EDuke32 2.0.0devel 20100514 Application parameters: -game_dir attrition Using D:/GAME/eduke32/arttrition/ for game data Using attrition/ for game data Windows XP (build 5.1.2600) Service Pack 3 Initializing DirectDraw... Searching for game data... Using D:/GAME/eduke32/arttrition/attrition/ for game data Using 'duke3d.grp' as main game data file. Compiling: EDUKE.CON (37 bytes) Including: attrition/attcons/ATTGAME.CON (287966 bytes) Wrote eduke32.cfg Wrote settings.cfg Using config file 'attrition/att.cfg'. Including: attrition/attcons/ATTDEFS.CON (142004 bytes) Including: attrition/attcons/ATTUSER.CON (41430 bytes) Including: attrition/attcons/LIGHTS.CON (2368 bytes) Including: attrition/attcons/ATTHUD.CON (53253 bytes) Including: attrition/attcons/ATTPLAYER.CON (76455 bytes) attrition/attcons/ATTPLAYER.CON: In state `kludges': attrition/attcons/ATTPLAYER.CON:1777: warning: `nullop' found without `else' Including: attrition/attcons/ATTMON.CON (274375 bytes) attrition/attcons/ATTMON.CON: In state `monsterai': attrition/attcons/ATTMON.CON:2722: warning: symbol `motionblur' already used for game variable. attrition/attcons/ATTMON.CON:2952: warning: symbol `motionblur' already used for game variable. attrition/attcons/ATTMON.CON:2953: warning: symbol `motionblur' already used for game variable. attrition/attcons/ATTGAME.CON: In event `EVENT_GAME': attrition/attcons/ATTGAME.CON:11651: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:11651: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In event `EVENT_PROCESSINPUT': attrition/attcons/ATTGAME.CON:12751: warning: found `ifsound' outside of a local event. attrition/attcons/ATTGAME.CON:12760: warning: found `ifsound' outside of a local event. attrition/attcons/ATTGAME.CON: In event `EVENT_LOADACTOR': attrition/attcons/ATTGAME.CON:13733: warning: found `else' with no `if'. attrition/attcons/ATTGAME.CON:13763: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues. Found 10 warning(s), 0 error(s). Resizing code buffer to 96794*4 bytes Script compiled in 107ms, 96786*4b, version 1.4+ 2862/11264 labels, 692/2048 variables 291 quotes, 46 strings, 37 events, 359 actors Initialized 32.0M cache Loading 'duke3d.def' Definitions file 'duke3d.def' loaded. Using .RTS file 'DUKE.RTS' Initializing OSD... Switching kb layout from 00000404 to 00000409 Initializing DirectInput... - Enumerating attached game controllers - No game controllers found Uninitializing DirectInput... Executing "attrition/att_settings.cfg" Setting video mode 800x600 (32-bit fullscreen) OpenGL Information: Version: 3.2.0 Vendor: NVIDIA Corporation Renderer: GeForce 8600 GT/PCI/SSE2/3DNOW! Initializing music... Initializing sound... EOF: EDuke32 Cache time: 3001ms Fatal Signal caught: SIGSEGV. Bailing out. 71986: 31337 } 71987: 4784 ends 0 5 1 1 1 0 235756872 0 0 71997: 4788 state 235756696 71999: 4789 enda 0 235756872 0 0 72004: 4792 state 235756696 72006: 4793 enda 0 0 8 0 72011: 4796 ifpdistl 3084 235756996 72014: 4797 ifrnd 24 235756996 72017: 4798 spawn 661 72019: 4799 enda 0 0 0 0 0 1 current actor: 765 (1255) g_errorLineNum: 12291, g_tw: 124 Wrote attrition/att.cfg Wrote attrition/att_settings.cfg Uninitializing DirectDraw...