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Resident Evil 2 TC  "This game contains scenes of explicit violence and gore."

User is offline   Danukem 

  • Duke Plus Developer

#61

If he had put that screenshot in his first post, this thread would have been very different.
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User is offline   RPD Guy 

#62

yeah, I've had this shot saved on my computer before creating this thread :D
I just did not know if I should post immediately. boring :D
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#63

:/ it looks good :D
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User is offline   ReaperMan 

#64

Why didn't you post that before? :D
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User is offline   RPD Guy 

#65

new blood decals made by me with PS
Posted Image

This post has been edited by Dk2: 14 February 2012 - 01:53 PM

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User is offline   RPD Guy 

#66

here is one that I've made:

Posted Image
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User is offline   RPD Guy 

#67

and my favorite news: wet surfaces =)
I'm working with something that will reflect more the texture when in contact with rain.
by now is just a prototype.

Posted Image
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#68

Looks really sweet. And i would also like to thank the people who made polymer, it looks fantastic.
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User is offline   Sangman 

#69

Now you're talking. Some nice looking stuff you have there.
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#70

Lo Wang say "HOLY SHIT" now.
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User is offline   Sebastian 

#71

Protip: If you wanna make it easy on yourself, save the production value for last. You can't do much with pretty textures if you can't build a functionable game.
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User is offline   Spiker 

#72

I almost forgot how awesome Polymer lighting can look, maybe because there isn't many opportunities to play with it due to poor performance. As it can be seen even a simple room with one texture and proper lighting can look amazing. Nice shots and blood decals BTW.
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User is offline   RPD Guy 

#73

prototype bkmenu image:

Posted Image


I've used the same background collor from the D4N's forum.
=)


upgrade: changed all sounds from menu interacting. (resident evil 2 style now)

see ya tomorrow!

edit: vocabulary

This post has been edited by Dk2: 15 February 2012 - 05:26 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #74

Protip: Instead of using PrintScreen to save images, in EDuke32 and Mapster32 you can press F12 and it will save a screenshot in Targa (.TGA) format which you can convert with IrfanView or GIMP, maybe PS too (it may need a plugin).

This post has been edited by Hendricks266: 15 February 2012 - 09:31 PM

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User is offline   Plagman 

  • Former VP of Media Operations

#75

View Postrasmus thorup, on 14 February 2012 - 02:07 PM, said:

And i would also like to thank the people who made polymer, it looks fantastic.


Thanks, it feels good to see some appreciation.

View PostHendricks266, on 15 February 2012 - 09:31 PM, said:

Protip: Instead of using PrintScreen to save images, in EDuke32 and Mapster32 you can press F12 and it will save a screenshot in Targa (.TGA) format which you can convert with IrfanView or GIMP, maybe PS too (it may need a plugin).


I think Helix actually included support for writing PNG screenshots out of the box at some point, but I don't remember if it relies on an optional dependency on libpng (eg. not in Windows builds) or if it's always there.
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User is offline   Hendricks266 

  • Weaponized Autism

  #76

View PostPlagman, on 16 February 2012 - 08:58 AM, said:

I think Helix actually included support for writing PNG screenshots out of the box at some point, but I don't remember if it relies on an optional dependency on libpng (eg. not in Windows builds) or if it's always there.

I got errors the last time I tried to build with USE_LIBPNG=1 on MinGW.
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User is offline   Helixhorned 

  • EDuke32 Developer

#77

I'll venture a guess that you need development packages of libz, too.
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