/* -------------------------------------------------------------------------------- HOW TO INSTALL THE EXTRA .CON FILE Add "include ACC.CON" right after the "include USER.CON" line in "GAME.CON", that should do the trick. I think you can also add extra code files to compile via the command line, but I'm not sure. There are a few extra bits of code for Needle Time, just in case I ever happen to make both maps work together (the ART file shouldn't be an issue) -------------------------------------------------------------------------------- */ include GAME.CON /* -------------------------------------------------------------------------------- Custom sprites definition (=DEFS.CON) -------------------------------------------------------------------------------- */ define ACC_SHADES 3636 define ACC_SHADESBREAK1 3637 define ACC_SHADESBREAK2 3638 // ACC, nurse & transfusion pole (StDuke AKA Needle Time - uncomment to enable) // define ACC_NURSE 3585 // define ACC_HOSPITAL1 3597 /* -------------------------------------------------------------------------------- Custom sounds definition (=DEFS.CON) -------------------------------------------------------------------------------- */ // ACC, heartbeat for the surgery room (StDuke AKA Needle Time - uncomment to enable) // define HEART_BEAT 398 // definesound HEART_BEAT hbeat.voc 0 0 0 2 0 /* -------------------------------------------------------------------------------- Custom code (=GAME.CON) -------------------------------------------------------------------------------- */ // ACC, Breakable transfusionpole (StDuke AKA Needle Time - uncomment to enable) // useractor notenemy ACC_HOSPITAL1 WEAK state breakobject enda // ACC, Nurse (StDuke AKA Needle Time - uncomment to enable) // actor NURSE TOUGH FEMANIMATE // state femcode // enda // ACC, shade object actor ACC_SHADES cstator 2321 // ACC, use the OR method for the actor state:: 2321 = Solid (1) + Vertically Flat (16) + HitScan (256) + Custom Shadow (2048) ifhitweapon { ifrnd 160 // if a random value between 0-255 is less than 160... cactor ACC_SHADESBREAK1 else cactor ACC_SHADESBREAK2 debris SCRAP1 5 debris SCRAP2 5 sound VENT_BUST cstat 2064 // ACC, reset the actor state to:: 2064 = Vertically Flat (16) + Custom Shadow (2048) break } enda