EDuke32 2.0.0devel r4871 (64-bit) C++ build Compiled Dec 28 2014 14:16:27 Using C:/eduke32bl/ for game data Windows 7 Service Pack 1 (build 6.1.7601) Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3) Using "windows" video driver Searching for game data... Using "DUKE3D.GRP" as main game data file. Compiling: GAME.CON (151190 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) GAME.CON: In actor `ORGANTIC': GAME.CON:3967: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:5890: warning: found `else' with no `if'. Found 2 warning(s), 0 error(s). Resizing code buffer to 16189*8 bytes Script compiled in 46ms, 16181*8b, language version 1.4+ 2013/11264 labels, 322/2048 variables, 2/512 arrays 125 quotes, 207 actors Initialized 24.0M cache RTS file "DUKE.RTS" was not found Initializing OSD... Switching keyboard layout from 0000040C to 00000409 0 joystick(s) found Executing "settings.cfg" Setting video mode 640x480 (8-bpp windowed) Initializing music... Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz Cache time: 12ms E2L1: SPACEPORT RPG! PRESS OPEN TO RESTART LEVEL Wrote eduke32.cfg Wrote settings.cfg Switching keyboard layout from 00000409 to 0000040C polymost_glreset() Switching keyboard layout from 00000409 to 0000040C