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Reputation: 5026 My posts turn threads into gold
Group:
Super Moderator
Active Posts:
6,580 (2.22 per day)
Most Active In:
Everything EDuke32 (2508 posts)
Joined:
08-May 09
Profile Views:
32,018
Last Active:
User is offline Today, 01:58 AM
Currently:
Offline

My Information

Member Title:
EDuke32 Senior Developer
Age:
22 years old
Birthday:
May 31, 1995
Gender:
Male Male
Location:
United States

Contact Information

E-mail:
Click here to e-mail me
Website URL:
Website URL  http://hendricks266.duke4.net
Jabber:
Jabber  hendricks266@dukgo.com
Skype:
Skype  PM me if you want to Skype.

Latest Visitors

Posts I've Made

  1. In Topic: What do you think about BloodGDX ?

    Today, 01:24 AM

    View PostM210, on 21 June 2017 - 02:56 AM, said:

    I think picture will not get information about this bug...I made a video with it :)
    At first part of video I disabled " if (tsizy&1) sy0 += fy*.5; " from renderer and after that you will see bouncing sprite. Then I enable it back and problem is fixed :)

    eduke32 r6213 also has this bug, you can check it...tilenum is 506, tiles001.art from Blood

    View Postfgsfds, on 22 June 2017 - 11:47 PM, said:

    Just a quick test in eduke. Animated sprite looks much better with the fix applied and doesn't jump up and down anymore. Both polymer and polymost have this problem, while software doesn't.
    Though I have absolutely no idea if it breaks anything anywhere else in the game.



    Extremely helpful, thank you. The bug is fixed in r6248. For your purposes, the correct solution is if (globalorientation & 128 && tsizy & 1) sy0 += fy * .5;. You may not have noticed since cstat 128 is so common in Blood.
  2. In Topic: eduke32 main menu causes coil whine, but not with console open

    Yesterday, 03:56 PM

    Good timing, we're working on this today.
  3. In Topic: Shadow Warrior High Resolution Pack

    Yesterday, 03:23 PM

    By my request, Plagman has granted Mark commit access to the SWHRP SVN repository so he should be able to add the work he did on JonoF's now-defunct forums between ProAsm retiring and me moving it here.

    The project never received the Polymer treatment that Duke did, so it's effectively still where it was in 2007. Submissions on all game and addon HRPs have entirely stopped, but are still open.

    If there is renewed activity in terms of submissions, I would be interested in bringing new maintainers on board to work under my guidance. Most of the old guard from the various HRPs no longer active, and there are reasons for the ways the projects do things that I've only learned through experience (and being around back then).

    No SW port supports certain features that make the HRP easy to use with EDuke32 today. The best solution I came up with was placing your SW install directly inside the sw_hrp folder and using the included batch files.

    There is a long list of to-do items for VoidSW to achieve feature parity with EDuke32, and some of these require up-front effort before I can even start deploying builds to synthesis, but when that happens it will be easier to use the HRP, and work on Polymerizing it can begin if there is interest.
  4. In Topic: Shadow Warrior: The Missing Voxels - Shadow Warrior Voxel Pack

    Yesterday, 01:22 PM

    A voxel enemy pack was once made for Duke by converting the HRP models, and users had trouble with running out of memory. SW is in a worse position by having more animations and larger sprites.
  5. In Topic: A code for music randomizer?

    Yesterday, 01:11 PM

    There is no good way to know when tracks are finished, but thank you for asking so I can think about this when I get around to a better music system.

Comments

Page 1 of 1
  1. Photo 07 Jul 2016 - 18:44
    First to 4000 snazzy votes, good work Hendricks.
  2. Photo 31 May 2016 - 04:11
    I wish you a Merry Christmas and Happy N... oh, I mean Happy Birthday! Never lose your BAZINGA.
  3. Photo 20 Jul 2014 - 20:32
    420 eh? hehe
    puff puff pass.
  4. Photo 26 Feb 2014 - 23:04
    Hi.Just wanted to say thanks again for the other day.Best of luck to you.
  5. Photo 12 Sep 2013 - 05:29
    I came here to donate some blood. Your blood!
  6. Photo 12 Sep 2013 - 05:28
    I came here to donate some blood. Your blood!
  7. Photo 09 Sep 2013 - 22:15
    No
  8. Photo 31 May 2013 - 05:51
    Just thought to pop by and say happy birthday and have a good one.
  9. Photo 02 May 2012 - 08:55
    Hey, I think I know why there are some weird songs in Total Meltdown. The one with the Stalker 2 and Bar music is because I guess when you enter the bar the music changes into that (since both songs would be playing, and if you turn off music, the bar music is off too). The other one "Chemicals fuck you head" may be used as background music in a map, the variants for how far you are fro...
  10. Photo 14 Oct 2011 - 17:50
    Thanks for help with the music pack!
    My last computer manage to work HRP,Dukeplus (Didn't tried Polymer out and the music pack) back then. Now I totally forgot how they work. If you know any site or place I can refer to help me with this,that would be nice. Thanks!
  11. Photo 13 Sep 2011 - 16:38
    You have no status!!!!!!
  12. Photo 18 Jul 2011 - 21:20
    You need to get on Google/Gmail Chat or MSN more, you big dork!
  13. Photo 14 Jul 2011 - 16:22
    We need to talk to you on IRC. You've been very bad and need to be punished.
  14. Photo 31 May 2011 - 07:20
    Happy B Day!!!!
  15. Photo 31 May 2011 - 02:10
    Happy birthday Hendricks :)
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