// above APLAYER code gamevar DUKESX 0 0 gamevar DUKESY 0 0 gamevar DUKESZ 0 0 actor DUKESTART ifp palive break else { getactor[].x DUKESX getactor[].y DUKESY getactor[].z DUKESZ } enda state MOVEDUKE ifp palive nullop else { setactor[].extra 150 setplayer[].posx DUKESX setplayer[].posy DUKESY setplayer[].posz DUKESZ } ends // in actor APLAYER // state MOVEDUKE // this is in after ifhispace