Were the vegas levels ment to be set at night
#1 Posted 29 October 2011 - 09:42 AM
Thanks Aaron
#2 Posted 29 October 2011 - 09:43 AM
fatfat1, on 29 October 2011 - 09:42 AM, said:
Yes its true, there are a few pics and i think videos showing those levels at night.
#3 Posted 29 October 2011 - 09:49 AM
ReaperMan, on 29 October 2011 - 09:43 AM, said:
Thanks for the reply
#4 Posted 29 October 2011 - 10:09 AM
#5 Posted 29 October 2011 - 10:37 AM
#6 Posted 29 October 2011 - 11:47 AM
#7 Posted 29 October 2011 - 03:07 PM
James, on 29 October 2011 - 11:47 AM, said:
A few places from the Brian Brewer reel shows the outdoor parts at the same daylight they were in the final though. And they were "released" right after 3DR had to lay the staff off.
gametrailers.com/user-movie/duke-nukem-forever-demo-reel/318304 (we all know that video, but I just watched it again and found some stuff to be lit like in the final DNF)
So it might be that it was daylight already at 3DR's (but probably they planeed to improve and polish the graphics, which GBX definately forgot to do).
The 2007 teaser looked like some outdoor parts were still at night though.
This post has been edited by fuegerstef: 29 October 2011 - 03:09 PM
#8 Posted 29 October 2011 - 05:26 PM
fuegerstef, on 29 October 2011 - 03:07 PM, said:
^this - and it looked great
#9 Posted 29 October 2011 - 06:01 PM
Heh, if only they were as talented as they were dedicated then DNF might not have sucked so much.
This post has been edited by Micky C: 29 October 2011 - 06:01 PM
#10 Posted 29 October 2011 - 07:08 PM
Micky C, on 29 October 2011 - 06:01 PM, said:
Where did you hear that?
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Only 8-9 workers from DNF team became Treptych. It's hardly "most".
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The game most likely sucked because of (mis)management, not artists.
This post has been edited by Helel: 29 October 2011 - 07:11 PM
#11 Posted 29 October 2011 - 07:52 PM
Helel, on 29 October 2011 - 07:08 PM, said:
It was one if the video interviews, I think. It'd be next to impossible to sift through all the youtube videos to find it though.
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The impression I got was that Gearbox hired hired many 3D Realms ex-employees directly 'before they were scattered to the winds' as Randy put it. Although looking at the 3DR photo, 8-9 make up one quarter. Still, I also remember saying something like "if you look at the 3D Realms team, everyone with the exception of 2 names is now working at Gearbox."
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I was thinking about blaming the entire team for the crappiness that is DNF. Although if the artists seriously thought that daytime vegas looked better (keeping in mind visuals is what they're payed for), then maybe they should be replaced by some 3 year olds who can draw with crayons. At least they would have thought, and rightfully so, that "ooo awl da lites arr pweettyy" and gone the night route.
This post has been edited by Micky C: 29 October 2011 - 07:53 PM
#12 Posted 30 October 2011 - 12:39 AM
Seriously, Vegas in Ruins is the ugliest level graphically in the entire game. So much bland textures and lighting. Dam Top and the highway levels come next.
#13 Posted 30 October 2011 - 09:55 AM
Helel, on 29 October 2011 - 07:08 PM, said:
Every single issue with the game comes down to this. All it needed to be a great game was for George Broussard to have a partner that would be able to tell him no, and to wrap things up. That is where Scott Miller dropped the ball.
#14 Posted 30 October 2011 - 10:01 AM
#15 Posted 30 October 2011 - 10:04 AM
#16 Posted 31 October 2011 - 08:00 AM
#17 Posted 02 November 2011 - 09:31 PM
Basically setting it at daytime somehow worked better with their engine.
Which is bullshit, because nighttime is ALWAYS better over daytime Vegas. Its 'overdone' for a reason
#18 Posted 02 November 2011 - 09:41 PM
A great metaphor for DNF is the flying pig (bbq roast that Homer was cooking) in the Simpsons. He kept running after it although he was never going to catch it, saying "it's still good, it's still good" when all these bad things were happening to it making it practically uneatable.
#19 Posted 03 November 2011 - 09:43 AM
Watching the old trailers and seeing how great the game could have been... it's really sad.
#20 Posted 03 November 2011 - 12:04 PM
If not impressive, at least all night/dusk and indoor levels of DNF looks fairly good, unlike the atrocious vegas streets levels.
#21 Posted 03 November 2011 - 11:49 PM
Oook, on 03 November 2011 - 09:43 AM, said:
Watching the old trailers and seeing how great the game could have been... it's really sad.
Crash course was fine. It was one of the few levels in any game that actually gave a bit of vertigo/fear of heights, and I don't think that could've been achieved if the skybox was just black with some neon lights.
Have Duke run around Vegas at night on the strip, go into the Dukedome, get knocked out by the Queen, some hours later wake up at morning and start Crash course. How it should have been, and probably how it was planned
#22 Posted 04 November 2011 - 10:10 AM
#23 Posted 04 November 2011 - 03:14 PM
And the portal doesn't even do anything, they might as well have chosen a big ray gun. It wouldn't be so bad if they didn't set up so much of a story at the start of the game. It makes plotless 80s action films cringe with embarrassment.
#24 Posted 04 November 2011 - 06:45 PM
Its funny how, after you destroy the mothership, you get knocked out for 4 hours. Its still daytime. When you kill the queen, you get knocked out again. ITS STILL DAYLIGHT WHEN YOU WAKE UP. And its not like you woke up a day later. After the mothership, it specifically says 4 hours, and when you kill the Queen, you get picked up by a chopper, and in the next scene your just leaving the duke burger.
Come to think of it, were there ANY night time levels at all?
#25 Posted 04 November 2011 - 08:58 PM
#26 Posted 04 November 2011 - 09:56 PM
ThePinkus, on 04 November 2011 - 06:45 PM, said:
Well, there were dark areas in the Shrink Machine where you needed to use the shitty Duke Vision. Worst night vision ever in games.
This post has been edited by Helel: 04 November 2011 - 09:58 PM
#27 Posted 09 November 2011 - 11:06 AM
Much better at night.
Not only that, DNF's lightning is quite neat for the game's shitty engine and graphics, the look of the game may have improved quite a bit.
Hopefully, modders will fix that easily.
Oh, I forgot. No fucking modding tools. It's funny because the Map editor was already included within the game -> Evidence Also, the maps here are at night (Vegas in Ruin)
Fuck you Gearbox.
This post has been edited by Psyrgery: 09 November 2011 - 11:10 AM
#28 Posted 09 November 2011 - 11:54 AM
#29 Posted 09 November 2011 - 12:23 PM
Captain Awesome, on 09 November 2011 - 11:54 AM, said:
In the first leaked trailer which was put together as a portfolio demo for an animator, there was a boss fight where the map was at night.
Here's a link that takes you straight to that part of the video where the level is at night.
http://youtu.be/DQPy...Cs?hd=1&t=1m51s