EDuke32 2.0.0devel r4844 (64-bit) C++ build Compiled Dec 26 2014 09:36:15 Using C:/DukeNuk/New_Pro/ for game data Windows 7 Service Pack 1 (build 6.1.7601) Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3) Using "windows" video driver Searching for game data... Found no recognized game data! Warning: could not find main data file "DUKE3D.GRP"! Compiling: GAME.CON (4915022 bytes) Including: DEFS.CON (232932 bytes) Including: USER.CON (163361 bytes) GAME.CON: In state `troopcode': GAME.CON:10883: warning: found `else' with no `if'. GAME.CON:10957: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:12709: warning: found `else' with no `if'. GAME.CON: In state `checkboss3seekstate': GAME.CON:13822: warning: found `else' with no `if'. GAME.CON: In state `checkboss3hitstate': GAME.CON:13986: warning: found `else' with no `if'. GAME.CON: In state `boss3code': GAME.CON:14075: warning: found `else' with no `if'. GAME.CON: In state `checkliteborbnearplayer': GAME.CON:43201: warning: found `else' with no `if'. GAME.CON:43204: warning: malformed `else' branch GAME.CON:43335: warning: found `else' with no `if'. GAME.CON:43338: warning: malformed `else' branch GAME.CON: In state `checkssorbnearplayer': GAME.CON:56334: warning: expected define or move, found ai. GAME.CON:56336: warning: malformed `ifcount' branch GAME.CON:56336: warning: found `else' with no `if'. GAME.CON:56339: warning: malformed `else' branch GAME.CON: In actor `STAINLESSSTEEL_ORB_A': GAME.CON:56435: warning: expected ai, found move. GAME.CON: At top level: GAME.CON:61957: warning: expected action, found move. GAME.CON:61959: warning: expected define, found action. GAME.CON: In actor `EVILMASK': GAME.CON:62136: warning: found `else' with no `if'. GAME.CON:62146: warning: found `else' with no `if'. GAME.CON: In state `gtroopduckstate': GAME.CON:74164: warning: found `else' with no `if'. GAME.CON:74166: warning: empty `ifactioncount' branch GAME.CON:74166: warning: empty `else' branch GAME.CON: In state `gtroopshrunkstate': GAME.CON:74406: warning: malformed `ifcount' branch GAME.CON:74406: warning: found `else' with no `if'. GAME.CON: At top level: GAME.CON:83954: warning: expected action, found move. GAME.CON:84205: warning: expected action, found move. GAME.CON:114329: warning: duplicate move `RESPAWN_ACTOR_FLAG' ignored. Found 27 warning(s), 0 error(s). Resizing code buffer to 450460*8 bytes Script compiled in 212ms, 450452*8b, language version 1.4+ 11216/11264 labels, 2044/2048 variables, 2/512 arrays 861 quotes, 31 events, 5700 actors Initialized 24.0M cache Loading "duke3d.def" ........................................................................................................................................................................................................................................................................................................................... Definitions file "duke3d.def" loaded in 2368 ms. RTS file "DUKE.RTS" was not found Initializing OSD... 0 joystick(s) found Executing "settings.cfg" Setting video mode 800x600 (32-bpp windowed) Disabling desktop composition... Enabling ATI FBO color attachment workaround. OpenGL Information: Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0 Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 8570D Generating voxel models for Polymost. This may take a while... Opened "textures" as cache file Initializing music... Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz g_errorLineNum: 0, g_tw: 0 Wrote eduke32.cfg Wrote settings.cfg