EDuke32 2.0.0devel r4957 (64-bit) C++ build Compiled Feb 5 2015 08:41:20 Application parameters: -j 1337DA -h 1337DA.def Using DEF file "1337DA.def". Using D:/DUKE3D INVASION/ for game data Using 1337DA/ for game data Checking for updates... Connecting to http://eduke32.sourceforge.net Current version is 0... no updates available Windows 7 (build 6.1.7600) Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3) Using "windows" video driver Searching for game data... Found no recognized game data! Using D:/DUKE3D INVASION/DukePlus/ for game data Warning: could not find main data file "DUKE3D.GRP"! Using group file "autoload/duke3d_hrp.zip". Using group file "autoload/duke3d_music-sc55.zip". Compiling: EDUKE.CON (36 bytes) Including: DukePlus/dpcons/DUKEPLUS.CON (439048 bytes) Using DEF file: dukeplus.def. Updated eduke32.cfg Using config file "DukePlus/dp.cfg". Including: DEFS.con (37978 bytes) Including: USER.con (46932 bytes) Including: DukePlus/dpcons/DEFSPLUS.CON (59407 bytes) Including: DukePlus/dpcons/USERPLUS.CON (60934 bytes) Including: DukePlus/dpcons/LIGHTS.CON (26079 bytes) Including: DukePlus/dukebike/DUKEBIKE.CON (88372 bytes) Including: DukePlus/dpcons/HUDPLUS.CON (70051 bytes) Including: DukePlus/dpcons/PLAYERPLUS.CON (138936 bytes) Including: DukePlus/dpcons/MONSTERPLUS.CON (245528 bytes) Including: DukePlus/dpcons/CIVILIANS.CON (17011 bytes) Including: DukePlus/strooper/STROOPER.CON (196470 bytes) Resizing code buffer to 157086*8 bytes Script compiled in 322ms, 157078*8b, language version 1.4+ 4053/11264 labels, 818/2048 variables, 12/512 arrays 323 quotes, 46 strings, 40 events, 495 actors ERROR: Failed to load "palette.dat"!