But when I played Duke Xtreme today, all of the custom weapon graphics have somehow become corrupt. This does not seem to affect the main game. I checked all of my game files, and none of them have been changed. I deleted EDuke32 and installed the latest version, but the problem persists. I also tried different graphics settings, but it didn't help either.
Has anyone else seen this problem? Any advice would be greatly appreciated.
The contents of eduke32.log are as follows:
EDuke32 2.0.0devel r4438 (32-bit) Compiled Apr 13 2014 07:34:28 Application parameters: -jDKXTRM\PACK14 -jDKXTRM\SPMAPS -jDKXTRM\DMMAPS Using C:/games/eduke32/ for game data Using DKXTRM/PACK14/ for game data Using DKXTRM/SPMAPS/ for game data Using DKXTRM/DMMAPS/ for game data Windows XP Service Pack 3 (build 5.1.2600) Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3) Using "windows" video driver Searching for game data... Using C:/games/eduke32/DKXTRM/ for game data Using "DUKE3D.GRP" as main game data file. Compiling: GAME.CON (192791 bytes) Including: DN3DDEFS.CON (39597 bytes) Including: DN3DUSER.CON (50913 bytes) GAME.CON: In state `burningstate': GAME.CON:1343: warning: malformed `else' branch GAME.CON:1343: warning: found `else' with no `if'. GAME.CON: In actor `FECES': GAME.CON:2915: warning: malformed `else' branch GAME.CON:2915: warning: found `else' with no `if'. GAME.CON: In state `femcode': GAME.CON:3067: warning: malformed `else' branch GAME.CON:3067: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:6773: warning: found `else' with no `if'. GAME.CON: In state `checkcommhitstate': GAME.CON:8521: warning: found `else' with no `if'. Found 8 warning(s), 0 error(s). Resizing code buffer to 20292*4 bytes Script compiled in 117ms, 20284*4b, language version 1.4+ 2360/11264 labels, 322/2048 variables, 2/512 arrays 132 quotes, 206 actors Initialized 24.0M cache RTS file "DUKE.RTS" was not found Initializing OSD... 0 joystick(s) found Executing "settings.cfg" Setting video mode 640x480 (32-bpp windowed) Enabling ATI FBO color attachment workaround. OpenGL Information: Version: 2.0.5080 WinXP Release Vendor: ATI Technologies Inc. Renderer: MOBILITY RADEON 9600 x86/SSE2 Opened "DKXTRM/textures" as cache file Initializing music... Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz Cache time: 103ms E1L8: USER MAP Wrote eduke32.cfg Wrote settings.cfg