Swing Doors
#1 Posted 07 March 2014 - 07:40 PM
This post has been edited by Flesh420: 07 March 2014 - 07:51 PM
#2 Posted 07 March 2014 - 07:51 PM
This post has been edited by Mark.: 07 March 2014 - 07:53 PM
#3 Posted 07 March 2014 - 08:06 PM
Mark., on 07 March 2014 - 07:51 PM, said:
Thanks. Let me know if it's too blurry. I can also send you the map if need be. I just can't figure it out.
http://postimg.org/image/vzj59w8bl/
This post has been edited by Flesh420: 07 March 2014 - 08:07 PM
#4 Posted 07 March 2014 - 08:29 PM
Flesh420, on 07 March 2014 - 08:06 PM, said:
http://postimg.org/image/vzj59w8bl/
I fixed it. For some reason the speed sprite was messing it up.
#5 Posted 07 March 2014 - 08:33 PM
to work best, speed numbers should be 16, 32, 64, 128 etc.. from what I remember reading
This post has been edited by Mark.: 07 March 2014 - 08:34 PM
#7 Posted 07 March 2014 - 09:20 PM
Mark., on 07 March 2014 - 08:33 PM, said:
to work best, speed numbers should be 16, 32, 64, 128 etc.. from what I remember reading
You're getting slow Mark, you should have pointed out the speed sprites before even considering asking for the pic
I can't remember whether the speed thing is mentioned or not in the infosuite (and if it's in an obvious place), but if not then it should be made more accessible.
#8 Posted 08 March 2014 - 05:09 AM
This post has been edited by DanM: 08 March 2014 - 05:09 AM
#9 Posted 08 March 2014 - 05:17 AM
DanM, on 08 March 2014 - 05:09 AM, said:
We don't have plans to alter the original game and sector effects except for critical bugfixes (e.g. safety checks) or to work around problems with the original behavior (e.g. allow unbreakable mirrors). An interesting project though is to write a general and configurable system for sector movement using the scripting capabilities. Swinging doors that are more physically credible would be something I'd like to see, too.
#10 Posted 08 March 2014 - 05:30 AM
#11 Posted 08 March 2014 - 09:35 AM
This post has been edited by Mark.: 08 March 2014 - 09:35 AM