I have noticed, while playing the most recent version of EDuke32 with the latest HRP, that wall and floor glows are not restored with saved games. That, is, if you start a level normally (enter it by exiting the previous level or by the DNSCOTTY cheat code], save the game, and then restore from the saved game, wall and floor textures that glowed when you first entered the level no longer glow, as shown in the screenshots below. Why is this?
before restoring from saved game:
after restoring from saved game:
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disappearing wall glows
#1 Posted 30 June 2015 - 01:09 PM
#2 Posted 03 July 2015 - 06:46 AM
Jamesfff, on 30 June 2015 - 01:09 PM, said:
I have noticed, while playing the most recent version of EDuke32 with the latest HRP, that wall and floor glows are not restored with saved games. That, is, if you start a level normally (enter it by exiting the previous level or by the DNSCOTTY cheat code], save the game, and then restore from the saved game, wall and floor textures that glowed when you first entered the level no longer glow, as shown in the screenshots below. Why is this?
before restoring from saved game:
duke0019.png duke0020.png
after restoring from saved game:
duke0021.png duke0022.png
before restoring from saved game:
duke0019.png duke0020.png
after restoring from saved game:
duke0021.png duke0022.png
What does your eduke32.log file say?
#3 Posted 03 July 2015 - 12:25 PM
Here you go:
EDuke32 2.0.0devel r5267 (64-bit) C++ build Compiled Jun 14 2015 16:51:17 Application parameters: -game_dir DukePlus -conversion 20130105 CON script date version: 20130105 Using C:/EDuke/DukePlus Install/ for game data Using DukePlus/ for game data Checking for updates... Connecting to http://eduke32.sourceforge.net Current version is 0... no updates available Windows 7 Service Pack 1 (build 6.1.7601) Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3) Using "windows" video driver Searching for game data... Using C:/EDuke/DukePlus Install/DukePlus/ for game data Using "DUKE3D.GRP" as main game data file. Using group file "autoload/DUKE3D.GRP/duke3d_hrp.zip". Using group file "autoload/DUKE3D.GRP/duke3d_music-arachno.zip". Using group file "DukePlus/DUKEPLUS_RESOURCES.zip". Compiling: EDUKE.CON (36 bytes) Including: DukePlus/dpcons/DUKEPLUS.CON (439066 bytes) Using DEF file: dukeplus.def. Updated eduke32.cfg Using config file "DukePlus/dp.cfg". Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) Including: DukePlus/dpcons/DEFSPLUS.CON (59407 bytes) Including: DukePlus/dpcons/USERPLUS.CON (60993 bytes) Including: DukePlus/dpcons/LIGHTS.CON (26079 bytes) Including: DukePlus/dukebike/DUKEBIKE.CON (88936 bytes) Including: DukePlus/dpcons/HUDPLUS.CON (70051 bytes) Including: DukePlus/dpcons/PLAYERPLUS.CON (138936 bytes) Including: DukePlus/dpcons/MONSTERPLUS.CON (245528 bytes) Including: DukePlus/dpcons/CIVILIANS.CON (17011 bytes) Including: DukePlus/strooper/STROOPER.CON (196470 bytes) Resizing code buffer to 157328*8 bytes Script compiled in 766ms, 157320*8b, language version 1.4+ 4029/11264 labels, 825/2048 variables, 12/512 arrays 323 quotes, 46 strings, 40 events, 495 actors Initialized 24.0M cache Loading "dukeplus.def" Duke Plus 2.35 [NixFix 5.4.674] Polymer High Resolution Pack (version 5.4.674) ................................................................................. .............. Definitions file "dukeplus.def" loaded in 12581 ms. RTS file "DUKE.RTS" was not found Initializing OSD... 0 joystick(s) found Executing "DukePlus/dp_settings.cfg" Loading clip map: _clipshape0.map Loaded clip map. Setting video mode 1440x900 (32-bpp fullscreen) Disabling desktop composition... OpenGL information Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.3345 Opened "DukePlus/textures" as cache file Cache contains 5359039 bytes of garbage data Initializing Polymer subsystem... PR : FBO #1 initialization failed. PR : FBO #2 initialization failed. PR : FBO #3 initialization failed. PR : FBO #4 initialization failed. PR : FBO #5 initialization failed. PR : Initialization complete in 1434 ms. Initializing music... Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz Load tile 2492: p0-m4-e0 highres/screen/menu/2492_ver.png... 47 ms Load tile 2493: p0-m4-e0 highres/screen/menu/2493.png... 75 ms Load tile 3281: p0-m4-e0 highres/screen/menu/3281.png... 76 ms PR : Board loaded. Loaded map hack file "maphacks/3drealms/E2L1.mhk" Load tile 499: p0-m4-e0 highres/textures/0499.jpg... 29 ms Load tile 499: p33-m4-e1 ... 10 ms Load tile 502: p0-m4-e0 highres/textures/0502_d.png... 16 ms Load tile 502: p33-m4-e1 ... 16 ms Cache time: 13495ms E2L1: SPACEPORT Load tile 6274: p0-m4-e0 DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/rpgmuzzleflash.png... 15 ms Wrote DukePlus/dp.cfg Wrote DukePlus/dp_settings.cfg polymer_resetlights: reloaded maphack Game Saved Cache time: 211ms PR : Board loaded. MOUSE AIMING OFF Wrote DukePlus/dp.cfg Wrote DukePlus/dp_settings.cfg
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