LkMax, on 15 December 2011 - 07:38 PM, said:
When it was on the 3DR's grip the attitude was "Well, lets just make some crap to pretend we are doing something but never release any game". Yeah, that's awesome either.
Not really. I really believe that 3DR would have finished the game if Take2 hadn't sued. There were finally people put in place to control George Broussard. Those people did not carry over from the GBX-sell and I think the game suffered for it.
Mikko_Sandt, on 16 December 2011 - 04:30 AM, said:
Because people don't want to spend 12+ hours playing a first person shooter just as they don't want to sit through a 4-hour action movie. They have other things to do and other games to play.
Mikko_Sandt, on 16 December 2011 - 03:12 PM, said:
There is always an opportunity cost. If you play DNF for two hours, you cannot spend those two hours playing Team Fortress 2. Even a child understands this.
Right, yet people play TF2 for hundreds of hours. I fail to see your point. If the game is 12+ and isn't filled with filler bullshit and it's fun, I'd rather have 12+ than 8+.
Ripemanewone, on 16 December 2011 - 06:55 PM, said:
Im I the only one who can see how tragic it would be to have Bombshell as a major character in a Duke Nukem game? I mean I understand that she may be fondly remembered from a time when DNF was such an enigma but the last thing a Duke game needs is a woman playable character or even sidekick, call me old fashioned but women and ass kicking don't exactly work for me and anytime playing as Bombshell would be (wait for it) less time playing as Duke, equalling less Duke now how could that be a good thing?
If she was along for the ride not so bad, but I'd stick with Dylan when dismembering ET and Bombshell can stick to polishing my gun.
I agree, I hate watching movies where women try to be badass, it's so forced. (Avatar for example, which is a shitty movie but that's beside the point.) The only time I can think of where it worked was Aliens.