#120
Posted 04 April 2013 - 08:17 PM
Duke Nukem Forever is an interesting beast of a game.
When I played it, I wasn't expecting a magnum opus. I was just expecting a nostalgic shooter that helped me relive the glory days of all the great games of Duke's era, including of course Duke Nukem 3D.
Now, you can call me ignorant or that I had lived under a rock for twelve years prior to Duke Nukem Forever's release, but I actually never sought any news for the game. I heard it in passing, but never really took any time to research it, or see the development progress.
It might not have been the smartest thing that I've done, but the reason I bought the game was because I saw it on a GameStop shelf and said to myself, "Huh... cool," and then bought with no other knowledge of the game than what I read on the back of the box and my previous experience with Duke Nukem games.
I installed the game, then starting playing. I hadn't played a classic shooter in the longest time, so I was probably expecting Duke Nukem 3D with better graphics.
Alas, that wasn't what I got, and my feeling waned once I was past the two hour mark.
Unlike Duke Nukem 3D, Rise of the Triad, Unreal, or even Doom, the movement is really clunky. It felt slow. Halo surprisingly feels faster paced. I was mostly just sad that Duke couldn't run at break-neck speeds without fatiguing, or jump nearly two stories high. Without the classic movement controls, it limits the player to a more cover based strategy.
No more carefully and quickly maneuvering around enemies.
What also doesn't help is the new regenerating health mechanic, or Ego.
I felt this system made little sense. I understand that doing over-the-top or cool things allows your Ego to grow permanently, giving you a health boost, but I personally though it would work better with the original game's health system. Instead of regenerating health, bring back first aid kits, and medicine. Keep the Ego Boost idea, however. Have it raise your health bar, but I still take damage until I manually heal myself.
But with it, the player has to wait behind cover to heal, which makes most gun fights very boring.
Speaking of gun fights... the weapons are all useless.
The shotgun is terrible at range. Yes, I know it's a shotgun, but this is Duke Nukem! Not only does it have terrible range, but it's slow too. The Ripper, or as it was known, the Machine Gun Cannon, runs out of ammo faster than any gun in the whole game. The pistol is useful at times, but it doesn't have anything to make it unique. Explosive weapons like rocket launchers are not as ridiculously unrealistic as they were in Duke Nukem 3D... which is a bad thing. Without that surreality of the incredibly overpowered rocket launcher, it makes the game less fun. Then there are the alien weapons which are far more useful than any other gun in the game.
The only new weapon is the Railgun, which is actually pretty cool, being one of the first range weapons in a Duke game.
Then there is the linear, on the rails level design. Most of it consists of pointless busy work meant to pad the game out for another twenty hours. For example, the scenes where the player has to get more gas for their monster truck is so incredibly tedious. It breaks the momentum and thrill of the driving sequences.
The game also has no interesting locales or areas. It's all very bland and forgettable, save a few moments.
This game needed bigger maps! Allow the player to fully embrace his surroundings, and fill it with secrets and tough challenges. Make the world interactive and interesting!
It doesn't need the key card hunts of the previous titles, but do something!
That all makes it sound pretty terrible, right? It does. It's a very mediocre title.
But damn it... it's a guilty pleasure.
Hear me out, all the problems I listed are still legitimate. It is severely flawed, but it's still got some charm.
The game has some great interactivity, even if it is seen during the linear course. I literally spent hours in Duke's underground lair driving with RC Cars and playing pinball.
The Strip Club is surprisingly open and let's you play some other fun mini-games too.
Also, the driving sequences are great. Even though I would have preferred a motorcycle to drive around in and kill aliens with, The Mighty Foot (surely taking the place of Duke's actual Mighty Foot mechanic that is missing from this game) is a awesome truck to drive in.
It's easily one of the more memorable parts of the game, driving down the dusty Nevada highway with an alien's head under your tire.
Finally, the Ghost Town level was just awesome. I'll admit having quite a bit of fun with that.
Overall, it's disappointing, and had huge potential, but if you can look past the flaws, you'll have a bit of fun.
Hopefully, the series will improve with later entries.
I'll give the Duke Nukem Forever single player experience a slightly positive six out ten.
This post has been edited by Owls-Of-Men: 05 April 2013 - 05:09 PM
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