Duke Nukem 3D Genesis
#1 Posted 07 January 2012 - 04:39 PM
What I want to point out is a couple of interesting things about it. Have any of you guys tried playing through the game, preferably with cheats? As you progress further in the game, you'll notice that there are many gameplay mechanics implemented not seen in the PC original. This may seem expected/unsurprising. However, these "new" gameplay mechanics are actually things that were planned for the PC version, but scrapped. For example, the space suit. Not only does this version make use of the space suit (for.... outer space areas, and where they try to mimic actual outer space physics), but the pickup message "body suit" appears. This message is left over in the PC version.
There are other things, too. Things like this, to me, make this a pretty interesting port to try out.
#2 Posted 07 January 2012 - 06:07 PM
Though its a pipe dream since we can't modify the original levels right? Legally that is.
Anyways, I'm going to check out the game. I never really bothered since nothing can be compared to the PC version, except for the post n64 console days.
This post has been edited by s.b.Newsom: 07 January 2012 - 06:08 PM
#3 Posted 07 January 2012 - 06:09 PM
#4 Posted 07 January 2012 - 06:23 PM
#5 Posted 07 January 2012 - 06:28 PM
s.b.Newsom, on 07 January 2012 - 06:07 PM, said:
For anyone who wants this, you will get two people who want to keep the nighttime E1L1 known and loved.
s.b.Newsom, on 07 January 2012 - 06:07 PM, said:
We can.
#6 Posted 07 January 2012 - 06:39 PM
The Mighty Bison, on 07 January 2012 - 06:09 PM, said:
I put "port" in quotations because I use the term loosely.
Anyway, the point here, among others, is to bring into light that Tec Toy must have really been familiar with the Duke 3D data.
#7 Posted 07 January 2012 - 06:46 PM
Hendricks266, on 07 January 2012 - 06:28 PM, said:
Oh really? Is that because 3d Realms went under? I recall a while ago one of the employee's said you can't but that was when 3d Realms still was functioning.
#8 Posted 07 January 2012 - 07:06 PM
#9 Posted 07 January 2012 - 07:15 PM
#10 Posted 08 January 2012 - 11:10 AM
s.b.Newsom, on 07 January 2012 - 06:23 PM, said:
I have it on Saturn. That version has a feeling of movement and inertia that no other version has. It has it's pitfalls, but it's a unique version of the game, and probably my favourite console version.
#11 Posted 08 January 2012 - 12:44 PM
#13 Posted 08 January 2012 - 04:13 PM
-More maps (22, instead of 17 of the 32X version). In fact, 32X version has no Inferno maps. That reminds me...
-The included maps are actually very close to the PC version. 32X version features badly simplified maps. Speaking of badly done...
-For the 32X port's music, I don't even want to go there. SNES version undoubtedly has really neat music. Speaking of neat...
-A neat level-restart feature that compensates for lack of saves. 32X has nothing similar, which brings me to....
-32X version won't allow you to see the ending unless you don't cheat and you played to the end from the first level (including the secret level). However...
-You can't get the BFG unless you cheat. Speaking of cheats...
-Activating cheats is a bigger challenge than the game. They fail to work many times and often result in crashes. Speaking of crashes...
-Expect the game to crash at random times (Malloc, Echo Bus), often making your playthrough a loss. Speaking of loss...
-The SNES version only lacks the Spectre, while the 32X version lacks many more including the Cyberdemon and Spider Mastermind. That reminds me...
-SNES version has all the powerups, while 32X version lacks some.
Sure the SNES Doom lacks floor and ceiling textures, the motion is chunky and the controls tend to be annoying (stiff, can't strafe and turn, get stuck in walls), but play the game a bit and you'd likely get over that.
Back on topic, I can't help but feel like that, visually, Duke Nukem 3D for Genesis is analogous to SNES Doom.
#15 Posted 08 January 2012 - 05:35 PM
#17 Posted 08 January 2012 - 06:38 PM
But Zero Tolerance is a better example. Duke3D tries to push the envelope too far.
It's remarkable how competent software rendering can be on that machine. I've seen games that can give the SNES a run for it's money, and still have near-zero slowdown.
#18 Posted 08 January 2012 - 06:44 PM
#19 Posted 09 January 2012 - 05:40 AM
nukemania, on 08 January 2012 - 06:44 PM, said:
Is Duke playable in it now? Last time I checked it wasn't.
#20 Posted 09 January 2012 - 06:01 AM
necroslut, on 09 January 2012 - 05:40 AM, said:
Yeah I thought this was the case too. I thought that the only emulator that could play it was being kept unreleased by that guy who bought the Dev Kit.
This post has been edited by Jinroh: 09 January 2012 - 06:01 AM
#21 Posted 09 January 2012 - 10:16 AM
#22 Posted 09 January 2012 - 11:11 AM
Descent, on 09 January 2012 - 10:16 AM, said:
Hehe yeah just those hallways that auto-turn you. Still wasn't too bad though they gave some variety at least. They did just turn into a "lets put 2 or 3 enemies one after another and let you kill them and open a door" kinda thing though.
#23 Posted 09 January 2012 - 11:31 AM
Jinroh, on 09 January 2012 - 06:01 AM, said:
Someone bought a Game.com development kit? HAHAHAHAHAHAHA!
#24 Posted 09 January 2012 - 12:03 PM
#25 Posted 09 January 2012 - 09:03 PM
nukemania, on 08 January 2012 - 06:44 PM, said:
I can't believe I missed the release of this in October. I successfully found a download at a private torrent tracker.
#27 Posted 10 January 2012 - 07:14 PM
#29 Posted 14 January 2012 - 12:23 AM
TX, on 07 January 2012 - 07:15 PM, said:
Hendricks266, on 07 January 2012 - 06:28 PM, said:
#30 Posted 14 January 2012 - 01:46 PM
Fox, on 14 January 2012 - 12:23 AM, said:
Do you mean the sky changes based on the actual time you are playing?