Mapster32 2.0.0devel r5805 [LeoD noSDL debug] (64-bit) C++ build Compiled Jun 21 2016 14:06:45 Autoload disabled Running on Windows 7 Service Pack 1 (build 6.1.7601) Initializing DirectDraw... Using C:/Progs/_No_Installer/Duke Nukem/ for game data Using _Maps/ for game data Executing "m32_settings.cfg" Searching for game data... Found no recognized game data! Using "DUKE3D.GRP" as main game data file. Loading "m32help.hlp" Loading names file: NAMES.H Loaded 740 names. Switching keyboard layout from 00000407 to 00000409 Initializing DirectInput... - Enumerating attached game controllers * GAMEPAD: Virtual XInput Device * JOYSTICK: ROCCAT Tyon Black Controller has 4 axes, 12 buttons, and 1 hat(s). Initialized 24.0M cache Enabling desktop composition... Setting video mode 1280x960 (8-bit windowed) Executing "m32_autoexec.cfg" --- Compiling: _moved/a.m32 (46865 bytes) Including: names.h (23495 bytes) Defined State 0 `printlights'. Defined State 1 `insertlights'. Defined State 2 `fiddlewithlights'. Defined State 3 `do_move_by_one'. Defined State 4 `check_move_by_one'. Defined State 5 `userkeys_3d'. Defined State 6 `userdrawlabel'. Defined Event 9 `EVENT_PREKEYS3D'. Defined State 7 `rotselspr'. Defined State 8 `save_restore_hlsectors'. Defined State 9 `extendhlsectors'. _moved/a.m32: In event `EVENT_PREKEYS2D': _moved/a.m32:600: warning: writing to expert-mode array. Be sure to know what you're doing! set keystatus[0x1d] 0 |------------>* _moved/a.m32:601: warning: writing to expert-mode array. Be sure to know what you're doing! set keystatus[0x12] 0 |------------>* _moved/a.m32:617: warning: writing to expert-mode array. Be sure to know what you're doing! set keystatus[0x1d] 1 |------------>* _moved/a.m32:618: warning: writing to expert-mode array. Be sure to know what you're doing! set keystatus[0x12] 1 |------------>* Defined Event 8 `EVENT_PREKEYS2D'. Defined State 10 `setas'. Defined Event 0 `EVENT_ENTER3DMODE'. Defined State 11 `try_nextsector_teleporting'. Defined State 12 `try_nextsector_ceilingsky'. Defined State 13 `collect_teleporting_sectors'. Defined State 14 `collect_ceilsky_sectors'. Defined State 15 `cmp_by_lotag'. Defined State 16 `connectlocators'. Defined State 17 `draw_prlightprojections'. Defined State 18 `previewdoors2d'. Defined Event 2 `EVENT_INSERTSPRITE2D'. Defined State 19 `print_parallel_midpts'. Defined State 20 `transcnt'. Defined State 21 `duprot'. Defined State 22 `tduprot'. Defined State 23 `duplin'. Defined State 24 `tduplin'. Defined State 25 `respawnpreview'. Defined Event 1 `EVENT_ANALYZESPRITES'. Defined State 26 `update_headlight'. Defined Event 12 `EVENT_PREDRAW3DSCREEN'. Defined Event 7 `EVENT_KEYS3D'. Defined State 27 `replacestuff'. Defined State 28 `convlights'. Defined State 29 `resetallws'. Defined State 30 `js'. Defined State 31 `jumptowal'. Defined State 32 `jumptosec'. Defined Event 4 `EVENT_DRAW2DSCREEN'. Defined State 33 `mkterrain'. Defined State 34 `chselshade'. Defined State 35 `listusedtags'. Defined State 36 `moveselsects'. Defined State 37 `sanitize_underwater_sprites'. Defined State 38 `uniformceil'. Defined State 39 `uniformfloor'. Defined State 40 `for_sprites_near_picnum'. Redefined State 5 `userkeys_3d'. Defined Event 5 `EVENT_DRAW3DSCREEN'. Defined Event 11 `EVENT_KEYPRESS'. Compiled code info: (size=4602*4 bytes) 762/65402 user labels, 8/65536 indirect constants, 44/948 user variables, 5/233 user arrays 41 states, 10/18 defined events 2/2048 quotes, 0/2048 quote redefinitions --- Found 4 warnings. Loading sounds from "GAME.CON" warning: duplicate sound #261, overwriting warning: duplicate sound #323, overwriting Loaded 374 sound definitions. Enabled all events. Loaded V8 map C:/Progs/_No_Installer/Duke Nukem/_Maps/DoomBOX.map (moderate corruption) --- Compiling: _moved/dump_used_assets.m32 (10340 bytes) Including: names.h (23495 bytes) Defined State 41 `tile_search'. Defined State 42 `tile_dump'. Defined State 43 `switch_identify'. Defined State 44 `doortile_identify'. Defined State 45 `sound_search'. Defined State 46 `sound_dump'. Defined Event 6 `EVENT_KEYS2D'. Compiled code info: (size=5677*4 bytes) 762/65402 user labels, 9/65536 indirect constants, 49/948 user variables, 7/233 user arrays 47 states, 11/18 defined events 25/2048 quotes, 0/2048 quote redefinitions Enabled all events. Disabling desktop composition... Setting video mode 1280x960 (32-bit windowed) polymost_glreset() OpenGL information NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.5.0 NVIDIA 368.22 polymost_glreset() Uninitializing DirectDraw... Switching keyboard layout from 00000409 to 00000407 Uninitializing DirectInput...