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Reputation: 4021 My posts turn threads into gold
Group:
Super Moderator
Active Posts:
5,667 (2.18 per day)
Most Active In:
EDuke32 & EDuke32 modifications (2266 posts)
Joined:
08-May 09
Profile Views:
26,576
Last Active:
User is offline Today, 01:28 AM
Currently:
Offline

My Information

Member Title:
EDuke32 Senior Developer
Age:
21 years old
Birthday:
May 31, 1995
Gender:
Male Male
Location:
United States

Contact Information

E-mail:
Click here to e-mail me
Website URL:
Website URL  http://hendricks266.duke4.net
Jabber:
Jabber  hendricks266@dukgo.com
Skype:
Skype  PM me if you want to Skype.

Latest Visitors

Posts I've Made

  1. In Topic: BloodBox proof of concept

    Today, 01:29 AM

    (:wub:)

    ...or as I like to put it,

    Posted Image

    See you in 2030.
  2. In Topic: System Shock: Enhanced Edition released on GOG

    Yesterday, 11:44 AM

    View Postdeuxsonic, on 24 June 2016 - 11:38 AM, said:

    Close enough for me.

    I disagree, and it depresses me that most people don't care. Story of my life.

    For me, back to work.

    "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." - George Bernard Shaw
  3. In Topic: System Shock: Enhanced Edition released on GOG

    Yesterday, 11:07 AM

    View PostStrikerMan780, on 23 June 2016 - 06:39 PM, said:

    Yes, the assets are repacked as a ZIP (With .KPF as the extension), for ease of support and ease of making mods. If a port is commercial and on a digital platform, there's no real necessity for it to support files from old CD retail copies. If Turok EX ever goes free someday, he'll likely provide conversion utilities much akin to Doom 64 EX (which converts the Doom 64 ROM into a usable Doom WAD file).

    Doom 64 EX and Strife: Veteran Edition are using their native formats, since the support just came naturally thanks to being based on Doom3D and Chocolate Strife respectively, which are open source, and WADs have no shortage of tools that can manipulate them, therefore being easy a fuck to mod.

    Maybe "unpack" was a poor word choice where I could have used "reverse engineer", but I usually associate that term with code, not data. I only meant that he figures out how to rip the levels, art, sounds, etc.

    I agree completely with shipping the stuff in a zip, but that's not what I was talking about, nor do I care.

    View PostStrikerMan780, on 23 June 2016 - 06:39 PM, said:

    As for programming by sight, not everything. Take Doom 64 EX for example, he was able to get the game performing 100% like the original, right down to Demo compatibility, quirks in the Macro system, and other assorted bugs, and all that was done without source code. Powerslave EX is much the same way in most cases, and before he got C&D'd, he was well on the way to fixing any inconsistencies people have found. (Such as the gravity, and a few rendering bugs found in some of the later levels).

    I know he actually did reverse engineering on Strife and Doom 64, but I have no evidence to suggest he did on Powerslave EX, Turok EX, or that he is doing it for Blood EX.

    This should drive my point home:

    Dec 17 17:35:52 <Hendricks266>	Kaiser: does the Turok rerelease use Kex?
    Dec 17 17:36:00 <Kaiser>	yup
    Dec 17 17:36:09 <Hendricks266>	no access to the original source code?
    Dec 17 17:38:35 <Kaiser>	at the last minute I did
    Dec 17 17:38:45 <Kaiser>	which helped out a lot
    Dec 17 17:38:53 <Kaiser>	otherwise the AI logic would of been way off


    If the AI is not the same, it is not the same game. "Remastered" my ass.

    As it stands, Turok EX is still (partial?) game logic transplanted on a custom engine. You're really pushing the Ship of Theseus problem.
  4. In Topic: BloodBox proof of concept

    Yesterday, 07:05 AM

    View PostPsycho87, on 24 June 2016 - 02:08 AM, said:

    It appears that providing the BUILD stuff as a plugin doesn't solve the problem either, so I'd either have to get permission from Ken Silverman or the DosBox team?

    You would need it from every person who has maintained ownership of code in DOSBox that is licensed under the GPL.

    View PostMicky C, on 24 June 2016 - 02:15 AM, said:

    Don't forget the people who coded the non-engine parts of the game.

    Yes, good point. They would need to provide a linking exception both to BUILD and to whatever reverse-engineered non-GPL code you include. Moreover, if you distribute substantial parts of BLOOD.EXE, or a derivative work based on it (reverse engineered source code), you are violating the copyright of Atari/WB and they could C&D you, or worse. I don't think it's likely but it is a possibility.

    View PostPsycho87, on 24 June 2016 - 02:29 AM, said:

    Should that really be a problem? Currently reading this: http://xlengine.com/...topic.php?t=640.

    Most of that thread is bickering about the Daggerfall EULA, which I agree is non-binding and unenforceable. However, copyright concerns stand. Any executable or source code based on BLOOD.EXE that Lucius distributes would violate copyright.

    This is why my approach happens to differ from Lucius'. Unfortunately, between ruling out DOSBox, offline RE-ing, and by-sight reimplementation, all the easy options are gone, which is why it has taken me months.
  5. In Topic: System Shock: Enhanced Edition released on GOG

    23 June 2016 - 06:01 PM

    Thank you for clearing that up. However, my point stands. Kaiser unpacks the game assets and reprograms the rest by sight.

Comments

Page 1 of 1
  1. Photo 31 May 2016 - 04:11
    I wish you a Merry Christmas and Happy N... oh, I mean Happy Birthday! Never lose your BAZINGA.
  2. Photo 20 Jul 2014 - 20:32
    420 eh? hehe
    puff puff pass.
  3. Photo 26 Feb 2014 - 23:04
    Hi.Just wanted to say thanks again for the other day.Best of luck to you.
  4. Photo 12 Sep 2013 - 05:29
    I came here to donate some blood. Your blood!
  5. Photo 12 Sep 2013 - 05:28
    I came here to donate some blood. Your blood!
  6. Photo 09 Sep 2013 - 22:15
    No
  7. Photo 31 May 2013 - 05:51
    Just thought to pop by and say happy birthday and have a good one.
  8. Photo 02 May 2012 - 08:55
    Hey, I think I know why there are some weird songs in Total Meltdown. The one with the Stalker 2 and Bar music is because I guess when you enter the bar the music changes into that (since both songs would be playing, and if you turn off music, the bar music is off too). The other one "Chemicals fuck you head" may be used as background music in a map, the variants for how far you are fro...
  9. Photo 14 Oct 2011 - 17:50
    Thanks for help with the music pack!
    My last computer manage to work HRP,Dukeplus (Didn't tried Polymer out and the music pack) back then. Now I totally forgot how they work. If you know any site or place I can refer to help me with this,that would be nice. Thanks!
  10. Photo 13 Sep 2011 - 16:38
    You have no status!!!!!!
  11. Photo 18 Jul 2011 - 21:20
    You need to get on Google/Gmail Chat or MSN more, you big dork!
  12. Photo 14 Jul 2011 - 16:22
    We need to talk to you on IRC. You've been very bad and need to be punished.
  13. Photo 31 May 2011 - 07:20
    Happy B Day!!!!
  14. Photo 31 May 2011 - 02:10
    Happy birthday Hendricks :)
Page 1 of 1

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