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FreeRunner MOD, Playthrough.

User is offline   DavoX 

  • Honored Donor

#1

FreeRunner PART 1 - TUTORIAL


Make sure you activate Subtitles for "Dev commentary"

Spanish and English subtitles




Hello guys.

As some of you might remember (or not) I used to be involved in a MOD called "FreeRunner" which was a Parkour/Freerunning type of game.

I was in charge of the Game and Level design and Trooper Dan was the CON code guy.

Eventually the project was abandoned by me and then left to rot in my HD.

Now After giving it some thought, I decided to show some playthroughs of the mod with the maps I've finished, in the order they would've been if the MOD was finished.


Remember this was in a time when Polymer didn't exist, so I had to fake all the shadows.

So I'll just leave the first map here, the tutorial map, and I'll be releasing the following maps in the next couple of days. I might upload another map tonight.

I'll be adding dev commentaries in the subtitles, so make sure you've got them turned on.


I hope you all like it, thanks.


First video : Tutorial MAP








Second Video : First Map of the MOD



This post has been edited by DavoX: 15 January 2015 - 08:01 PM

9

User is offline   DavoX 

  • Honored Donor

#2

Part 3:

First Story mode Map: Castle themed arena





Part 4



Second story mode Map: Mansion themed arena






This post has been edited by DavoX: 15 January 2015 - 08:00 PM

3

User is offline   DavoX 

  • Honored Donor

#3

Reserved for other maps (each post allows only 2 videos...)
0

User is offline   Sanek 

#4

I remember waitng for this mod for many years when I first saw the trailer. It can be a great HRP stuff, just like WGRealms2 (like it was in the first trailer too).
Thanks for this future video(s), anyway.

This post has been edited by Sanek: 13 January 2015 - 12:31 PM

1

User is offline   Evilman 

#5

It looked like a real nice demonstration of Duke Plus features. Reminds me a lot of Quake III training maps / Defrag mod too, only no rocket jumps.

Are you planning to eventually finish it or it's really over ? :lol:
1

User is offline   DavoX 

  • Honored Donor

#6

There was no 3D modeller for it, or things woul've been different :lol:
0

User is offline   Sixty Four 

  • Turok Nukem

#7

Well I don't remember this but it looks pretty fun, and it's quite strange that I was watching videos of free running just yesterday on youtube. But anyway looks really cool Duke is a King he does all things even free running lol pretty cool how he can grip along edges/ledges of walls and wall kick like Mario does.
2

User is offline   DavoX 

  • Honored Donor

#8

Heh, it was going to be a new character, actually it was going to be a standalone game.
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User is offline   DavoX 

  • Honored Donor

#9

Updated first post with NEW VIDEO, remember to turn on commentaries.

This post has been edited by DavoX: 15 January 2015 - 08:02 PM

1

User is offline   DavoX 

  • Honored Donor

#10

Updated 2nd post with PART 3.

This post has been edited by DavoX: 15 January 2015 - 08:02 PM

0

User is offline   DavoX 

  • Honored Donor

#11

Updated 2nd post with PART 4. Mansion themed map.
0

User is offline   Danukem 

  • Duke Plus Developer

#12

I'm glad you posted the videos, DavoX. In this day and age, you can probably get more people to watch them than would actually play the game :lol:
1

User is offline   DavoX 

  • Honored Donor

#13

Nah i dont think so. There arent much views so they'll probably want to play it instead.

Playing the game after all these years was really strange. Like playing someone else's mod. I didnt remember much! And i actually liked it despite dying so much. Kinda like those really hard games like super meat boy were you die a lot but want to keep trying.

Now that i think about it a super meat boy mod would be awesome to make and a gpod excuse to come back to modding:D
0

User is offline   Gambini 

#14

I remember that by the time I joined AMC you were working on this mod. Now at least you have some tangible material for the audience. It´s not the same than playing it, but feels better than it dying on your HD. I can´t imagine myself finishing it, I remember trying an alpha you sent and it was frustrating, but the environments and the shading were good, a bit bare due to the lack of models though.
0

User is offline   DavoX 

  • Honored Donor

#15

The intention was to decorate but not so much. As the levels were meant to be some kind of virtual arena. There had to be some kind of contrast between the virtual and "real life" for the player. Real life sections would include much more detail and decorations.

Im in santa teresita right now so i cant make long posts :lol:
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#16

Did you actually release this as is?
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User is offline   Adamputee 

#17

This looks brilliant, very Mirrors Edge like :lol:
0

User is offline   DavoX 

  • Honored Donor

#18

Thanks :lol:
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#19

Thanks for ignoring my question.
1

User is offline   Gambini 

#20

It´s a pretty stupid question TBH. You only need to read the first post.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#21

Not really..
If he's abandoned it he should release what he got done.
Other people might be able to make use of it.
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User is offline   DavoX 

  • Honored Donor

#22

View PostThe Commander, on 21 January 2015 - 09:02 PM, said:

Thanks for ignoring my question.


I didn't ignore you. I was away on holidays at the beach for a week.

I'm don't really think I'll release this as it is.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#23

Another mod to be lost to the ages then.
0

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