Duke Nukem 3D : Rush Hour "Modification"
#31 Posted 17 June 2012 - 11:15 AM
#32 Posted 02 July 2012 - 03:00 AM
This post has been edited by CK games: 02 July 2012 - 03:12 AM
#34 Posted 02 July 2012 - 03:08 AM
#36 Posted 02 July 2012 - 03:16 AM
#38 Posted 02 July 2012 - 03:49 AM
#39 Posted 02 July 2012 - 11:33 AM
#40 Posted 02 July 2012 - 12:48 PM
Agreed about shotgun perspective.
#41 Posted 02 July 2012 - 01:20 PM
CK games, on 17 June 2012 - 03:11 AM, said:
Why would you have even wasted time on MP maps, no one will be playing that shit that is from these forums till eduke32 multiplayer is working.
But yes, you need to move that shotgun to the right.
#42 Posted 19 August 2012 - 01:13 AM
This post has been edited by CK games: 19 August 2012 - 01:19 AM
#43 Posted 19 August 2012 - 03:22 AM
#44 Posted 19 August 2012 - 03:27 AM
#46 Posted 19 August 2012 - 11:11 AM
#47 Posted 20 August 2012 - 06:49 AM
#48 Posted 20 August 2012 - 07:15 AM
CK games, on 20 August 2012 - 06:49 AM, said:
#49 Posted 20 August 2012 - 07:53 AM
http://rghost.net/39844538
Those security things sometimes make me go crazy because doing pointless forced blocking. Even Google Chrome's "Http in Https auto blocking" made me want to kill that shit.....I don't care, I know it's fine, stop automatic blocking!
Hmm, maybe using zip/rar to package as forum attachment isn't bad idea.
This post has been edited by Player Lin: 20 August 2012 - 08:02 AM
#51 Posted 20 August 2012 - 01:37 PM
CK games, on 20 August 2012 - 09:05 AM, said:
I tried that, it downloaded, but for the sake of time, I'll just add it as an attachment here and upload it to MediaFire.
I haven't tested the map myself though, I will now.
Edit:
Alright, I played through it, here's some screenshots:
Download TITTYCITY.map (MediaFire)
TITTYCITY.zip (66.65K)
Number of downloads: 302
This post has been edited by Spirrwell: 20 August 2012 - 02:23 PM
#52 Posted 20 August 2012 - 02:28 PM
#53 Posted 20 August 2012 - 02:42 PM
noticed that once you drop down the last section of sewer there's no going back, jet packing up results in hitting your head on a ceiling. wanted to go back and finish exploring since several locations were left unvisited. areas that are optional are nice and add depth to the game, but too many unnecessary locations are a waste
i don't know since I couldn't go back to finish looking around and didn't feel like a second play through.
#54 Posted 20 August 2012 - 04:49 PM
#55 Posted 20 August 2012 - 05:44 PM
Better ask for beta testing on your Rush Hour maps early enough.
This post has been edited by LeoD: 20 August 2012 - 05:56 PM
#56 Posted 20 August 2012 - 08:57 PM
#57 Posted 21 August 2012 - 12:22 AM
Sure it's empty, under-detailed, mis-proportioned in places, and there are several oversights and glitches, both visual and gameplay related (in addition to what forge said I couldn't jetpack up the hole in the elevator while the vent sprite was there, and you can only break it from the top) , but I enjoyed the layout and the gameplay (it could have used a bit more pistol ammo and health in the first half though.) The DNF-inspired shrunken platforming sections felt very fresh.
I've always wondered what making a map a map like that would be like. I'd like to see a decent full map by an experienced mapper based on this concept, and it shouldn't be very hard at all using mapster's resize function to do the shrunken sections.
@CK Games, I won't sugar coat it, your map has some issues with it, and realistically a veteran mapper could build what you've done in a few days (maybe even one day, don't worry, we all started off slow), however for a first map it's actually quite good, and the gameplay was enjoyable. I won't go into details about problems/potential improvements for this map as I'm fairly busy, but they're mostly little things that you pick up as you acquire more mapping experience. So the more you map, the better you get, and I'd like to see you make some more maps
#59 Posted 03 May 2014 - 10:06 AM
P.S.
Never replay your old maps.
#60 Posted 04 May 2014 - 01:03 AM
This post has been edited by The Duke Returns: 04 May 2014 - 01:03 AM