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Reputation: 2616 My posts turn threads into gold
Group:
Super Moderator
Active Posts:
4,186 (2.1 per day)
Most Active In:
EDuke32 & EDuke32 modifications (1828 posts)
Joined:
08-May 09
Profile Views:
14,515
Last Active:
User is offline Today, 04:58 PM
Currently:
Offline

My Information

Member Title:
EDuke32 Senior Developer
Age:
19 years old
Birthday:
May 31, 1995
Gender:
Male Male
Location:
United States

Latest Visitors

Posts I've Made

  1. In Topic: Hatred

    20 October 2014 - 10:12 PM

    View PostJimmy, on 20 October 2014 - 10:09 PM, said:

    QQ

  2. In Topic: Hatred

    20 October 2014 - 10:09 PM

    View PostCarl Winslow, on 20 October 2014 - 09:37 PM, said:

    btw notice how it's basically just three guys in here high-fiving each other for posting on the internet.

  3. In Topic: Lotags of -1 in mapster on foreign keyboards

    20 October 2014 - 07:28 PM

    I mentioned this on IRC, but if you know two's complement arithmetic, you can enter the unsigned versions and the game will use the signed versions.

    The highest positive integer in a signed 16-bit value is 32767. In an unsigned 16-bit integer, that value is 65535, but in a signed one, that bit sequence is equivalent to -1.

    So enter 65535, and that should show up as -1. 65534 is -2, etc, all the way to 32768 which is actually -32768.
  4. In Topic: Duke 3D Voxel Pack

    20 October 2014 - 12:41 PM

    View PostReaperMan, on 20 October 2014 - 10:54 AM, said:

    I was not aware that was not added to SWP.

    I must have forgotten about that feature when I was working on it, and I really don't feel like going back to it and releasing a new binary. Wait for VoidSW.
  5. In Topic: Duke 3D Voxel Pack

    20 October 2014 - 10:49 AM

    View Postmxrtxn, on 20 October 2014 - 08:45 AM, said:

    I see you could make the shrinker ammo voxel animation Ive also seen animated voxels in that doom voxel pack. Then why is not possible to do that in Shadow Warrior?

    As I answered at least once before, I specifically added support for models and voxels being affected by ART/animtilerange animations to EDuke32's version of the engine. No released source port of SW has had this done.

Comments

Page 1 of 1
  1. Photo 20 Jul 2014 - 20:32
    420 eh? hehe
    puff puff pass.
  2. Photo 26 Feb 2014 - 23:04
    Hi.Just wanted to say thanks again for the other day.Best of luck to you.
  3. Photo 12 Sep 2013 - 05:29
    I came here to donate some blood. Your blood!
  4. Photo 12 Sep 2013 - 05:28
    I came here to donate some blood. Your blood!
  5. Photo 09 Sep 2013 - 22:15
    No
  6. Photo 31 May 2013 - 05:51
    Just thought to pop by and say happy birthday and have a good one.
  7. Photo 02 May 2012 - 08:55
    Hey, I think I know why there are some weird songs in Total Meltdown. The one with the Stalker 2 and Bar music is because I guess when you enter the bar the music changes into that (since both songs would be playing, and if you turn off music, the bar music is off too). The other one "Chemicals fuck you head" may be used as background music in a map, the variants for how far you are fro...
  8. Photo 14 Oct 2011 - 17:50
    Thanks for help with the music pack!
    My last computer manage to work HRP,Dukeplus (Didn't tried Polymer out and the music pack) back then. Now I totally forgot how they work. If you know any site or place I can refer to help me with this,that would be nice. Thanks!
  9. Photo 13 Sep 2011 - 16:38
    You have no status!!!!!!
  10. Photo 18 Jul 2011 - 21:20
    You need to get on Google/Gmail Chat or MSN more, you big dork!
  11. Photo 14 Jul 2011 - 16:22
    We need to talk to you on IRC. You've been very bad and need to be punished.
  12. Photo 31 May 2011 - 07:20
    Happy B Day!!!!
  13. Photo 31 May 2011 - 02:10
    Happy birthday Hendricks :)
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