If he had put that screenshot in his first post, this thread would have been very different.
Resident Evil 2 TC "This game contains scenes of explicit violence and gore."
#61 Posted 14 February 2012 - 09:15 AM
#62 Posted 14 February 2012 - 10:27 AM
yeah, I've had this shot saved on my computer before creating this thread
I just did not know if I should post immediately. boring
I just did not know if I should post immediately. boring
#65 Posted 14 February 2012 - 01:51 PM
new blood decals made by me with PS
This post has been edited by Dk2: 14 February 2012 - 01:53 PM
#67 Posted 14 February 2012 - 01:56 PM
and my favorite news: wet surfaces =)
I'm working with something that will reflect more the texture when in contact with rain.
by now is just a prototype.
I'm working with something that will reflect more the texture when in contact with rain.
by now is just a prototype.
#68 Posted 14 February 2012 - 02:07 PM
Looks really sweet. And i would also like to thank the people who made polymer, it looks fantastic.
#71 Posted 14 February 2012 - 03:39 PM
Protip: If you wanna make it easy on yourself, save the production value for last. You can't do much with pretty textures if you can't build a functionable game.
#72 Posted 14 February 2012 - 10:42 PM
I almost forgot how awesome Polymer lighting can look, maybe because there isn't many opportunities to play with it due to poor performance. As it can be seen even a simple room with one texture and proper lighting can look amazing. Nice shots and blood decals BTW.
#73 Posted 15 February 2012 - 05:23 PM
prototype bkmenu image:
I've used the same background collor from the D4N's forum.
=)
upgrade: changed all sounds from menu interacting. (resident evil 2 style now)
see ya tomorrow!
edit: vocabulary
I've used the same background collor from the D4N's forum.
=)
upgrade: changed all sounds from menu interacting. (resident evil 2 style now)
see ya tomorrow!
edit: vocabulary
This post has been edited by Dk2: 15 February 2012 - 05:26 PM
#74 Posted 15 February 2012 - 09:31 PM
Protip: Instead of using PrintScreen to save images, in EDuke32 and Mapster32 you can press F12 and it will save a screenshot in Targa (.TGA) format which you can convert with IrfanView or GIMP, maybe PS too (it may need a plugin).
This post has been edited by Hendricks266: 15 February 2012 - 09:31 PM
#75 Posted 16 February 2012 - 08:58 AM
rasmus thorup, on 14 February 2012 - 02:07 PM, said:
And i would also like to thank the people who made polymer, it looks fantastic.
Thanks, it feels good to see some appreciation.
Hendricks266, on 15 February 2012 - 09:31 PM, said:
Protip: Instead of using PrintScreen to save images, in EDuke32 and Mapster32 you can press F12 and it will save a screenshot in Targa (.TGA) format which you can convert with IrfanView or GIMP, maybe PS too (it may need a plugin).
I think Helix actually included support for writing PNG screenshots out of the box at some point, but I don't remember if it relies on an optional dependency on libpng (eg. not in Windows builds) or if it's always there.
#76 Posted 16 February 2012 - 01:32 PM
Plagman, on 16 February 2012 - 08:58 AM, said:
I think Helix actually included support for writing PNG screenshots out of the box at some point, but I don't remember if it relies on an optional dependency on libpng (eg. not in Windows builds) or if it's always there.
I got errors the last time I tried to build with USE_LIBPNG=1 on MinGW.
#77 Posted 16 February 2012 - 01:41 PM
I'll venture a guess that you need development packages of libz, too.