Your Duke3D Worst Episode/Level?
#31 Posted 13 October 2012 - 02:49 PM
#33 Posted 13 October 2012 - 09:38 PM
No vote.
#34 Posted 16 October 2012 - 06:21 PM
Blue Lightning, on 13 October 2012 - 07:42 PM, said:
I guess the entire episode plays smoothly compared to the others, including Toxic Dump.
#36 Posted 06 November 2012 - 09:03 PM
#37 Posted 06 November 2012 - 11:32 PM
#38 Posted 09 November 2012 - 08:21 AM
#39 Posted 09 November 2012 - 09:00 AM
Mister Sinister, on 09 November 2012 - 08:21 AM, said:
I don't hate it but I greatly dislike the basic architecture and general "lazy" detailing especially the fire department building which is completely devoid of any side rooms or attention to details except for a boring red hallway with a couple of commanders and a button. Yay? The N64 version was better imo.
#41 Posted 09 November 2012 - 02:59 PM
Burnett, on 08 October 2012 - 03:28 PM, said:
Commando Nukem, on 08 October 2012 - 09:32 PM, said:
MetHy, on 08 October 2012 - 10:45 PM, said:
I guess it´s too late to reply. But just reread this thread today. (maybe the forum should have an easier way to track threads where i posted?)
The thing is that I have been a terrible gamer prior Half Life. Half Life was the first pc game (aside from Lucas arts adventures) I wanted to play as intented. I dont need to mention how much I enjoyed Duke3d in all this time. But, when it came out my playing method was: play a few levels until it gets boring or too hard - find cheats - wander around all levels to see if I like them - replay the ones I liked - etc..
As I being how I was. I remember giving up on the first episode when trying to pass the prison map. The only episode I almost finished was The Birth. But somewhere in the way I got distracted.
#42 Posted 12 November 2012 - 03:56 AM
Blue Lightning, on 13 October 2012 - 02:43 PM, said:
It's still a great demonstration of physics in a video game.
I never came to uderstood how the Tier drops level was build. Truly the most weirdest and awesome effect i have seen in Duke Nukem.
#43 Posted 26 November 2012 - 08:33 PM
#44 Posted 09 December 2012 - 02:54 PM
Loke, on 09 November 2012 - 09:00 AM, said:
That's not the only level in that episode which felt like a mishmash. Bank Roll, Movie Set, Rabid Transit looked very uninspired and lazy as well. Not to mention Tier Drops and Stadium.
#45 Posted 16 December 2012 - 08:43 AM
Nancsi, on 09 December 2012 - 02:54 PM, said:
Gee, that's almost half the entire episode.
Better add Flood Zone to that list. I always thought that level was dull.
I wonder if Episode 3 would have been more fun if it was just L.A. Rumble and Freeway repeated for 11 levels.
Edit: Ironically, Episode 3 was almost entirely Levelord save for Freeway and Stadium. Contrast with Episode 1 which was all Allen Blum save for Abyss.
This post has been edited by Achenar: 16 December 2012 - 08:46 AM
#46 Posted 16 December 2012 - 09:27 AM
Achenar, on 16 December 2012 - 08:43 AM, said:
Heh, I've always kind of enjoyed that level, along with Bank Roll
#48 Posted 17 December 2012 - 05:56 AM
ReaperMan, on 16 December 2012 - 04:50 PM, said:
The level, or the one you carry around with you?
#49 Posted 20 December 2012 - 12:09 PM
#51 Posted 27 January 2013 - 01:07 PM
#52 Posted 14 November 2013 - 01:40 PM
It's by no means a bad episode, probably my least favorite, possibly tied with "The Birth". Some of the later maps in Shrapnel are fantastic though.
L.A. Meltdown and Lunar Apocalypse are tied for my favorites.
Meltdown has very iconic, memorable levels. Each standing out in their own right.
Lunar is more memorable as a whole, as opposed to each individual episodes. Some of the architecture is outright stunning for the Build engine. Great lighting and atmosphere.
I can easily see why it's not someone cup of tea. Ironically I prefer the urban environments in Duke games, but Lunar feels like the "best built" episode.
#53 Posted 15 November 2013 - 11:34 PM
This post has been edited by Viper The Rapper: 15 November 2013 - 11:34 PM