The RETROVGS system and 3drealms "New "retro" styled cartridge based game system"
#1 Posted 30 July 2015 - 08:12 AM
So I'm really pumped regarding the new RETROVGS (Retro Video Game System). This is a brand new, non emulation, cartridge based video game system. Here's a really good thread detailing and discussing the system
http://www.neogaf.co...d.php?t=1043605
Now this leads me to 3drealms support. IMHO, this SCREAMS for the classic catalog of 3drealms on the system. Can you imagine? New, boxed cartridge copies of Duke Nukem, Commander Keen, etc?!!
I think this is a no brainer. Please 3drealms, get in contact with the RETROVGS people asap(if you haven't already)
http://www.retrovgs.com/
http://www.retrovgs.com/contact.html
Thanks and always bet on Duke!
-Kaiser
#2 Posted 31 July 2015 - 04:59 AM
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By the way, it is based on emulation (as a reconfigurable FPGA system). From the FAQ:
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#5 Posted 31 July 2015 - 07:22 PM
MusicallyInspired, on 31 July 2015 - 09:46 AM, said:
Not really. One needs to use Assebly to code; even Master, Mister, (My Hero besides J.C.) Ken Silverman wrote that pointers (in C) are just as effective and more efficient to code for.
So good luck 3D Realms for your old games, but this new (Retro) console is, in my never humble opinion for Atari and those able to publish the Atari games, and/or for those comfortable with Assembly.
This post has been edited by Hank: 31 July 2015 - 07:24 PM
#6 Posted 31 July 2015 - 08:06 PM
kaisersoze, on 30 July 2015 - 08:12 AM, said:
The opportunity cost of getting MS-DOS games to work on this nichest of niche systems outweighs any potential benefit, and I don't think there is any to begin with. Fanboyism does not suffice.
#7 Posted 31 July 2015 - 08:11 PM
Even then, it'll be yet another failure like the Ouya that only complete idiots would want to buy.
This post has been edited by Carl Winslow: 31 July 2015 - 08:13 PM
#8 Posted 31 July 2015 - 11:28 PM
#9 Posted 01 August 2015 - 06:09 AM
Hank, on 31 July 2015 - 07:22 PM, said:
Are you seriously suggesting that a cartridge can only store an executable that was obtained with a certain programming language?
#10 Posted 01 August 2015 - 06:25 AM
The short answer is that there will be no rush to write games for your new console as even the most die-hard Jaguar fanboi programmers are going to go "Whuuuut???!!!!!!"
The even shorter answer is that you are completely screwed. in the old days, you could probably find a few people who could do that sort of thing. In the modern age where everyone uses visual basic and scripting languages - not a chance.
This post has been edited by Tea Monster: 01 August 2015 - 06:29 AM
#11 Posted 01 August 2015 - 08:24 AM
They REALLY need to talk about what the actual, nitty gritty development of this thing entails, and if it'll be actually worth a damn to get onboard. everything so far is really vague beyond 'hey we got a bunch of jaguar hulls and put new guts in it'.
This post has been edited by Carl Winslow: 01 August 2015 - 08:25 AM
#12 Posted 01 August 2015 - 08:26 AM
#13 Posted 01 August 2015 - 10:11 AM
#14 Posted 01 August 2015 - 10:43 AM
Altered Reality, on 01 August 2015 - 06:09 AM, said:
I am making no such wide suggestion. We are talking about Retro. Retros FAQ outlines what 'powers' their system, and it is Assembly. Thus if you want to make a game with Retro you will need Assembly to port it.
This post has been edited by Hank: 01 August 2015 - 10:44 AM
#16 Posted 01 August 2015 - 09:02 PM
(Ok, not really)
I like the idea of this, but this seems a bit vague to me... I want to see something a bit more substantial before I am in on this.
I have most every console made, backup units, and spare parts... if all this is going to be is another port-to platform, it might not be for me anyway.
We shall see...
MrBlackCat
#17 Posted 02 August 2015 - 01:21 PM
Tea Monster, on 01 August 2015 - 06:25 AM, said:
Ahem, I know what assembly is. My WAT was in reaction to the statement that you cannot store a program into a cartridge unless it's written in assembly.
Hank, on 01 August 2015 - 10:43 AM, said:
Are you talking about this passage?
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This doesn't say you have to write your program in assembly: it merely says that the console will interpret the original machine code, depending on which machine is currently emulating. But, as everyone knows, an executable (which, by definition, is machine code) can be written in any language, and it's up to the compiler+linker (or assembler) to translate it into machine code.
This post has been edited by Altered Reality: 02 August 2015 - 01:22 PM
#18 Posted 02 August 2015 - 02:00 PM
Altered Reality, on 02 August 2015 - 01:21 PM, said:
Are you talking about this passage?
This doesn't say you have to write your program in assembly: it merely says that the console will interpret the original machine code, depending on which machine is currently emulating. But, as everyone knows, an executable (which, by definition, is machine code) can be written in any language, and it's up to the compiler+linker (or assembler) to translate it into machine code.
Were did I say the entire game needs to be written in Assembly only? It needs to be ported to what smells dangerously close to Assembly, and you better teach Qt Creator or your favorite IDE of choice how to compile against it.
I know my English is vague at times, but try not read more into it as is written.