Duke Nukem 3D FREE on Android Market for 2 Days "Grab it now when it is FREE :)"
#1 Posted 22 December 2011 - 09:56 AM
https://market.andro...orthwest.duke3d
Enjoy .
#2 Posted 22 December 2011 - 10:04 AM
BugsBunny, on 22 December 2011 - 09:56 AM, said:
https://market.andro...orthwest.duke3d
Enjoy .
I've heard this is terrible due to the controls. Will test later and report back.
#3 Posted 22 December 2011 - 10:11 AM
#4 Posted 22 December 2011 - 10:18 AM
#5 Posted 22 December 2011 - 10:43 AM
The liztrooper on the box didn't show up till I was about 3 meters away...
#6 Posted 22 December 2011 - 11:02 AM
#7 Posted 25 December 2011 - 06:41 AM
BugsBunny, on 22 December 2011 - 11:02 AM, said:
Nice choice on the phone, I got that phone too and everything works on it perfectly but it's still awkward to play duke 3d with a touch screen only.
Also, you should flash an icecream rom to it soon, it kicks ass.
#8 Posted 25 December 2011 - 11:29 AM
#9 Posted 25 December 2011 - 11:57 AM
Might as well get a phone that can do more.
http://www.gsmarena....e_p500-3516.php
#10 Posted 25 December 2011 - 04:44 PM
EDIT: I didn't post this video, but it's the same make, model and setup of mine. The soft is called 'Rockbox' and installs a flavour of Linux onto MP3 players. These are NOT iPods, they are really basic, old, non-smart MP3 players with bare-bones capability.
This post has been edited by Tea Monster: 27 December 2011 - 04:28 AM
#11 Posted 25 December 2011 - 05:13 PM
If your phone is good enough, you could resort to playin duke in andosbox but it can barely keep a good FPS in ROTT
#12 Posted 26 December 2011 - 07:06 AM
eduke32 however sounds VERY interesting
#13 Posted 03 January 2012 - 11:49 AM
TX, on 22 December 2011 - 10:18 AM, said:
Will it have polymer? JK
#14 Posted 03 January 2012 - 04:40 PM
#15 Posted 03 January 2012 - 08:37 PM
This is all theoretical, of course.
#16 Posted 03 January 2012 - 08:48 PM
#17 Posted 03 January 2012 - 09:53 PM
TX, on 03 January 2012 - 08:37 PM, said:
You could also make it so you only have to bump into switches rather than press the "use" button to activate them.
This post has been edited by ReaperMan: 04 January 2012 - 12:02 AM
#18 Posted 03 January 2012 - 10:10 PM
In terms of ports, developers seem to follow the 'make the device work with the game' instead of 'make the game work with the device'. By this I mean developers seem to make the device work around the gameplay instead of making the gameplay work around the device. Would it not be more efficient and more enjoyable for the end user if you make the gameplay work fluently and less stressful if the game utilized creative touch designs instead of mimicking physical control setups? Developers try to hard to mimics controllers instead of making the game work on the touch device.
Anyways, thats my rant.
#19 Posted 08 January 2012 - 12:43 PM
TX, on 03 January 2012 - 08:37 PM, said:
This is all theoretical, of course.
Id's iPhone port of Wolf3D had amazing controls. I'd go so far as to say they were console quality. I wish id would release an real Android port, not the piece of crap we have that was made in someone's basement. That's the one thing I really, really miss about my iPhone.
#20 Posted 08 January 2012 - 02:41 PM
Descent, on 08 January 2012 - 12:43 PM, said:
I miss the iPhone too. Stuck with my inactive Droid X since I wouldn't pay my Verizon BS bill. Well when I get the extra cash, i'll sure be getting iPhone4S over Sprint.
Oh and Wolf3D did have great controls. Did you ever play Doom too for it? i never got to since my iPod Touch was stolen before the release on the Apple Market.
#21 Posted 08 January 2012 - 04:32 PM
#22 Posted 14 January 2012 - 04:10 AM
ReaperMan, on 03 January 2012 - 11:49 AM, said:
They've recently ported Q3 to Android, so you should at least be able to have Polymost. In a couple of years time, when Polymer is optimized and the next generation of smart phones is out, you might just get your wish!
!
#24 Posted 15 January 2012 - 09:20 AM
Descent, on 08 January 2012 - 12:43 PM, said:
Yeah, I played the official ports of Doom and Wolf3d back when I had an old iPod Touch to play with. They did control very well. That's partially how I know I can make EDuke32 control decently on a touch screen.
#25 Posted 26 February 2012 - 07:54 AM
This post has been edited by WheatleyNukem: 26 February 2012 - 07:54 AM