At very few parts, I noticed texture fighting to be on top of each other. This is noticed in one of the firsts switches in E2M1, the one outside the secret place to be more specific. Since it happens too quickly, I don't think that I can capture it with a screenshot. Using the classic renderer, this problem doesn't happen. Earlier eDuke32 versions did not exhibit this. Is there a console command that might fix this?
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Fighting textures in eDuke32, Polymost
#1 Posted 26 June 2015 - 07:59 PM
This post has been edited by filipetolhuizen: 26 June 2015 - 08:01 PM
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