Episode 4. --------------- Lava Cavern : _Once you droped in the hole, go Left. _Red Caves when you see the Red Sphere. This is a Maze, in which the corridors you go through will change the layout of the room and the other corridors, depending on which one you take and in what way. Don't hesitate to use TabMap. _Take the Middle Path, go Right into a room with a small pond. Go Left. Stick to the Right, don't take the turn. You will climb a slope. At the Fork go Left. You are in the Pond Room again. Go Right. Go Right as soon as possible. Go Right again and stick to the Left. _You should arrive in a room with a Red Pad. Step on it. Go back, sticking to the Left until the Pond Room again. A new corridor with enemies in it has open. Follow it until the Start of the Maze, in which an exit has showed up. _Lava Room with a Skorpio Tank. Very close to the entrance, you will find the Blue KeyCard against one of the stairs. From the Entrance, Go Right and stick to the wall as much as possible in order to find the Slot. _After you destroyed the Cube and obtained the Yellow KeyCard, backtrack to the very beginning to take the other path. _Complex Caves after platforming. To not get lost and explore needlessly >> Take the Rightest Path, the one which is just next to your entrance and which descends. Follow the path until you can go Left and descend more. Switch. Backtrack the exact steps you made to exit via the entrance. _Generator. Activate every switch. You will have 3 to 4 minutes to rush until you reach the end of the level. This is a long sequence with MANY explosions and several strong enemies. Be as expeditive as possible, or outright dodge them. _Follow the paths and avoid being pushed off. At some point you will encounter a Weird Red Orb. Destroy it ASAP, you need the Blue KeyCard it yields. Then you will take the Right Path to fetch the Red KeyCard. Bonus, when you teleport out of this mess, circle around the small White Bunker for lots of Health. ----------------------------------------------- Ghost Mothership : Note, this level will test your Attention and Orientation again, so keep remembering any symbol above doors you may see. The level is very dark, manage your Night Vision Goggles wisely. _In the Cockpit of your Ship, sit on one of the seats to the Left of the Console in order to trigger the next phase. _Switch next to Screen after Generator Room. You have to go to the opposite side of the room, jump into the Tube, turn around and rush to the door, it's timed. _Red KeyCard, go back to Room 2. _After the Long Vent, Switch Door to the Right is a Shortcut to Room 3. There is a Switch just behind the shortcut's door. _After the Valve Door. Red KeyCard, you have to destroy the Electric Orb in order to get out. _Yellow KeyCard. Room 2, hallway with the bedrooms. Don't forget the Yellow KeyCard in the Loud Freaky Corridor. _Ship Collision Sequence. Code is Yep-Nope-Nope-Yep-Nope. Go as much to the Right as possible and search for the Code. Shoot the Code on the Red Screen. You should be able to handle yourself from here. _Room with Yellow Tubes. Inspect the ground for an open Vent. _Cockpit, Switch. Backtrack to the White Room with a Bridge above you. There is a Teleporter at the corner of the room. When you open a door with a Switch, go Right. _Pull the Switch in the Generator Room. NOTE, you can decide whether or not to Destroy the Generator. Just know it will have a Consequence VERY LATE into the Episode. _The Tight Green Door in the previous room is now open. _Don't forget the Red KeyCard in the last room of the Corridor. Escape the Ghost Mothership. ------------------------------------------------ Back to Earth : _Inside the Cave system (if you didn't take the secret). At some point, you will have 3 Directions to choose from. Forward, Down Right and Down Left. Short Route is to go Down Right until you find the Red KeyCard. Backtrack following the cave will have you cover the rest of the options. When there is a Cracked open wall in front of you, make sure you don't fall and go Right. Otherwize you will either have to re-do the whole travel or you will be going back to the start. _Great Valley. You can Sequence Break if you wish. Jump to the other side of the Lava River, Try to climb up in the Right with the slopes. Follow the path withoug falling until you see the Yellow KeyCard. Then go back to where you were before. _Legitimate Way. Follow the Path. If you see a Blue Slot, that's for a Secret. If you find the Card, good for you !. Secret is an invisible teleporter near the place described just above. _BOSS. Shoot the Green Square with your 8th weapon until it explodes. If you value your health, you'd better destroy the 4 Turrets, especially the lower ones. _Climb the rocks as high as possible to reach the Yellow KeyCard and backtrack to the Lava River. _You will arrive in the Stone Valley of Episode 1. Stay on the Left and move until a Quake occurs. A platform will rise. Use it to go up to the Escape Pod in the distance to find the Yellow KeyCard. From here, do as if you were in E1L2. _The Switch near the Purple Cube Teleporter lowers the floor behind you, to use the Yellow KeyCard. _Rude Fossa Room. Look upward, towards the Green Structure. Near the White Lights is a Pitch Black part in the wall's texture. Shoot there to open the door. ---------------------------------------------- RainForest Fires (Secret Route) : Note. Be EXTREMELY Cautious, as EVERY move you make can make you loose health to the fire. This level is the same as "Dry Forest" in Episode 1, except that you will not be able to freely roam around since you can't jump through the fires. Advice. Don't hesitate to climb on top of Bushes or Trees that aren't burning. Taking height will give you a better view, and you may spot paths betweem the flames more easily. It can also help avoid getting too close and hurt. Note. This is where the entrance to the Secret Episode 5 is located. If you want the Normal Route, skip ahead. _When you exit the tree, look to your Left. You should spot a Strange Cube item. If you want Ep5, this is your objective. Just circle around the tree next to it, very easy. _Try to carry on to this Left direction you're going to. You should find a Log with an Atomic Health on it. _After you used it, go Forward to the Large Tree. The Log inside it doesn't work. However there is a path near the edge and the flames once you circled around it. _Once you've exited the tree, go Right. Try to follow a path between trees in this direction. You'll have to zig-zag until you reach the Log. _Circle around the Left of the tree in front of you. Platforms. Follow the Atomic Healths to your Left and follow the zig-zagging path until another Log. _Drop down in the direction of the Shotgun Ammo. Look for another Log. _To reach the Gate, go to the Right of the Big Tree until you reach the Wall, and follow it behind the trees. ---------------------- RainForest Fires (Normal Route) : _First, go Left by the Big Tree. Then Right between 2. Continue in this direction and you should spot an Open Tree to your Left near the Wall. Go inside for the Blue KeyCard. _From this tree, go forward a bit in order to turn around the flames to your Right and go towards the Sea. There will be 3 Cut Trees in front of you. Jump to the top of each to take the Red KeyCard. _Backtrack to the Log you should have spotted earlier. Go forward towards the enemies and the Big Tree. Circle around it to find a small path near the edge (it's e bit covered by a bush). Use the Log at the end. _Exit the Tree and go to the Right. You will have to zig-zag through a path between the trees and the flames in order to reach the next Log. _Go to your Left and then Right passed the Tree. Platforming section. Once done, go straight ahead to find a Tree with a Screen and a Switch on it. Press the Switch. _Come back to the edge where you landed. Spot the Atomic Healths and follow the Path zig-zagging up to the next Log. _Drop in the direction of the Shotgun ammo. Another Log. Go Right towards the wall and follow it Leftward. You will reach the Gate, but you're missing 1 Card. Go inside the Big Tree and use the Log in it. _Go Left to the path near the edge again for its Log. Go Right and then Left passed the tree. Follow the path to the edge and continue Leftward to the Grey Door. Yellow KeyCard. _Backtrack what you've just done to reach the door. From there repeat the previous hints in order to reach the Gate amd use your Cards. _Go to the Left and follow the Wall a bit. Follow the path. At the tree with an opening inside, go Right. Stay on the Grass. Near the flames on your Left, there will be 2 Bushes impeding your progression, destroy them and proceed. _Descend Left towards the Sea. You will have to zig-zag some more in order to reach the Boat. _Hard to hear, but the Fossa tells you to go back to the Blue Door. Backtrack ALL the previous hints until you reach the Gate. _Once you've reached the Gate, look closely at the ground. Follow the Trail of Red Dots. _BOSS. Shoot at the Switches of the Cylinders. Use your 3r or 4th weapon to deal the last hit to have the Switches pressed. _Once you exit the cave, go straight ahead and to the Left for a Log. Turn around, go towards the Wall to reach the Gate again. Repeat previous hints in order to go back to the Boat and finish the level. ---------------------------------------------- RainForest Fires II (Secret Route) : _The entrance to the Final Secret Level of the game is located. In order to reach it, you need to go to the location of Mystic Valley (Secret Level of Ep1) _Go Forward a bit to the Right. Jump above the Branch with flames underneath, go a bit to the Left then the Right. You should see a Branch just in front of you in-between 2 flames. Try to platform your way towards the Left. You may need to circle around the first tree you're on. _Go passed the Cave with a Voice and into the path next to it. You'll exit the spiral staircase near fire. _Go a bit to the Right until you can find a way to have a clear jump onto the Left and reach the platform. There should be a small Brown Slope you can target. _Go Forward through the Pond. Dodge the flames in front of you by the Left, against the wall. Follow the path to the Left, don't fall off the edge. _When you exit the small cave, go ahead to the Right and jump above the chasm. Go to the Left and jump into the tree. _Follow the Bridge. OPTION. You can look down under you to see plaftorms. They will lead into a tree in which lies the Anti-DoomsDay Project Gem if you wish.Then platform back up to the Bridge. _From the Brigde look for the Tree with a Restaurant inside, go in. Go through the door. Follow the edge to the Right, then go up to the path on the Left. _You will now have to platform straight ahead. You will descend a bit before going up again. A tree in front of you will be particularly tight. The lat jump to the platform with a Cave is also tricky. Try to do Diagonal Jumps from the very edge of the trees. _Follow the Cave into a Red Area. Spot the Easy Cracked Wall. WARNING, depending on your version of the game, it may not function properly, you may need to use dnclip. _From here, you know what to do. -------------------------------- RainForest Fires II (Normal Route) : _You will need to find the 3 KeyCards and bring them back to the Grey Structure which is located near the beginning. The described path may not be optimal, but it will try to remain Orientation Friendly. _Go Forward a bit to the Right and then to the Left and Right again. Jump on the Branch in front of you between the Flames. Try to platform to the Left. _Go passed the Cave with a Voice and into the path next to it. After the Spiral Strairs, when you exit, you should be able to spot the Yellow KeyCard on the Right. _Once you took it, go back a snitch and go Right, try to jump up on the platform, there should be a Brown Slope you can jump on. _Traverse the pond and avoid the flames by going on the Left against the wall. Then dodge the other flames by the Right without falling. Follow the path until you jump above a chasm. _Go a bit to the Left and jump into the tree. Go on the Bridge. Like previously, you can go down and do the platforming to reap the Anti-DoomsDay Project Gem. _Locate the Tree with the Restaurant. Instead of going in, you are going to the Left of it, into the forest. You can dodge the Flames by the Left and go back to the Right. _Zig-zag your way through until the House with a Broken Pool. Go behind the House and try to hug the Vine Wall on the Right. You'll find the Red KeyCard on the Tree just next to the wall. You can continue Forward if you fancy a risky Secret Place. _Now, you are to backtrack all the way to the Starting Area. It would be wise go back through the Pond and the Spiral Stairs. _Once you have managed to go back to the Pond at near the Beginning you must try to go Forward. You should see a Grey Structure nearby. To the Left of it is a platform with a Big Stump and an Atomic Health on top of it. Go on it. _The Platform in front of you is blocked with Flames, JUMP into the water on the Left and folow to the Right. You'll see Trees on the Left. Go to one of them and turn around. Jump onto the Brown Slope. _Follow the Pond of Water to the Left and stick to it. Jump above the gap and go to the edge of the Sea. Go Left into the Cave. _Once you used the Tight Yellow Elevator, go Left and make your way through the trees. You may need to use a PipeBomb or two. _You will find a Suspended Bridge with the Blue KeyCard. Once obtained, go back to the Elevator and above the Starting Area (don't fall). _When you jumped above the gap, go towards the edge above the Start but don't drop yet. You should see an Atomic Health on a Branch. Go through it and follow the 2 other Atomic Healths behind it and drop off the edge. _If you did it correctly, you should be able to access the Grey Structure. _After using the Blue KeyCard, inside the Blind Switch Puzzle, the room you will unlocked is at the Bottom Floor. _BOSS. Destroy the 3 Turrets, and shoot at the Orange Box. A Switch will be revealed to escape. --------------------------------------------- Wrecked Ship (Secret Level) : _In the early parts of the level, you will find a bunch of White and Blue Knobs. Make sure you don't miss a single one. Same with the Red Cylinders. _After the corridor with the Blue Wave Generator, in a Red Room, don't miss the Switch near the consoles. It opens the door with a Blue Dot in the previous room. Come back to the Main Engine Room when you pressed the Red Cylinder, use the structures to climb into the new opening. _In the Z door, don't miss the Blue Knob. Explore the Rooms to obtain a Blue KeyCard. The door on the Right of the Blue Slot has a Freaky Spinning Head. It is Invincible. You may want to lure it elsewhere for later, and maybe trap it in a useless room. It's the only way to get rid of them. _Last door on the Left is a battle with a Blue Electric Sphere, it gives you an amulet to fight a Boss later. _You should have 2 choices at this point. The door Left of the Blue Slot and a door you unlocked at the beginning of the corridor. You can go to the Former to clear the path for later and use the Blue Knob as well. _In the next room you unlock is another Freaky Spinning Head. Switch, go back to the Blue KeyCard corridor. _BOSS. Just shoot until it's dead. Cockpit of the Ship. The Blue Knob in this room should be the last, you'll get a bunch of Messages about an Emergency Fusion Line. _Backtrack to the corridor with the Blue Wave Generator. A door opened on the Left. Press the Switch, go to the opposite room. Press the Valve. Come back to press the Big Red Switch. _Emergency Sequence. First go to the room just in front of the Blue Slot for a KeyCard. Then go to the door downstairs at the end of the corridor. Go Left to press a Switch then go to the Right Door of the Blue Slot. _Switch, go back to the last room downstairs in order to use your Card. Yellow KeyCard, go back to the room Right of the Blue Slot. Don't miss the Blue KeyCard in the next room then go through the door. _Once you used the Card and pressed a Switch, go to the Right door behind the shelves. Take the Health Bracelet on the Left. Switch on the Left in the Statues Room. _Next door brings you to the Cockpit. Go through the door and then the one on the Left. Door in front of you. Switch. Backtrack the previous steps in order to go to the other door next to the shelves. _Door at the end of the corridor, Switch will end the sequence. _What you are expected to do now, is to go back to the Generator room near the beginning of the level, and Destroy it. Shoot several Rockets at it from a reasonable distance. _The room on its Right will be open now. Use the Red Cylinder in it to unlock the last door. _Explore the area to find a Cave. If you use TabMap, the entrance is located very close to the Starting Area. _Blind Maze. The door you unlock with the Switches is at the Bottom Floor. --------------------------------------------------------------------- Secret Undergroud Base : Note. This level relies quite a lot on Enemy Spawns to guide you when you pressed an important switch. Be mindful of that. Again, keep an eye out for the Symbols above the doors. _You are supposed to find the Yellow KeyCard as you are climbing the floors. _Dark Cave. Inspect the walls behind the Pistol Ammo. Find the small opening and shoot. _Driller. Do not bother trying to harm it, you can't destroy it. Obtain the Yellow KeyCard and press the Switch. The Left Teleporter brings you backwards for a Secret, might as well give it a try. The Right one brings you directly where you need to go. _Once you pressed the 5 Switch, climb up in order to use your Card. NOTE. Alongside the Blue KeyCard, you will find Steroids in this room. KEEP the Steroids for NEXT level. _Resume climbing. Later, the 2 Switch, look behind the Desk. _Switch in 2 Door opens a door underground Door 1. Once you deactivated the ForceField with the Underwater Switch, you will be outside the Base. If you want to explore, don't steer too much away from the path, as you may potentially access places you're not supposed to go to yet. _The Rocket is where you need to go, if you want to explore, make sure you have a clear way back. _Locate the water near the rocket and drop there to land safely. Press the Switch and go through the Cave ASAP, it's quite tight. Go Left when done. _Once you've used a Blue KeyCard, Go Left 3 times. Switch, go to Top Floor. _Blind Room. Press all 3 Switches for an Atomic Health. Take the Red KeyCard. Go down to use it near a ForceField. _Escape Sequence. This sequence is very tight and it's VERY easy to get lost. _First, when you went up the slope, go Right and Right into a New Door. When you fall off the Bridge, go towards the Right passed the Barrels through the Grate, go Right to enter the Building. _Find a way to jump onto the Generator and climb up the White Building. You can use the small Red Bulbs on the sides to help you. Go into the Red Door. _You have 2 options here. Middle Door brings you back to 2 Door. Go through 1 Door and climb back up to the first door Hinted at earlier. Right Door brings you to a Teleporter. Go left to Descend the elevator and keep descending until you reach the door Hinted at earlier. _Once you jumped the Broken Bridge, go Left to use the Switch on the Console, then through the door. _Quickly dispose of the BattleLord later, go on the Left and follow the path until the end. ----------------------------------------------- The Labyrinth : Note. Your first objective in this level is locate and activate a series of Steles in order to reveal Switches for a Bridge. HOWEVER, you don't activate them with your Action Key, you have to SideStep onto them, you may need to crouch too. MAKE ABSOLUTELY SURE that BOTH small Red Bars on the ground are Flashing before leaving them. Note. IF you reach the location of the Bridge and notice not all Switches are revealed while you are persuaded you've been everywhere, then you can Skip it by using the Steroids which you were advised to keep from the previous level. Do a tight Diagonal Jump and you can continue. Don't worry, there aren't any script linked to the Bridge being activated or not. Note. As the name suggests, this is a HUGE Labyrinth. Even with these hints, you shall use your Orientation and Memory. You can use TabMap, know that the Steles appear on the Map and you can also tell if they're activated correctly if you Zoom. You can use F to explore the Map freely without moving your character. Also, as you're making progress, look for any environmental element that may help you visualise where you are and where you've been. _From the Bridge, follow the path. At the intersection, go Left first for a Stele, then go into the Hole. Remember, SideStep onto the Stele and make sure BOTH Red Bars are flashing before you leave. _After you killed a distant Enforcer and jumped a few gaps, go Right and Right again for another set of gaps and a Stele. After that, you can explore but you will be forced to go Left anyway. _At the next intersection, go Left. The Right path will bring you back to previous places. _After you jumped a gap, go Left again for a Stele. Follow the path until you fight Enforcers. Go Right for another Stele. _Carry on in this path. At the next intersection, going Left or Right will bring you to the same place, you might want to go Right in order to not get lost. _At the Bunch of Bushes, go Forward first, you'll come back here later. Explore the Temple until you find the Stele. _As you exit the Temple, go Left at the Bushes. Then go Ahead for a Stele. Then take the Turn and go Right for another one. _Take the path you didn't take yet, you should arrive at a 4 way cross with a small pillar at the center of the gap. _Go Left first for another Stele. The other 2 paths are either a dead end or a circle around. You have to backtrack. _At the Bushes go Left, later go Left again, in order to go back to the Stele after having jumped a Gap with a Stone Bridge above. _Go into the path you had avoided last time. There should be a Blue BattleLord on your Right. Go there and into the Water. _Once you exit you have no choice but to follow the path and sustain yet another attack from the Red Sphere. _At the next intersection, Right is a Secret you can go to. Otherwise go Ahead and then Left to a Stele. Normally, you should have activated the 9 Steles of the level. _Come back and take the otherway to come back to before the Red Sphere's attack. Go back through the Water. _After that, try to backtrack to the beginning of the level. Use TabMap and locate the Tunnel which goes out of the map. Go in that direction until you reach the big gap. _IF, the Switches didn't appear, then you're going to have to use your Steroids in order to Diagonal Jump the gap. Otherwise you are stuck. _After that, take the second Right, take Left at the intersection. Take Left at the next intersection and explore until you reach the Castle. _Before you enter the Castle, you should find the entrance into one of the Towers and explore, as there is a Switch to be found somewhere in one of them. _Inside the Castle, go Left first. Later, when you reach a place with Prison Cells, do the platforming in the Red Room first for a Skull Switch. _At the top, drop into the Hole in the floor. Run through the tunnel quickly, as you can get STUCK. Again, don't bother trying to damage the Driller. _Back into the Labyrinth, go Right. Don't worry, the Glass Maze is VERY easy. The rest of the Labyrinth is fairly simple. _WARNING. It is possible for the Red Sphere boss to escape the arena when near one of the doors. Be extremely careful with your saves ! --------------------------------------------------------------- The Floating Island : _BOSS. It is illadvised to try and destroy the boss as you are platforming up, because you must use explosives and these can potentially knock platforms out of the sky, condemning you to die. _Red Squares Room. Look between the doors. A square is darker than the others. Turn around for a Switch, then draw a circle. _After going through the Red Rooms. You will be able to go Right or Down Left. Go Left and don't fall for the ICE Switch. Then you can drop. _You'll see a new room opened. You can drop into the hole in that room, do some platforming for a switch. You will be brought back and lead where you need to go. _In the Ice Corridor, go Right and do the Platforming for the Blue KeyCard. Watch out, the you have to jump behind the last platform before you can climb onto it. Then come back for the other path. _Go up the White Platforms, don't go in the Red Alcove, it will send you backward. _Later, you'll be on Brown Platforms again. Descend until you reach a Switch. Then climb back up and go into the hole that was in front of you when you arrived. _Room with Blue Walls and Fading Platforms. You have 2 options which will eventually lead to the same place. It's easier to avoid the platforming. _Press the Switch to raise stairs. The next switch opens the next door. Next switches allows you to do the same on the opposite side and resume following the trail of Red Dots. _DO NOT MISS the Switch of the Left Door with the tons of Dark Vines, it is important ! _In the bigger room after platforming, don't use the switch, it locks something. Avoid the Portal as it sends you backwards. Continue platforming. _Carry on after the Huge Painting. Tough platforming ahead. You'll reach "empty platforms" Turn Left and go into the Portal. _You can try to take the Atomic Health or go to the Left Portal. Both lead to the same place. _Go into the next Portal. Which you unlocked with a Switch when you raised platforms. Don't go to the hole in the other room, you'll rejoin the beginning of the 2 options hinted earlier. _Boss. Shoot at the Green Target in the middle. Be quick as this one has a Giga Explosion attack. _Maze. From the beginning, if you constantly hug the Right Wall, you'll eventually find both an Invalid and a Valid Yellow KeyCard. Go back to the entrance and start hugging the Left wall. At some point you'll reach a corner with 2 Rights. Take the first one in order to avoid an Insta-Kill Statue. Go Left again after that in order to get the Red KeyCard. _From that Card. resume hugging the Left Wall until you reach a Blue Wall. Don't go passed it take the turn and go Right. Go all the way, last Right for the Blue KeyCard. _Come back to the entrance to use them and then use the additional Red one. The entrance is open again. Go back to the Room with the 0th weapon and an Insta-Kill Statue. _Once you crawled through a vent of sorts, you'll reach outside. Drop to the Left to the Thunder Clouds. _Blue Room. You have to do the platforming after pressing the Switch. Otherwise the door closes all the time. _Dark Room with Glass Floor. You can destroy the Green Panel with your 5th weapon. Things are pretty straightforward for a while. _Pyramid. In the Blue Section, you'll pass near a Green ForceField. Don't miss the Switch next to it. Come back. _Electric Orb Room. There are several Switches in this room. Shoot them all to be sure. One of them will send you back out. Explore the area around in order to find a Red Teleporter. _Once you have destroyed the Evil Plant in the Blue Temple, go back to the Golden One. Inside, you'll see a Portal. It brings you to the early stages of the level, so avoid it. _Later, a BattleLord drops a Blue KeyCard but its purpose is unknown. Also, don't miss the Switch on the Throne. _BOSS. You can use explosives against the first 2 Reservoirs. Then go fetch and use the Yellow KeyCard. Destroy the third Reservoir without using explosives. _When you exit the Cave with the Boots Upgrade, go Left and take the door on your Right. ------------------------------------------ The Other World : Note. Remember the Ghost MotherShip ? Remember its Generator Room ? If you decided to destroy it, then nothing will happen at the beginning of this level. However if you decided to leave it be, an event will occur and you will have to take a different, more difficult route. Both rejoin eventually. _(Normal Path). When you reach the White Labyrinth, hug the Left Wall until you find a Switch. Maze is fairly simple. Red Door is the exit of the Difficult Route. _(Difficult Path). Go Left and use all your platforming skills. The rest is straight forward. You'll finish in a White Labyrinth. You need to go use a Switch. Go straight ahead then twice Right. Then come back. _At the PigCop, go Left and Right for Red KeyCard. As you go back take first Left and Right, you should arrive at a Door. From it, keep hugging the Right wall and you'll eventually get the Yellow KeyCard. _Explore the House entirely, you'll find and use an additional Blue KeyCard. Come back into the Maze. Left, Left and Right, PigCop, Left, Left. _Yellow Corridors. You can destroy the ForceField behind the BattleLords. _Bright Green Maze. Note. Be careful with your saves if you don't want to get lost. This maze has inter-connected paths which makes the good old wall-hugging technique ineffective. Note. You are allowed to use TabMap so use it. Keep in mind that there are paths that connect to others and which usually wall up behind you. You can use the F7 view to anticipate that. _Right, Ahead, Left, Ahead, Left should get you the Yellow KeyCard. The path walls up behind you. _Follow and go Right and then Left in the Big Room. You should find the Red KeyCard. Big Room with a Ball. Walled up behind you. _Go Right and follow until you are back to the Beginning. _From the Entrance, Right until Big Room. Left twice, follow, Left, Left. Big Room, Right. Right, Big Room. Left twice. Big Room. Right. Ahead, Big Room. Ahead, Big Room, Left, Right. Right and you should have the Red KeyCard. _Now try to either backtrack the exact same steps to the Entrance or use TabMap as much as you can withoug going towards unexplored directions as much as possible. _From the Entrance. Left, Ahead, Big Room, Ahead. Big Room, Ahead. Left, Big Room, Ahead, Exit. _Bizzare Area. Explore everywhere for Switches until the Central Area is open. Switch code has hints just in front of them. There's no particular order to follow. _The Red KeyCard, last piece of this area, is located on the Grey Structure with Flames. _BOSS. Shoot the Skull with everything you've got. The Chests that appear throughout the area ALL contain Atomic Healths. Return on the Weird Platform when done. _From here, it's a sort of Boss Rush. WARNING. Every boss will leave a Piece of Artefact of which you must collect all in order to be allowed to open the Last Portal to the Final Boss. The Piece will lie somewhere in the arena DO NOT MISS THEM. WARNING. It is possible for the Green Sphere to somehow escape the arena so watch your saves carefully. _Final Boss. Shoot at the Yellow Core when it is revealed with your best weapons. Try to destroy the Turrets. Be careful with the Pillars. They come and go and can crush you. Do not get to close to the machine, even from the sides, as it has extremely powerfull defensive mechanisms. Lastly, stay focused and mobile as it will eventually gain a Giga Explosion attack. ------------------------------------------------ The DoomsDay Project : _To pass the Platforms, go to the penultimate platform before the very tall one. Wait for the explosions to be over, then step onto the last platform in front of the very tall one. When explosions start, go back to the previous platform and wait some more. _BOSS. Note, there are a lot of JetPacks and a bunch of Atomic Healths around the area, try not to waste any of them, the fight is long and your health valuable. _Your first targets are the 2 Big Red Pulsating Spheres. Then, from Behind the Machine, you must shoot the small Green Square on the moving towers. You will need your 3rd or 4th to "validate" their destruction. _From Behind the Machine, you will spot 2 Dark Green Switches not too far from the 2 Towers you destroyed. Shoot them until they are pressed. _Once both Switches are pressed, descend. You should spot a Red KeyCard. Take it and use it to remove the Shield. NOTE. If you releod your save often, the Switches may disappear but they should remain functional so don't worry. _The Black Spheres will be released, be careful as you dispose of them because they hurt A LOT. Also, if you have found the Anti-DoomsDay Project Gem in a previous level, you will automatically inflict a bunch of free dammage to the Machine. _Note. It is at this moment that the Small Building is accessible, the door is broken. Use the Small Switch on the Left and then the one inside to inflict some more free damage to the Machine. _Then just shoot everything you've got at the Dark Chaos Gem at the top of the Machine. You can only hit it from the Sides and Behind. The Front is protected. _BOSS. Shoot the Eye of the Ship until it's destroyed. There are several JetPacks at the Top of the nearby Walls. BE CAREFUL with your reserves as it is VERY unforgiving and you cannot rest anywhere. _WARNING. Depending on the version of the game you are playing, it is possible for the Boss to not die, thus condemning you. You may need to dnclip to the area Behind you with the White Pillars. _BOSS. Shoot ath the 2 Grey Rectangles on the sides until they turn Yellow. A Blue Core will be revealed. _Defeat GalbaLand, go into the Portal, and BE A HERO !