Doom Corner "for all Doom related discussion"
#1112 Posted 17 March 2016 - 03:53 AM
Commando Nukem, on 17 March 2016 - 03:16 AM, said:
I believe Beth has been sending lots of C&D notices regarding any information from that Doom alpha so I doubt you'd see it up online anywhere in public for very long.
#1113 Posted 17 March 2016 - 05:12 AM
Loke, on 17 March 2016 - 03:40 AM, said:
Mmm, that's pretty tasty. Loving the little bits of detail like the flies on the gore and the lighting effects.
One thing i'd suggest to him is to give the beating heart a sound effect. Nothing too loud, but something.
Lunick, on 17 March 2016 - 03:53 AM, said:
I guess that makes sense.
#1114 Posted 17 March 2016 - 08:13 AM
xenoxols, on 16 March 2016 - 06:34 PM, said:
Better?
Yes.
Loke, on 17 March 2016 - 03:40 AM, said:
Ah, beautiful, Brutal Doom before he adds all the annoying zombie noises and hyperactivity animations. But seriously, he managed to make Doom 64 even more atmospheric than it was originally with the fog and light effects.
On a side note, It will sound strange to some but for me BD would be miles better without the unrealistic excessive amount of bright red painting over the walls and floor every time one single monster is killed.
This post has been edited by LkMax: 17 March 2016 - 08:14 AM
#1115 Posted 17 March 2016 - 08:25 AM
#1116 Posted 17 March 2016 - 09:45 AM
It clashes really badly with Doom 64's style
#1117 Posted 17 March 2016 - 11:59 AM
There's some neat additions and changes I like, but overall the gameplay of D64 was suppose to be slower to account for a 64 controller, and it felt right to me; making it faster kinda ruins it.
#1118 Posted 18 March 2016 - 04:20 AM
#1119 Posted 18 March 2016 - 08:09 AM
http://sidharthchatu...Chaturvedi&qo=2
#1120 Posted 18 March 2016 - 09:24 AM
Lunick, on 17 March 2016 - 03:53 AM, said:
You'd think by now these game companies would be aware of the Streisand effect.
#1121 Posted 18 March 2016 - 09:40 AM
Sixty Four, on 18 March 2016 - 08:09 AM, said:
http://sidharthchatu...Chaturvedi&qo=2
#1122 Posted 18 March 2016 - 11:36 AM
Lunick, on 18 March 2016 - 04:20 AM, said:
Also worth noting, it's an ammo box that's a prop from the movie Event Horizon.
#1123 Posted 18 March 2016 - 02:39 PM
Inspector Lagomorf, on 18 March 2016 - 09:24 AM, said:
Maybe that's what they're going for...? Free publicity!
#1125 Posted 19 March 2016 - 02:42 AM
PsychoGoatee, on 18 March 2016 - 11:36 AM, said:
I can't remember where that was used in the movie.
#1127 Posted 19 March 2016 - 08:03 AM
Make the reload animation the player sticking on the stripper clip, pushing the bullets down, then flicking the gun to knock the clip off the top (if you want it to be stylish). Or, you can make the player quickly load individual rounds without a stripper clip.
This post has been edited by StrikerMan780: 19 March 2016 - 08:20 AM
#1128 Posted 19 March 2016 - 11:13 AM
This post has been edited by HulkNukem: 19 March 2016 - 11:17 AM
#1129 Posted 19 March 2016 - 12:03 PM
HulkNukem, on 18 March 2016 - 04:44 PM, said:
I'm curious why id has been so tight-lipped about the new DOOM. Ever since that showing of game footage at QuakeCon under high security, the trailers focus almost entirely on multiplayer and are generally only about a minute long, very fast-paced quick snapshots of things so you really don't get a feel for things. The E3 playthrough and the alpha footage they released were the exceptions. It makes me wonder what they're trying to hide. Also, why have alpha and beta tests only open to a select few? Think of the releases of Q3Test. I'm sure that didn't take away interest from the final game. They've released very few screenshots as well. Maybe I'm used to games getting hyped to death, but usually when not much is being said or shown it's a harbinger of bad things.
#1130 Posted 19 March 2016 - 02:37 PM
I mean the alpha leak revealed all kinds of things like the spider mastermind actually being in the game, the cyberdemon having very advanced AI abilities, code for quake-style strafe jumping, a proper mod tool suite and other things that they never even hinted at.
Either that or bethesda is determining the marketing, i'd imagine stuff like mod tools not being talked about is because bethesda might stop them - as a while back ID said they wanted to provide more than snapmap, while someone from beth said the opposite, and the alpha leak confirmed ID wasn't just saying that they wanted tools to quell people.
This post has been edited by Bloodshot: 19 March 2016 - 02:37 PM
#1131 Posted 19 March 2016 - 03:24 PM
This post has been edited by deuxsonic: 19 March 2016 - 04:14 PM
#1132 Posted 19 March 2016 - 04:29 PM
As for the mod tools, idk it just seems like something a publisher would pull, given other cases.
#1133 Posted 19 March 2016 - 06:26 PM
#1134 Posted 19 March 2016 - 07:12 PM
Tea Monster, on 19 March 2016 - 06:26 PM, said:
I really don't think it's a new engine the way it was when Carmack was still there. They are calling it id Tech 6, but John Carmack left id in 2013 before the hardware would have been powerful enough to do what he had planned for this. Lack of actual modding tools would be a slap in the face of their user base when you look at the history of id, their policy on making their games as moddable as possible, and releasing source code for previous engines.
#1135 Posted 19 March 2016 - 08:45 PM
This post has been edited by Bloodshot: 19 March 2016 - 08:46 PM
#1137 Posted 21 March 2016 - 12:14 AM
Saw this over at the Doomworld forums and thought it was worth posting here. The shot is from the Snapmap description at the Amazon page for the game.
#1138 Posted 21 March 2016 - 06:17 AM
Malgon, on 21 March 2016 - 12:14 AM, said:
Saw this over at the Doomworld forums and thought it was worth posting here. The shot is from the Snapmap description at the Amazon page for the game.
Nice find. There's so little media for the game so every screenshot and video helps reveal a little more.
#1139 Posted 21 March 2016 - 09:22 AM
No standard deathmatch? Also, glad to see Kill Confirmed from Call of Duty being in DooM now.
But I bet the most fun one of all is gonna be Freeze Tag.
#1140 Posted 21 March 2016 - 09:57 AM
PikaCommando, on 21 March 2016 - 09:22 AM, said:
No standard deathmatch? Also, glad to see Kill Confirmed from Call of Duty being in DooM now.
But I bet the most fun one of all is gonna be Freeze Tag.
Free for all is there too, but not advertised. The leaked alpha has FFA as a selectable game mode if you install a patch.