broken...

Some good fixes though all around. Curious as to if they restored Prima Arena or just deleted the extra sectors with enemies in them.

Also curious to see when consoles will be getting some of these updates, the article only mentions PC.
0

User is offline   NNC 

#2185

Excellent patch. I don't think anything else is needed, except maybe the last boss bugfix.
2

#2186

View PostHank, on 01 November 2016 - 03:30 PM, said:

not sure where to put this.Posted Image
First patch of World Tour posted, ready for 2. Nov. 2016

https://gearboxsoftw...icles/216438263

So Gearbox does read the Duke4.net forums! ;)
2

User is offline   Tea Monster 

  • Polymancer

#2187

Just need a patch for "Guy in charge of creature design disciplined for smoking weed and surfing the web when he should have been doing his job."

OK, seriously now, it looks good.
1

#2188

Great news! I'm glad they listened to us. Now, I hope this isn't the final patch and that they'll have more improvements to World Tour in the foreseeable future.
2

#2189

Well hopefully they'll get the console ports the same updates soon. Well for me I have a long wait any way.
1

User is offline   MetHy 

#2190

Quote

Fixed Prima Arena (E5L8) so players can get 100% kills

I wonder if they deleted the enemies in the cut areas, or if they used the uncut version.

The patch is more than I expected from them.

This post has been edited by MetHy: 01 November 2016 - 11:50 PM

1

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