Bloodshot, on 26 July 2014 - 10:31 PM, said:
From time to time I do...
What, I'm not allowed to like them?
No, you can't like them.
Actually, I don't care. Like whatever.
The problem is the bastardization of what constitutes the term music, but I agree with it being more of the general category of sonic backdrop than anything else, as Commando Nukem said. But let's not kid ourselves and call this the classical music of the future or "melodic", and I understand this is not necessarily it's intention. I consider it similar to modern art; pro-minimalism. If the games and the presentation were all like this, they would not garner the same level of attention, or, at the very least, I doubt we'd be here talking about them. Mind you, I'm not pro-complexity in music or art (EG - graphics) for it's own sake either. I'm just saying there is a "sweet spot" where complexity and creativity converge, and the original Doom had that across the board, in all respects. I ultimately don't think ad-reductionism and adding inflated and invented meanings are worthwhile forms of critique or priority, which minimalist styles of art and music hinge on. At the very least, I see it as an affront to serious musicians, artists, and composers who put large amounts of time and effort into their craft, and deserve the consideration, praise, and recognition.
Commando Nukem, on 27 July 2014 - 08:47 PM, said:
Honestly, I wish Doom 3 had been able to strike that balance closer to what Doom 64 had.
All of what I've said taken into account, I own Doom 64 and, quite frankly, I'd rather play that than Doom 3.