#65
Posted 24 November 2016 - 11:29 PM
The map with which there was a problem was with a large number of models. Consistently I deleted models, lighting and sectors, but the problem remained. Most likely, the problem was with huge a code. I have overestimated possibilities of CON. There is no the OOP, even Procedural programming. For this reason I have decided to rewrite a code anew and I will try to hold balance between quality and performance. Well and time so why not to experiment with a Silent Hill like camera.
P.S. Yes, I know that a game is very similar to Silent Hill. And now it will be similar even more. For me SH is an ideal from International Bureau of Weights and Measures in the world of a horror. Aniway, it will not be just another one clone SH.
P.P.S. If it is interesting to someone, I can bring an old game to quite playble state and publish for community.
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