Favorite Duke Nukem 3d Addon? "Any favorite Duke 3d addon published by Wizard Works"
#1 Posted 02 October 2012 - 05:18 PM
This post has been edited by DustFalcon85: 02 October 2012 - 05:23 PM
#2 Posted 02 October 2012 - 05:22 PM
This post has been edited by DustFalcon85: 02 October 2012 - 05:24 PM
#3 Posted 02 October 2012 - 05:27 PM
#4 Posted 02 October 2012 - 05:36 PM
DC levels are very repetitive and boring, except for a few cases.
Nuclear Winter had some good ideas, but it lacks too many thing to challenge the others.
#5 Posted 02 October 2012 - 07:27 PM
This post has been edited by Captain Awesome: 02 October 2012 - 07:27 PM
#6 Posted 03 October 2012 - 07:02 AM
Captain Awesome, on 02 October 2012 - 07:27 PM, said:
Agreed!
#7 Posted 03 October 2012 - 07:17 AM
#8 Posted 03 October 2012 - 10:00 AM
#9 Posted 03 October 2012 - 10:21 AM
Hendricks266, on 03 October 2012 - 10:00 AM, said:
Exactly at least there you get unlimited replay value.
In all seriousness I have to say Duke It Out In D.C. because it's the only one I actually had a chance to play. :/ I'm a bigger fan of Shadow Warrior Addons personally, but this is Duke we're talking and I thought it was really cool to take the Duke out on the town in D.C.
#10 Posted 03 October 2012 - 01:23 PM
#11 Posted 03 October 2012 - 01:53 PM
#12 Posted 03 October 2012 - 02:59 PM
#13 Posted 03 October 2012 - 08:46 PM
#14 Posted 03 October 2012 - 09:58 PM
#15 Posted 03 October 2012 - 10:56 PM
Also don't get me wrong : DC is definitly great : it's classic Duke3D city maps, but the thing is it's like another episode 3 : more of the same. Caribbean succeeded in creating something very different while still keeping the Duke3D spirit and while being consistent all the way through. It does everything in a great way (atmosphere, level layout&design, gameplay)
#16 Posted 03 October 2012 - 11:58 PM
Captain Awesome, on 03 October 2012 - 08:46 PM, said:
What's your problem with Top Secret? That level looks very good, better than most others in the episode. Maybe it has too much drones in some areas, but Wieder liked using them in all of his maps. The aztec part is a little out of place though.
My personal favourite level in DC are the third one (Nuke Files) and the fifth one (Capitol Punishment). They look like maps that could be put in the original game. Metro mayhem is also a very good level with some well put together areas...
The first two levels are okay, but lack action especially at the end. Smithsonian is... smithsonian. Good for a usermap though, and I liked how they reused the aquatic part of betaone. Brown water is a filler for most part, but not necessarily bad. The sub level could have been fine, but I don't like the cramped areas, and again, very unbalanced gameplay hurts a little. The final level was a disappointment.
This post has been edited by Nancsi: 03 October 2012 - 11:59 PM
#17 Posted 04 October 2012 - 12:02 AM
MetHy, on 03 October 2012 - 10:56 PM, said:
Also don't get me wrong : DC is definitly great : it's classic Duke3D city maps, but the thing is it's like another episode 3 : more of the same. Caribbean succeeded in creating something very different while still keeping the Duke3D spirit and while being consistent all the way through. It does everything in a great way (atmosphere, level layout&design, gameplay)
The wind.voc issue in the last two levels is definately a bug. I love Caribbean but they could have polished it with all the modified weapons, enemies, voc files.
The theme park level sucks in it IMHO.
#18 Posted 04 October 2012 - 12:18 AM
#19 Posted 04 October 2012 - 03:33 AM
#20 Posted 04 October 2012 - 12:02 PM
#21 Posted 04 October 2012 - 10:20 PM
#22 Posted 04 October 2012 - 10:40 PM
MetHy, on 04 October 2012 - 10:20 PM, said:
Aztec was made by Robert Travis, while the rest of Top Secret was from Wieder.
#23 Posted 05 October 2012 - 11:45 AM
Anyway I just replayed Duke It Out in DC and my opinion remains the same : it's a good episode, but "just" good. It can not hold up to the greatness of Caribbean Life (and Nuclear Winter is out of the competition obviously).
It's the first time I noticed that gameplay was kinda boring in DC, it's pigcops madness everywhere! too many of those and not enough of the rest.
#24 Posted 07 October 2012 - 08:29 AM
#25 Posted 08 October 2012 - 12:04 AM
#26 Posted 13 October 2012 - 09:13 AM
MetHy, on 05 October 2012 - 11:45 AM, said:
I'm trying to think of anything Robert and I have in common besides Build Engine mapping...
Robert did have some great tips for boosting the lighting in the non-aztec parts of Top Secret. I improved a lot during that addon from my user stuff to everything after (Carib/Wanton) based on watching how he went about some things. I shared back with him the really technical ways of abusing build systems.
The lighting in the Submarine was always my favorite part of that map.
This post has been edited by Wieder: 13 October 2012 - 09:13 AM
#27 Posted 13 October 2012 - 11:59 PM
That's a bummer as he deserves way more support for his LD efforts back in the day that the net is able to provide. He was an ultra nice guy in person and almost nobody in the industry got the chance to interact with him. He drove me to work all the time when I was making less than minimum wage per hour invested (happily I might add) at Sunstorm.
#28 Posted 14 October 2012 - 02:34 AM
The other ones except nuclear winter (which i don't like so much )seem only the same duke with additional levels.
Caribbean is original: funny, sunny atmosphere, nice soundtrack. I still play it sometimes.
This post has been edited by RichardStorm: 14 October 2012 - 02:36 AM