Duke4.net Forums: Fighting textures in eDuke32, Polymost - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Fighting textures in eDuke32, Polymost

#1

At very few parts, I noticed texture fighting to be on top of each other. This is noticed in one of the firsts switches in E2M1, the one outside the secret place to be more specific. Since it happens too quickly, I don't think that I can capture it with a screenshot. Using the classic renderer, this problem doesn't happen. Earlier eDuke32 versions did not exhibit this. Is there a console command that might fix this?

This post has been edited by filipetolhuizen: 26 June 2015 - 08:01 PM

0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options