L.A. Meltdown Remake Project. "This is a group project. I am project leader. You all may help."
#1 Posted 10 September 2012 - 11:40 AM
Hollywood Holocaust and Red Light District remakes will still have shareware contect but full version textures are welcome. Death Row and Toxic Dump will use Full V1.3D contect. The Launch Facility and The Abyss will use also Plutonium PAK contect. But because it is remake of Episode 1 L.A. Meltdown it will still have same boss. Sorry if someone wanted Queen as boss. In this remake there's will not be secret level. Launch Facility will be before Abyss and after Toxic Dump as a normal level. I suggest to leave original names as a E1L1.MAP to E1L6.MAP. I don't want to modifi .CON files, i just want replacement for Episode 1 L.A. Meltdown. So what you guys waiting for, Christmas, let's go to work now! Suggestions are welcome. I also will build some parts of levels. Good Luck to all who wish to help.
#4 Posted 10 September 2012 - 12:27 PM
Achenar, on 10 September 2012 - 12:24 PM, said:
No! Really guys! I want to we start this project. Please!
#6 Posted 10 September 2012 - 12:46 PM
Achenar, on 10 September 2012 - 12:37 PM, said:
Content content content content content content content
You mean that always i said "Content" in my post. Yeah! First two levels should have shareware content, second two levels should have full v1.3d content and final two levels should have PP content.
#7 Posted 10 September 2012 - 01:21 PM
Secondly... No. Just. No. A remake of Hollywood Holocaust? Not a bad idea. They've done similar things with Knee Deep in the Dead for Zdoom. Which was pretty damn good. The thing there was a very intense upgrade of the original levels to something much closer to what modern level design (in terms of detail) could do.
You can't just say... "I HAVE THIS GREAT IDEA GUYS!... Let's make this huge ass project which requires talent I don't yet have, so what i'm really saying is. I have this idea, now you can all do the work to make it happen! Step One. Step Two. ???? ... PROFIT!"
What you need to do with this, if you really want to get people excited, and willing to come on board? Proof of content. Or, proof of concept. Take a location from the original episode, maybe a series of locations. Maybe just one level, and do what you think should be done to make it meet the needs of this project.
Then come back with that in hand, and you will probably get some peoples attention. People around here are all working on projects of their own, or have very specialized skills that they don't just hand out willy-nilly.
#8 Posted 10 September 2012 - 01:21 PM
Achenar, on 10 September 2012 - 12:37 PM, said:
Content content content content content content content
You forgot to add: "Wooohooo! I love this topic!"
#9 Posted 10 September 2012 - 02:21 PM
Commando Nukem, on 10 September 2012 - 01:21 PM, said:
Secondly... No. Just. No. A remake of Hollywood Holocaust? Not a bad idea. They've done similar things with Knee Deep in the Dead for Zdoom. Which was pretty damn good. The thing there was a very intense upgrade of the original levels to something much closer to what modern level design (in terms of detail) could do.
You can't just say... "I HAVE THIS GREAT IDEA GUYS!... Let's make this huge ass project which requires talent I don't yet have, so what i'm really saying is. I have this idea, now you can all do the work to make it happen! Step One. Step Two. ???? ... PROFIT!"
What you need to do with this, if you really want to get people excited, and willing to come on board? Proof of content. Or, proof of concept. Take a location from the original episode, maybe a series of locations. Maybe just one level, and do what you think should be done to make it meet the needs of this project.
Then come back with that in hand, and you will probably get some peoples attention. People around here are all working on projects of their own, or have very specialized skills that they don't just hand out willy-nilly.
You mean i should say what have to be done on which map? That will not be a problem. I will EDIT my post. Or i have better idea. Let's i make remake of hollywood holocaust and then people will get you inspired to make remake of others. You mean that?
#10 Posted 10 September 2012 - 02:55 PM
LakiSoft, on 10 September 2012 - 02:21 PM, said:
You might want to read somewhat similar (to me) threads which might explain why no one shouts hooray on this topic:
http://forums.duke4....ident-evil-2-tc
http://forums.duke4....1-i-am-a-newbie
#11 Posted 10 September 2012 - 03:08 PM
#12 Posted 10 September 2012 - 03:33 PM
This project is doomed. Not only is it way out of your league, you have a typical newbie assumption that people from the community with talent will flock to your half-baked ideas to help you.
More importantly, the original levels are balanced in their current state. The most modification I could see would be adding the registered weapons only in DM, and that is not a full-scale project like this. Changing the textures, enemies, level order and so on is just not necessary. The lack of harder enemies is part of a difficulty curve to introduce you to the game (beyond them just being absent without purchasing the game).
#13 Posted 10 September 2012 - 04:59 PM
#14 Posted 10 September 2012 - 06:41 PM
#15 Posted 10 September 2012 - 07:14 PM
#17 Posted 10 September 2012 - 08:32 PM
As Micky C above pointed out, if one were to include a copy of a mostly unedited DUKE3D.GRP in a mod, that would be considered piracy, more so than an altered map.
This post has been edited by Achenar: 10 September 2012 - 08:36 PM
#18 Posted 10 September 2012 - 09:34 PM
And as for DNF's levels, you can't copyright a straight line
#19 Posted 11 September 2012 - 02:43 AM
If you choose the former, show something of your own before you ask for help. If you choose the latter, I don't think you need help. Changing a pigcop sprite to an enforcer or addig various PP textures doesn't need that much of a work really.
I expanded Sewer and Sweeney in a few hours and released them just for fun, also my reasons were a little better since those maps were unfinished. LA Meltdown is finished and not broken in any way.
#20 Posted 11 September 2012 - 02:46 AM
This post has been edited by Nancsi: 11 September 2012 - 02:47 AM
#21 Posted 11 September 2012 - 04:21 AM
#22 Posted 11 September 2012 - 05:15 AM
#23 Posted 11 September 2012 - 05:50 AM
Unless he can show he has quality work I wouldnt listen to this kid.
I bet my worst map ever Dukes Nightmare would be 100x better than what this guy is planning.
#25 Posted 11 September 2012 - 05:57 AM
Low detailed maps, around the standard of the original maps are just as good as high detailed ones, but be careful though; there's a difference between making a low-detailed map because that's what you're intending to do, and making a low-detailed map due to laziness or lack of experience. It's usually very easy to tell the difference; the better ones for starters usually have good shading and texturing.
If someone has never made a map before, they can usually reach the 90's after their 3rd or 4th map generally speaking, but we won't know where you're starting out until you actually release something. A lot of attention is on you right now so if I were you I'd take my time and go full out on your first map release and come out with a bang.
#26 Posted 11 September 2012 - 06:14 AM
http://filesmelt.com/dl/LakiMape.rar
These maps are for v1.3D so you don't need Atomic Edition. I know that today anyone has atomic edition expect for an my friend. He are stucked with v1.3D. L7 and L8 are the best i do by my personal thinking. Try it. And yes it's better to just release a map from scratch as you EmericaSkater said. I will do that later.
This post has been edited by LakiSoft: 11 September 2012 - 06:17 AM
#27 Posted 11 September 2012 - 06:56 AM
Small,
bad texturing,
mismatching texture allignments,
oversized rooms,
underdetailed,
zero shading,
details out of place,
too many weapons lumped together,
almost minimal spritework
blocky square rooms with super basic architecture,
whole episode looks like 30 minutes of work.
I'm not trying to scare you off, but you have a lot of work to do if you want to become a half decent mapper. Every guy thinks his first(s) is the best thing since the creation of the universe, but in reality that's not so. I'll reinforce what I said before and abandon all hopes for an episode, and a community project or whatever, and definitely focus on building a single map, and making it as detailed and polished as you can. Take that map, throw it in the bin, take what you've learnt and make a second map, get that beta tested, then release it. After three or so maps you should be on your way to being able to make that episode.
If nothing else, use this criteria for your first map: If your map file is less than 400kb in size, and you've spent less than 3 months on it, you're doing something wrong. The good news is, we'll be here to support you if you have any questions.
This post has been edited by Micky C: 11 September 2012 - 06:59 AM
#28 Posted 11 September 2012 - 07:20 AM
Edit :
Quote
That's completely wrong and we've proven that with the Metropolitan Mayhem episode. You can make a good small map in 1-2 days if you know what you're doing and had ideas and plans in your head beforehand.
This post has been edited by MetHy: 11 September 2012 - 07:25 AM
#29 Posted 11 September 2012 - 07:39 AM
Micky C, on 11 September 2012 - 06:56 AM, said:
Small,
bad texturing,
mismatching texture allignments,
oversized rooms,
underdetailed,
zero shading,
details out of place,
too many weapons lumped together,
almost minimal spritework
blocky square rooms with super basic architecture,
whole episode looks like 30 minutes of work.
I'm not trying to scare you off, but you have a lot of work to do if you want to become a half decent mapper. Every guy thinks his first(s) is the best thing since the creation of the universe, but in reality that's not so. I'll reinforce what I said before and abandon all hopes for an episode, and a community project or whatever, and definitely focus on building a single map, and making it as detailed and polished as you can. Take that map, throw it in the bin, take what you've learnt and make a second map, get that beta tested, then release it. After three or so maps you should be on your way to being able to make that episode.
If nothing else, use this criteria for your first map: If your map file is less than 400kb in size, and you've spent less than 3 months on it, you're doing something wrong. The good news is, we'll be here to support you if you have any questions.
I also haved better version of L1.MAP but it's gone. Anyway now i can make more cool maps. I will make remake of L.A. Meltodwon episodes in one map then i will send it here. Now i can make more better maps. These are from that time.
#30 Posted 11 September 2012 - 07:40 AM
rasmus thorup, on 11 September 2012 - 05:51 AM, said:
Just calling it as it is.
Any fool who has been around these forums long enough knows that this thread and his others are a lost cause, so why kid yourself?