MetHy, on 25 March 2014 - 03:08 AM, said:
About the telefragging, what if we make every teleporting point around the elevator/staircase (where the players get automatically teleported after spawning) a small sector? Like this, each player will be in a different sector and it should avoid the issue.
Methy, regarless of what we are trying to achieve it still yields the same results. We will need separate sectors for each Duke Co-op Player. So, I've made tiny little sectors around the perimeter of the elevator room for the Co-op Aplayers without the need for teleporting. I have yet to test this, but I'm sure it will work just fine as long as the Aplayer start position is within the child sector of the hurt tile. This will avoid the problems caused by teleporting. Unless you absolutely want all 7 Players in a remote sector and have each player teleport into the level one at a time while trying to avoid tele-fragging and this is far from ideal.
Once I'm done editing my start locations, I'll send you a copy of my map so you can see what I've done. (Not tested yet)
Having said that, if you're still set on teleporting, we could always have a totally separate sector that we could dress up like the inside of the Elevator with all 7 Co-op Duke start Players. Then have each player teleport out one at a time through a one way teleport to where the first player Duke starts. What's your thoughts on that? I'm willing to work with you on this opening sequence, whatever works for everyone else with minimal changes to any one's particular map is probably our best solution.
Just thinking out loud but maybe we could build a teleporter inside the elevator and have a door around it to prevent telefragging. Once a player enters the teleported sector the door closes immediate behind Duke but opens again after duke leaves the destination sector. I think this can be accomplished by double activators and touch plates or by using a two way train.
When I get home tonight, I have some ideas of how we can make this work. Let me play around with some ideas and i'll get back to you.