TX, on Sep 22 2009, 05:59 AM, said:
Couldn't you just add the idle/walk/run animations to the separated arms you have now so that they more or less line up with the body instead of changing the separation points altogether?
If I understood
You want to apply to arms, the animation of the run / walk so they stick perfectly to the body. that's what I wanted to do originally.
I created fake animation with code to do this, to emulate walk and run animations, but apparently is not enough. I could see the code so that the arms follow the body better ..
I have 2 big problems actually .. I have 10 frames (idle) per animation x5 (angles) x2 (firing) + 20 frames ( gun out /gun store) + 25 frames (reloading) = "145 frames"
if I want to add animations walk / run it increases by x3 = 435 frames for 1 weapon... and I do not mean the synchronization problem