Expansions not running properly
#1 Posted 01 April 2015 - 10:05 PM
Anyway, I followed the add-on guide and copied from my CD's the relevant files (NWINTER, DUKEDCPP.SSI, and VACA15.SSI) and then pasted them into my EDuke32 directory. All 4 games show up when in EDuke's launch window, but the only expansion that works properly is Nuclear Winter, I'm guessing because it's a .GRP file? Windows 7 automatically hides the extension for .GRP in the folder, but the strange .SSI files (for Duke Caribbean and Duke It Out In D.C.) keep their extension in their file name. Is there any way to remedy this so I can play Duke Caribbean and Duke It Out In D.C.? It seems EDuke just wants to load .SSI for it's content rather than as a game, as using EDuke's map browser lets me play the raw maps individually (with the music defaulting to Red Light District's for both first levels of the problematic expansions), but I'd rather not play it that way.
This post has been edited by Lava Grunt: 01 April 2015 - 10:06 PM
#3 Posted 02 April 2015 - 01:14 AM
TerminX, on 02 April 2015 - 12:41 AM, said:
Gotcha. Sorry I forgot about that. Tried running Duke Caribbean again as I'm fairly certain the log rewrites itself each launch and my most recent was with the hassle free Nuclear Winter
It's also worth noting that Duke Caribbean gives me a CON file compilation error on execution, which from there gives me the option as to whether or not I want to use internal defaults. Duke It Out In D.C. doesn't have a CON file compilation error on execution, but it results in more or less the same as Duke Caribbean (except with the titlescreen notifying me that it's Duke It Out In D.C. albeit slightly cutoff on the bottom), which is the regular DN3D menu screen.
EDIT: Taking a quick glance I notice that it loads DN3D as a main game data file before Caribbean. Correct me if I'm wrong, but were the expansions not stand alone games (in terms of having all the resources needed in one file and only needing to then load it through a port or engine) kind of like how Doom's IWADs work?
This post has been edited by Lava Grunt: 02 April 2015 - 01:21 AM
#4 Posted 02 April 2015 - 08:27 AM
Lava Grunt, on 02 April 2015 - 01:14 AM, said:
Looks like you forgot again.
Lava Grunt, on 02 April 2015 - 01:14 AM, said:
Incorrect. They function like PWADs.
Lava Grunt, on 01 April 2015 - 10:05 PM, said:
You should really turn on the display of file extensions.
Lava Grunt, on 01 April 2015 - 10:05 PM, said:
This critical detail makes me think you have GAME.CON, DEFS.CON, and USER.CON loose in your EDuke32 folder. Delete them.
#5 Posted 02 April 2015 - 03:07 PM
Hendricks266, on 02 April 2015 - 08:27 AM, said:
I distinctly remember attaching the log. Why the forum decided not to keep it attached when I hit post is a mystery.
Hendricks266, on 02 April 2015 - 08:27 AM, said:
Well...alright then?
Hendricks266, on 02 April 2015 - 08:27 AM, said:
If I really want to see the file extensions I'd go into the respective file's properties. Not a fan of them sticking out in the plain view file name.
Hendricks266, on 02 April 2015 - 08:27 AM, said:
Turns out that was the culprit, unfortunately. Is there a USER.CON for the expansions or a way to set it up the regular one for the expansions? The only thing I use it for is changing the devastator (devistator for some reason in the file) and freezethrower ammo to 100 instead of the arbitrary 99.
And now an entirely different question: why is the main download of EDuke, one that should be a stable build, bugged with the inability to load save games?
This post has been edited by Lava Grunt: 02 April 2015 - 03:08 PM
#6 Posted 02 April 2015 - 03:27 PM
Saves created with 5118 should load fine in 5118!
#7 Posted 02 April 2015 - 03:34 PM
TerminX, on 02 April 2015 - 03:27 PM, said:
Saves created with 5118 should load fine in 5118!
Ah, must have just been a real specific window of time thing. Sorry about that. Yeah, 5118 is great and has yet to give me any issues. A question about USER.CON though? Would I able to wipe out the rest of the file and just leave in
define MAXDEVISTATORAMMO 100 define MAXFREEZEAMMO 100
and have it work just fine with the expansions?
#8 Posted 02 April 2015 - 03:40 PM
Lava Grunt, on 02 April 2015 - 03:34 PM, said:
define MAXDEVISTATORAMMO 100 define MAXFREEZEAMMO 100
and have it work just fine with the expansions?
NO.