Gamepad -Vs- Keyb & Mouse "For FPS games!"
#1 Posted 21 November 2012 - 11:35 AM
For me, it's a toughie. Personally, I find that aiming is without doubt better on the mouse. However, other than having way more buttons to play with, I find that the keyboard side of things is comprehensively smashed by the gamepad. The thing is designed ergonomically, and I find playing K&M for a while tends to cramp my hand up. I suppose I could go out and blow loads of wonga on a 'Razor Blade' (or whatever they call themselves) K&M setup, but I've got better things to spend money on. Additionally, there's just no match for that fine analogue control you get with a gamepad.
In short, ergonomics aside, I'm saying this; you have finer control over your movements on a gamepad, whilst you have finer control over your aim with a mouse. Really, it's the keyboards that lets K&M down for me. I even notice it in Doom on PS3. Even the classic ones have full analogue control. You can creep forward one pixel at a time. I know PC shooters tend to have a toggle button to make WASD go between one speed and another, but two or even three speeds can't match the amount of fine variance an analogue stick gives you in that regard, nor the ease at which you can moderate your speed.
I guess it depends on what kind of FPS game you're playing. If it's fast-paced and nuts, you don't need that ability to move about at any pace you like. Two (or even one) speed is fine. If it's a more considered game, where atmosphere is king, it's arguably more important. For me, some combination of the left hand of a gamepad and the right hand on a mouse would be amazing.
Let's talk about this like gentlemen, gentlemen.
#3 Posted 21 November 2012 - 12:10 PM
#5 Posted 21 November 2012 - 12:41 PM
Mikko_Sandt, on 21 November 2012 - 12:10 PM, said:
This is not always true, if you are gaming on a laptop you can sit on the couch too.
MetHy, on 21 November 2012 - 12:38 PM, said:
nunchako?
This post has been edited by rasmus thorup: 21 November 2012 - 12:45 PM
#9 Posted 22 November 2012 - 02:25 PM
Few months ago after long decision I decided to buy gamepad for my notebook. I thought that beat em ups, platforming and fighting games will be more enjoyable with it.
I thought wrong. At first I thought it was natural that I wasnt comfortable with it. I told myself "I am used too much to keyboard and mouse combo, it will just take some time and sooner or later I will get accustomised to it." Sadly, I didnt. Even after months of trying, I still dont get handle of it. My gameplay is still more comfortable, easier and effective with keyboard and mouse.
For example I tried Marvel Ultimate Alliance (3D beat em up game) with gamepad. You would think - that game is made for gamepad, right? Well, I fail horrible with gamepad and breeze easily with keyboard. Crazy, right?
Maybe I have problem with layout of buttons and wierd ways in which analog sticks react (compared to mouse). When I play with gamepad I have to often check where buttons are located, but when I play with keyboard I just have to check controls menu once and after that I can instictively use every button in right time. On the other hand analog sticks often overreact in their responses and I find myself constantly trying to not look up in the sky or down at floor. (And no, it is not question of wrong set sensitivy - I recalibrated gamepad few times and tried various sensitivity settings in games and problems still remain.)
#10 Posted 22 November 2012 - 09:40 PM
rasmus thorup, on 21 November 2012 - 12:41 PM, said:
Real gamers don't play on a laptop.
#11 Posted 22 November 2012 - 10:22 PM
#12 Posted 23 November 2012 - 06:53 AM
#13 Posted 23 November 2012 - 08:07 AM
#14 Posted 23 November 2012 - 08:31 AM
This post has been edited by Achenar: 23 November 2012 - 08:32 AM
#15 Posted 23 November 2012 - 09:01 AM
Achenar, on 23 November 2012 - 08:31 AM, said:
People voted with their wallet against your statement
http://www.reuters.c...E8AB19120121112
Halo was designed for the XBox - I like the game.
My only problem at first was that I 'grew' up with Mouse and Keyboard via Doom II and Quake series, and thought Nintendo etc. sucks. Once I've got better games, I've got more tolerant to the game pad.
#16 Posted 23 November 2012 - 09:17 AM
Hank, on 23 November 2012 - 09:01 AM, said:
http://www.reuters.c...E8AB19120121112
Halo was designed for the XBox - I like the game.
Read the part where I said "good FPS gaming".
#17 Posted 23 November 2012 - 09:34 AM
Achenar, on 23 November 2012 - 09:17 AM, said:
, have you read my first sentence? Millions of others do not share your definition of good
I would love to a have a piece of the profits of those games that may not be good, as in accepted by the hard core gamers, but sell.
This post has been edited by Hank: 23 November 2012 - 09:35 AM
#18 Posted 07 December 2012 - 05:39 PM
Burnett, on 21 November 2012 - 11:59 AM, said:
Should of counted that down to 3...2...1... Burnett.
As for the Gamepad or the Keyboard & Mouse. That depends on how well it performs on the games I play.
This post has been edited by DustFalcon85: 07 December 2012 - 05:42 PM
#19 Posted 07 December 2012 - 08:12 PM
This post has been edited by Ronan: 07 December 2012 - 08:14 PM
#20 Posted 08 December 2012 - 04:36 PM
#21 Posted 08 December 2012 - 07:13 PM
Hank, on 23 November 2012 - 09:34 AM, said:
Ever checked the average education, IQ and taste of the simple masses? OF course they have a different definition of "good", they aren't able to know better.
And if we assume that FPS game shall come close to how one would aim and shoot in real life (talking about the mechanics, not the space monster you encounter) you will realize the following:
- In real life you can move your arm independantly from your eyes and head, which means you can aim somewhere else than you look and turn your arm 90 degrees and more without turning your whole body. And a mouse with it's fast and precise aiming can achieve something close to that much better than a gamepad.
- In real life you don't have to move at all to look to the left and right by just moving your head or even only the eyes. A mouse ist much better for that with the quick and precise aiming and doing 180s, etc....
The only way to compensate the clumsy movement of gamepads to reduce the speed of the games (UT3 for example is 20% slower on consoles than on PC, because of that). And that's why the masses like it. It is simplified, slow and easy ... but far from good movement and more reminds of steering a tank than a person.
This post has been edited by fuegerstef: 08 December 2012 - 07:17 PM
#22 Posted 08 December 2012 - 10:44 PM
fuegerstef, on 08 December 2012 - 07:13 PM, said:
I am a tiny part of the masses. I have no formal education, believe it or not.
fuegerstef, on 08 December 2012 - 07:13 PM, said:
- In real life you can move your arm independantly from your eyes and head, which means you can aim somewhere else than you look and turn your arm 90 degrees and more without turning your whole body. And a mouse with it's fast and precise aiming can achieve something close to that much better than a gamepad.
- In real life you don't have to move at all to look to the left and right by just moving your head or even only the eyes. A mouse ist much better for that with the quick and precise aiming and doing 180s, etc....
The only way to compensate the clumsy movement of gamepads to reduce the speed of the games (UT3 for example is 20% slower on consoles than on PC, because of that). And that's why the masses like it. It is simplified, slow and easy ... but far from good movement and more reminds of steering a tank than a person.
No arguments to the above, all is true.
Half Life is a FPS, is it not? It's not a bad game to play on a XBox. Halo 4, also another game I like to play on XBox. We have a shit load of lame FPS games because of inept developers not because of the limitation of the hard ware, methinks.