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Reputation: 2833 My posts turn threads into gold
Group:
Super Moderator
Active Posts:
4,415 (2.15 per day)
Most Active In:
EDuke32 & EDuke32 modifications (1873 posts)
Joined:
08-May 09
Profile Views:
15,354
Last Active:
User is offline Today, 07:50 AM
Currently:
Offline

My Information

Member Title:
EDuke32 Senior Developer
Age:
19 years old
Birthday:
May 31, 1995
Gender:
Male Male
Location:
United States

Latest Visitors

Posts I've Made

  1. In Topic: Hatred

    Today, 05:05 AM

    View PostMarphy Black, on 17 December 2014 - 03:24 AM, said:

    Posted Image

    Gaben is the man.

  2. In Topic: AMC TC general

    Today, 12:27 AM

    View PostGameplay Nut, on 16 December 2014 - 01:18 AM, said:

    Hendricks should play the mod

    I have played it.

    View PostJblade, on 15 December 2014 - 11:59 PM, said:

    Yeah I don't care, pilfer away!

    That's all I needed to hear.
  3. In Topic: AMC TC general

    15 December 2014 - 06:44 PM

    View PostGameplay Nut, on 15 December 2014 - 04:59 PM, said:

    Also, just letting you know I am stealing some assets (just some .wav files) from the TC for my own mod, not that you'd take issue given the circumstances.

    View PostGameplay Nut, on 15 December 2014 - 06:11 PM, said:

    Dammit, where can I find those new footstep sounds AMC TC added? Are they within a compiled package?

    What, are you a ripper from the Doom community?

    Posted Image

    You need to ask permission in advance before presuming you can take whatever you want, unless such permission has been explicitly granted in the mod license.
  4. In Topic: Duke3D HRP: new/updated art assets thread

    15 December 2014 - 05:03 PM

    I'm not sure if you missed my post of the def code for that texture:

    texture 217 {
       pal 0 { file "highres/textures/0217_d.png" xscale 16 }
       normal { file "highres/textures/0217_n.png" parallaxbias 0.04 parallaxscale 0.05 }
       specular { file "highres/textures/0217_s.png" }
       detail { file "highres/detail/paint.png" xscale 0.4 yscale 0.4 }
    }


    Note the xscale 16. This token causes the texture to be treated as if it covers 16 repetitions on the x-axis. Otherwise, Roma's texture would appear squished horizontally 16 times.
  5. In Topic: Duke3D HRP: new/updated art assets thread

    15 December 2014 - 04:08 PM

    I don't see how it breaks the rule at all. Taking into account the xscale 16, 8px * 16 * 8 = 1024.

Comments

Page 1 of 1
  1. Photo 20 Jul 2014 - 20:32
    420 eh? hehe
    puff puff pass.
  2. Photo 26 Feb 2014 - 23:04
    Hi.Just wanted to say thanks again for the other day.Best of luck to you.
  3. Photo 12 Sep 2013 - 05:29
    I came here to donate some blood. Your blood!
  4. Photo 12 Sep 2013 - 05:28
    I came here to donate some blood. Your blood!
  5. Photo 09 Sep 2013 - 22:15
    No
  6. Photo 31 May 2013 - 05:51
    Just thought to pop by and say happy birthday and have a good one.
  7. Photo 02 May 2012 - 08:55
    Hey, I think I know why there are some weird songs in Total Meltdown. The one with the Stalker 2 and Bar music is because I guess when you enter the bar the music changes into that (since both songs would be playing, and if you turn off music, the bar music is off too). The other one "Chemicals fuck you head" may be used as background music in a map, the variants for how far you are fro...
  8. Photo 14 Oct 2011 - 17:50
    Thanks for help with the music pack!
    My last computer manage to work HRP,Dukeplus (Didn't tried Polymer out and the music pack) back then. Now I totally forgot how they work. If you know any site or place I can refer to help me with this,that would be nice. Thanks!
  9. Photo 13 Sep 2011 - 16:38
    You have no status!!!!!!
  10. Photo 18 Jul 2011 - 21:20
    You need to get on Google/Gmail Chat or MSN more, you big dork!
  11. Photo 14 Jul 2011 - 16:22
    We need to talk to you on IRC. You've been very bad and need to be punished.
  12. Photo 31 May 2011 - 07:20
    Happy B Day!!!!
  13. Photo 31 May 2011 - 02:10
    Happy birthday Hendricks :)
Page 1 of 1

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