The most amazing screenshots of Dukemaps? "Shots of breathtaking structures, buildings, landscapes, etc."
#1 Posted 25 December 2014 - 07:53 PM
I want to see the most spectacular screenshots of Dukemaps. Huge buildings, structures, landscapes, whatever.
So, feel free to post screenshots like this of maps/mods you have played.
Here's couple example shots:
I know there are better scenes around, so hit F12 and lets see what people got.
#2 Posted 25 December 2014 - 09:56 PM
pmw, on 25 December 2014 - 07:53 PM, said:
I want to see the most spectacular screenshots of Dukemaps. Huge buildings, structures, landscapes, whatever.
So, feel free to post screenshots like this of maps/mods you have played.
Here's couple example shots:
I know there are better scenes around, so hit F12 and lets see what people got.
1st pic reminds me of the western level of AMC TC.
which it is.
I'll post a few (my fav of AMC TC)
Rainforest (Jungle base to head toward the base). (made by me)
And the megabase (first level) that cool huge base with all sort of things inside of it. (made by Highwire and James) I think.
Oblivion screenshot, I have many favs on my work, but will post a few.
Mainly spriteswork, especially the base on the surface of the sun.
AREA-51B is also pretty complex spritework base.
Trequonia, since is not finished I will post (minimal screenshots to avoid spoilage).
Trequonia surface, leet spriteworks.
City store including the adult / erotic bar that is closed.
Video store, we saw that on the trailer.
Mod has lots of insane spriteworks but will only be seen when playing it.
#3 Posted 25 December 2014 - 11:55 PM
My Super Mario Bros. 3 World 1 Dukematch map:
#5 Posted 26 December 2014 - 03:30 AM
#6 Posted 26 December 2014 - 04:32 AM
NUKEMDAVE, on 25 December 2014 - 11:55 PM, said:
My Super Mario Bros. 3 World 1 Dukematch map:
I'm not sure what these are doing in this thread. They're novel, but not amazing, breathtaking, or spectacular.
#7 Posted 26 December 2014 - 06:08 AM
#8 Posted 26 December 2014 - 06:59 AM
Don't get me wrong, Zaxtor is probably pushing it posting as many shots as he did, and there's very little of my own work that I'd consider posting here, it's just that if you post any random stuff then it starts to defeat the purpose of the thread.
It needs to be sponge-worthy.
I'll post some stuff tomorrow, most of which will be the work of someone else for a change
I've also seen some secret stuff around that's made my jaw drop pretty much after I thought I'd seen it all, which would be totally appropriate to post here, but the timing isn't right.
This post has been edited by Micky C: 26 December 2014 - 07:02 AM
#9 Posted 26 December 2014 - 08:53 AM
And NUKEMDAVE, I don't want to be rude, your map looks great, but it's not really spectacular. It's good looking, but I don't really get WOAH!!!! -expression.
I really want to show to my little brother the capabilities of Eduke via these shots, he doesn't really know how big and spectacular maps you can do with Build.
#11 Posted 26 December 2014 - 11:05 AM
I played year ago or so, then played again in HRP.
#12 Posted 26 December 2014 - 11:34 AM
I really like bridges.. I think black bridge front of red sky looks amazing.
When I first time played this, I really was like "woah". That place really felt as huge as it looks.
#14 Posted 26 December 2014 - 12:02 PM
This post has been edited by Duke64: 26 December 2014 - 07:23 PM
#16 Posted 26 December 2014 - 07:31 PM
Incredibly conceptually grand Vegas map by Gambini. Memorable, immersive and well designed regardless of the DNF references.
Large canyon in the DLC by myself, notable due to its huge size, and (for the Build engine) decent terrain:
Nice vertical terrain by myself, something we don't see enough of in Duke IMO, although in hindsight I wish I used some texture variety.
Davox's maps. Basically both of them are incredibly good looking throughout. I don't think I can narrow it down to any few select areas. Someone else can try if they're game
Imperium
The smoothest, most natural terrain I've ever seen in the Build engine, at least on such a large scale. I still don't quite know how he (Numan I think?) did it.
Another nice looking outdoor area, by one of the Oostrums.
Fantastic looking large cave segment. Due to the nature of how build does slopes, and how the floor and ceiling must share a firstwall, caves like this are incredibly, incredibly hard to do. I wouldn't attempt it myself. They pulled it off brilliantly, and the gameplay fits in really well too.
#17 Posted 28 December 2014 - 10:19 AM
This post has been edited by Duke64: 28 December 2014 - 10:21 AM
#18 Posted 29 December 2014 - 10:38 AM
#19 Posted 29 December 2014 - 02:03 PM
#20 Posted 30 December 2014 - 05:22 AM
#21 Posted 30 December 2014 - 07:26 PM
This post has been edited by Micky C: 30 December 2014 - 07:30 PM
#22 Posted 30 December 2014 - 09:39 PM
#23 Posted 01 January 2015 - 06:43 PM
Micky C, on 30 December 2014 - 07:26 PM, said:
Try to follow a set grid size and grid lines as much as possible. It makes it easier to accomplish with less tweaking and limits how often you need to split things into triangles. Also when you split into triangles the firstwalls should be set so that you angle the sectors to meet along the middle of the seam/split.
#24 Posted 02 January 2015 - 11:39 AM
However, I have taken screenshot from my map. Unexpectedly, right?
Bedford Falls lights:
#25 Posted 03 January 2015 - 07:25 PM
#26 Posted 04 January 2015 - 12:10 AM
#27 Posted 04 January 2015 - 10:04 AM
pmw, on 03 January 2015 - 07:25 PM, said:
#28 Posted 04 January 2015 - 10:05 AM
This post has been edited by Artem Nevinchany: 04 January 2015 - 03:49 PM
#29 Posted 04 January 2015 - 02:40 PM
Someone mentioned the red-series. I think the red1 remake has my best outdoor sections:
#30 Posted 05 January 2015 - 04:30 AM
Cathedral by Arrovf:
Bedrone by Billy Boy:
CyberDuke by Eye del Cul: