Mapster32 2.0.0devel r5728 (64-bit) C++ build Compiled May 13 2016 15:32:05 Running on Windows 10 (build 10.0.10586) Initializing SDL 2.0.4 Using E:/DOSGAMES/Duke64/ for game data Executing "m32_settings.cfg" Searching for game data... Found no recognized game data! Using "DUKE3D.GRP" as main game data file. Loading "m32help.hlp" Loading names file: NAMES.H Loaded 740 names. 0 joystick(s) found Initialized 24.0M cache Setting video mode 1024x768 (8-bpp windowed) Refresh rate: 85Hz Loading sounds from "GAME.CON" warning: duplicate sound #261, overwriting warning: duplicate sound #323, overwriting Loaded 374 sound definitions. Loaded V7 map E:/DOSGAMES/Duke64/Plunge11.map successfully Loaded V7 map E:/DOSGAMES/Duke64/Plunge1.map successfully Created new sector 48 based on sector 37 Setting video mode 1024x768 (32-bpp windowed) Refresh rate: 85Hz polymost_glreset() OpenGL information NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.5.0 NVIDIA 365.19 polymost_glreset() Opened "textures" as cache file Initializing Polymer subsystem... PR : Board loaded. PR : Initialization complete in 199 ms. PR : Compiling GPU program with bits (octal) 4000221... PR : Compiling GPU program with bits (octal) 4000601... PR : Compiling GPU program with bits (octal) 4000001... gltexinvalidateall() Board autosaved to AUTOSAVE.MAP Pasted clipboard Pasted clipboard Pasted clipboard Pasted clipboard This wall now sector 37's first wall (sector[].wallptr) This wall now sector 37's first wall (sector[].wallptr) Pasted clipboard Pasted clipboard Pasted clipboard Pasted clipboard Board autosaved to AUTOSAVE.MAP gltexinvalidateall() Setting video mode 1024x768 (8-bpp windowed) Refresh rate: 85Hz gltexinvalidateall() gltexinvalidateall() gltexinvalidateall() exit(8) at build/src/sdlayer.c:330 in sighandler()