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Ending Cutscene images

#1

How can I make it show images instead of a cutscene after a bossfight, like with the battlelord?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2

Be more specific.
0

#3

View PostFox, on 14 October 2014 - 07:14 PM, said:

Be more specific.


With the battlelord it has a cutscene, but after it has images that progress the story, how can I do that with each boss?
0

User is offline   brullov 

  • Senior Artist at TGK

#4

You can find your all answers here http://wiki.eduke32.com/wiki/Main_Page
0

User is offline   Anvil 

#5

Speaking of cutscenes, I've noticed that after defeating a user map's boss, the battlelord's cutscene is shown no matter which boss it was.
Even though I realize that a user map is placed in the first episode, isn't it a kind of a bug?

This post has been edited by Anvil: 16 October 2014 - 11:50 AM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #6

The cutscene is determined by episode number, not the boss that was defeated. I do think that the cutscene shouldn't play when the game is in usermap mode, but that internally doesn't exist yet--I'll have to write my update that prevents user maps from clobbering E1L8's data.
0

User is offline   Anvil 

#7

View PostHendricks266, on 16 October 2014 - 01:27 PM, said:

I do think that the cutscene shouldn't play when the game is in usermap mode.

Why not? cutscenes are cool.
Isn't it a better idea to fix it instead of canceling it?
-1

User is offline   Hendricks266 

  • Weaponized Autism

  #8

The cutscenes are tied to the main game's campaign and storyline. Therefore, they should never play after a user map. Period.
0

User is offline   Anvil 

#9

So according to this logic, those cutscenes should never play after custom episodes too, right?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #10

Correct, unless the custom episode includes its own cutscene.
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