Hi guys,
Trying something different this time around with a video. I've played through a map I made and during the play through I encountered some strange behaviors. This might be an old documented bug i'm not sure as I was using Eduke 4065.
here is the play through link: http://youtu.be/SCWu1si_Cf0
at 8:27 seconds you will see a fight with a battlelord. I shrink him then he comes back. When he grows back he doesn't shoot me and I can walk up to him and push him around. I can't hit him either as my rockets go right through him.
Other strange occurances happen through this play through as well. Like collision detection with the shrinker is not very good shown at 8:22 marker and a door clipping issue at 1:09 which doesn't happen all the time at that spot. Anyway, just thought i'd make a post since this is the first time i've come across these type of issues while playing this map.
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Video Playthrough shows some problems
#1 Posted 24 July 2014 - 10:49 PM
This post has been edited by Paul B: 24 July 2014 - 10:56 PM
#2 Posted 25 July 2014 - 03:31 PM
Ah, that kind of thing happened to me in there. I also learned in that room that you can freeze Battlelords (I never knew that!).
My thoughts are that maybe it's an overlapping or nearby sector, sprites think they belong to that. Or perhaps clipdist was changed for these sprites (I don't think the game corrects that at map load).
My thoughts are that maybe it's an overlapping or nearby sector, sprites think they belong to that. Or perhaps clipdist was changed for these sprites (I don't think the game corrects that at map load).
#3 Posted 25 July 2014 - 04:08 PM
I remember that BLord glitch happening to me long ago too.
Pretty sure it's a vanilla glitch.
Pretty sure it's a vanilla glitch.
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