/* -------------------------------------------------------------------------------- Duke Caribbean: Life's A Beach By Joris Weimar © 1997 Sunstorm Interactive -------------------------------------------------------------------------------- Duke Caribbean: Life's A Beach Plus By Hendricks266 -------------------------------------------------------------------------------- // CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive // // Actor - BEACHBABE - Sprite #1683/#2003 // // --- Resources --- // // Sounds: // Beach Babe Comments - BABECOM1.WAV/BABECOM2.WAV // Beach Babe Hurt - BABEHURT.WAV // // Art: // 3 * 5 frame(s) - Beach Babe Walking Frames */ move BEACHBABEWALKSPEED 70 move BEACHBABERUNSPEED 140 move BEACHBABESHRUNKSPEED 40 move BEACHBABESTOP action BEACHBABEWALK 0 3 5 1 20 action BEACHBABERUN 0 3 5 1 13 action BEACHBABEFROZE 0 1 5 ai AIBEACHBABEROAM BEACHBABEWALK BEACHBABEWALKSPEED randomangle geth getv ai AIBEACHBABEWANTDUKE BEACHBABEWALK BEACHBABEWALKSPEED faceplayerslow geth getv ai AIBEACHBABERUNAWAY BEACHBABERUN BEACHBABERUNSPEED randomangle geth getv ai AIBEACHBABESHRUNK BEACHBABEWALK BEACHBABESHRUNKSPEED randomangle geth getv ai AIBEACHBABEGROW BEACHBABEWALK BEACHBABESTOP faceplayerslow ai AIBEACHBABEFROZEN BEACHBABEFROZE BEACHBABESTOP ai AIBEACHBABEPOSE BEACHBABEFROZE BEACHBABESTOP ai AIBEACHBABEFLEE BEACHBABEWALK BEACHBABEWALKSPEED fleeenemy geth getv state BABEREMARK ifactioncount 1 { ifrnd 254 nullop else { resetactioncount ifrnd 1 sound BABECOMM1 else ifrnd 1 sound BABECOMM2 else ifrnd 1 sound BABECOMM3 else ifrnd 1 sound BABECOMM4 else ifrnd 1 sound BABECOMM5 } } ends state BABEHURTREMARK ends state BEACHBABEFLEESTATE state BABEREMARK ifcount 5 { ifpdistl 2000 { ai AIBEACHBABEFLEE resetcount break } ai AIBEACHBABEWANTDUKE } ends state BEACHBABEROAMSTATE ifrnd 16 ai AIBEACHBABEROAM ifcansee ifpdistl 10000 ifrnd 32 ai AIBEACHBABEWANTDUKE ends state BEACHBABEWANTDUKESTATE ifpdistl 2000 ai AIBEACHBABEFLEE ifpdistg 10000 ifrnd 32 { ai AIBEACHBABEROAM break } state BABEREMARK ends state BEACHBABERUNAWAYSTATE ifactioncount 1 { resetactioncount ifrnd 2 sound BABESCREAM1 else ifrnd 2 sound BABESCREAM2 else ifrnd 2 sound BABESCREAM3 else ifrnd 2 sound BABESCREAM4 } ifrnd 16 ai AIBEACHBABERUNAWAY ends state BEACHBABESTATE fall cstator 257 state babechecksquished ifai 0 { ifrnd 64 sound BABECOMM1 else ifrnd 85 sound BABECOMM2 else ifrnd 128 sound BABECOMM3 else sound BABECOMM4 ai AIBEACHBABEROAM } ifai AIBEACHBABEPOSE ai AIBEACHBABEROAM ifai AIBEACHBABESHRUNK { ifcount SHRUNKDONECOUNT { ai AIBEACHBABERUNAWAY cstat 257 } else { ifcount SHRUNKCOUNT sizeto 40 40 else state genericshrunkcode } } else ifai AIBEACHBABEGROW { ifcount 32 { state stopbeachbabebathersounds respawnhitag guts JIBS4 20 guts JIBS6 20 // guts JIBS4 20 // guts JIBS6 20 spawn EXPLOSION2 sound PIPEBOMB_EXPLODE // spritepal 6 soundonce BABESCREAM4 // debris SCRAP3 4 sound SQUISHED killit } else { sizeto MAXXSTRETCH MAXYSTRETCH break } } ifai AIBEACHBABEFROZEN { ifhitweapon { ifwasweapon FREEZEBLAST { strength 0 break } lotsofglass 30 sound GLASS_BREAKING respawnhitag ifrnd 84 spawn BLOODPOOL killit } else { ifp pfacing ifpdistl FROZENQUICKKICKDIST pkick } ifcount THAWTIME { getlastpal ai AIBEACHBABERUNAWAY } else ifcount FROZENDRIPTIME ifactioncount 26 { spawn WATERDRIP resetactioncount } } ifhitweapon { sound SQUISHED ai AIBEACHBABERUNAWAY ifdead { ifwasweapon GROWSPARK { cstat 0 move 0 sound ACTOR_GROWING ai AIBEACHBABEGROW break } else ifwasweapon FREEZEBLAST { ai AIBEACHBABEFROZEN move 0 spritepal 1 strength 0 sound SOMETHINGFROZE break } state stopbeachbabebathersounds ifrnd 128 sound DUKE_HIT_STRIPPER1 else sound DUKE_HIT_STRIPPER2 respawnhitag // state standard_bjibs state standard_bjibs state random_wall_jibs spawn BLOODPOOL // spritepal 6 soundonce BABESCREAM4 killit } else { ifwasweapon SHRINKSPARK { sound ACTOR_SHRINKING move 0 ai AIBEACHBABESHRUNK cstat 0 break } else { guts JIBS6 1 } // else ifwasweapon GROWSPARK sound EXPANDERHIT } } /* ifdead { state standard_bjibs sound SQUISHED killit } */ ifai AIBEACHBABEROAM state BEACHBABEROAMSTATE else ifai AIBEACHBABEWANTDUKE state BEACHBABEWANTDUKESTATE else ifai AIBEACHBABERUNAWAY state BEACHBABERUNAWAYSTATE else ifai AIBEACHBABEFLEE state BEACHBABEFLEESTATE ends useractor notenemy BEACHBABE1 BEACHBABESTRENGTH BEACHBABEWALK state BEACHBABESTATE enda