EDuke32 2.0.0devel r5089 (32-bit) C++ build Compiled Mar 24 2015 23:33:05 Using D:/Games/Duke Nukem 64/ for game data Windows XP Service Pack 3 (build 5.1.2600) Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3) Using "windows" video driver Searching for game data... Using "DUKE3D.GRP" as main game data file. Using group file "autoload/duke64.zip". Compiling: EDUKE.CON (237 bytes) Including: DEFS.CON (37013 bytes) Using dynamic tile remapping Using dynamic sound remapping Including: DEFS2.CON (10073 bytes) Using DEF file: duke64.def. Including: USER.CON (46113 bytes) Including: USER2.CON (637 bytes) Including: DISPLAY.CON (34294 bytes) Including: SCREENS.CON (54440 bytes) Including: HUD.CON (26298 bytes) Including: WEAPONS.CON (22520 bytes) Including: GLOBAL.CON (15569 bytes) Including: PLAYER.CON (49996 bytes) Including: GAME.CON (160157 bytes) GAME.CON: In state `pigshootenemystate': GAME.CON:6291: warning: found `else' with no `if'. Including: GAME2.CON (66594 bytes) Found 1 warning(s), 0 error(s). Resizing code buffer to 46118*4 bytes Script compiled in 62ms, 46110*4b, language version 1.4+ 2535/11264 labels, 577/2048 variables, 2/512 arrays 134 quotes, 208 strings, 45 events, 239 actors Initialized 24.0M cache Loading "duke64.def" .................................................................................................................. Definitions file "duke64.def" loaded in 1078 ms. RTS file "DUKE.RTS" was not found Initializing OSD... 2 joystick(s) found 1. Twin USB Vibration Gamepad 2. Twin USB Vibration Gamepad Joystick 1 has 4 axes, 12 buttons, and 1 hat(s). Executing "settings.cfg" Setting video mode 1600x1200 (32-bpp fullscreen) OpenGL information NVIDIA Corporation GeForce GTX 560 SE/PCIe/SSE2/3DNOW! 4.4.0 NVIDIA 344.11 Opened "textures" as cache file Initializing music... Initializing sound... 256 voices, 2 channels, 16-bit 48000 Hz Line 0, addinventory: Invalid inventory ID 3375292 Line 0, addammo: Invalid weapon ID 2048 Cache time: 933ms 1080: -32: 483 1081: -31: 465 getplayer 1082: -30: 253 1083: -29: 130 1084: -28: 2048 1085: -27: 1 1086: -26: 484 1087: -25: 466 getplayer 1088: -24: 253 1089: -23: 130 1090: -22: 2048 1091: -21: 2 1092: -20: 485 1093: -19: 467 getplayer 1094: -18: 253 1095: -17: 31 1096: -16: 486 1097: -15: 468 getplayer 1098: -14: 253 1099: -13: 117 1100: -12: 487 1101: -11: 470 ifvarg 1102: -10: 327 1103: -9: 0 1104: -8: 284496360 1105: -7: 31337 { 1106: -6: 472 setplayer 1107: -5: 253 1108: -4: 130 1109: -3: 2048 1110: -2: 0 1111: -1: 2048 1112: 0: 0 1113: 1: 473 setplayer 1114: 2: 253 1115: 3: 130 1116: 4: 2048 1117: 5: 1 1118: 6: 2048 1119: 7: 0 1120: 8: 474 setplayer 1121: 9: 253 1122: 10: 130 1123: 11: 2048 1124: 12: 2 1125: 13: 2048 1126: 14: 0 1127: 15: 475 setplayer 1128: 16: 253 1129: 17: 31 1130: 18: 2048 1131: 19: 0 1132: 20: 476 setplayer 1133: 21: 253 1134: 22: 117 1135: 23: 2048 1136: 24: 0 1137: 25: 31337 } 1138: 26: 31337 } 1139: 27: 479 ifvarg 1140: 28: 327 1141: 29: 0 1142: 30: 284496392 1143: 31: 480 setgamepalette current actor: 712 (1405) g_errorLineNum: 0, g_tw: 0 An error has occurred in the EDuke32 virtual machine. If you are an end user, please e-mail the file eduke32.log along with links to any mods you're using to terminx@gmail.com. If you are a mod developer, please attach all of your CON files along with instructions on how to reproduce this error. Thank you! Wrote eduke32.cfg Wrote settings.cfg