[RELEASE] BobSp4
#1 Posted 28 October 2013 - 06:21 PM
thread:
http://www.scent-88....opic,205.0.html
review/download:
http://www.scent-88....bsp4/bobsp4.php
#4 Posted 28 October 2013 - 08:11 PM
#5 Posted 28 October 2013 - 08:46 PM
Backstory: many years ago, I happened to be on IRC when my mother phoned to say my grandmother had passed away a few minutes earlier. Beaverton Bob here thought it would be a riot to make fun of it not even 5 minutes after I mentioned it; I still hold a grudge because that's just not the kind of thing anyone with a soul does. It was a few years later I next heard his name again, this time in a news story about how he had been expelled from some art school for harassing a girl daily and how he was throwing some public shitfit about it. I could care less what kind of maps he makes for Duke, Bob Averill can go fuck himself and he can use his holier-than-thou attitude to do it.
#8 Posted 29 October 2013 - 12:39 AM
#9 Posted 29 October 2013 - 06:30 AM
Anyway - I didn't like the map so much to be honest. It's respectable in its design, originality of layout, and on paper the concept is great. But when you play it, wandering again and again in a slow manner in a huge dark underwater environment while not being fully sure where to go next is a bit tedious and repetitive.
This being said the map has some positive points, like I said the originality of the layout and theme, the atmosphere, the story is good, and the few underwater fights actually happened to be fun against all expectations!
This post has been edited by MetHy: 29 October 2013 - 06:31 AM
#10 Posted 29 October 2013 - 10:52 AM
#11 Posted 29 October 2013 - 11:31 AM
MetHy, on 29 October 2013 - 06:30 AM, said:
oh yeah, thanks for playing my maps
#12 Posted 29 October 2013 - 09:05 PM
This post has been edited by Paul B: 05 November 2013 - 07:22 AM
#13 Posted 30 October 2013 - 02:44 AM
#14 Posted 30 October 2013 - 01:59 PM
Paul B, on 29 October 2013 - 09:05 PM, said:
Yep, waiting for your next map .... ....
#15 Posted 02 November 2013 - 06:28 PM
MetHy, on 29 October 2013 - 06:30 AM, said:
We shouldn't even play Duke 3D, after they credited Levelord maps to someone else in Atomic Edition.
#16 Posted 03 November 2013 - 01:34 PM
*tips fedora to Bob*
#17 Posted 04 November 2013 - 12:40 PM
As for the rest of the comments, it's depressing to be targeted for hatred and ridicule by people I have never met, and certainly never done anything to hurt. But I suppose that's what I get. I burned a lot of bridges when I was younger and will spend the rest of my life rebuilding them.
#19 Posted 05 November 2013 - 01:00 PM
#20 Posted 05 November 2013 - 02:42 PM
http://msdn.duke4.net/hotbobsp4.php
Welcome and all the best for the future
This post has been edited by Hank: 05 November 2013 - 02:43 PM
#21 Posted 05 November 2013 - 07:19 PM
bobaverill, on 04 November 2013 - 12:40 PM, said:
??
i see only one person making harsh comments at your person, and none at your map (aside from constructive criticism)
your nose runs and your feet smell
now your impression is legitimate. glad to be of service. you owe me one.
This post has been edited by Forge: 06 November 2013 - 07:24 PM
#22 Posted 06 November 2013 - 08:36 PM
bobaverill, on 04 November 2013 - 12:40 PM, said:
As for the rest of the comments, it's depressing to be targeted for hatred and ridicule by people I have never met, and certainly never done anything to hurt. But I suppose that's what I get. I burned a lot of bridges when I was younger and will spend the rest of my life rebuilding them.
I was jesting, hombre. I'm like the Clown Prince of Duke4.net. I've always been a fan of your maps. Stay around Duke4.net.
#23 Posted 06 November 2013 - 09:31 PM
DavoX, on 05 November 2013 - 01:00 PM, said:
You´re a damn liar!!
You sent them my way but the floppy was corrupted (you was the one with internet remember?) so I couldnt get past the first room in Bobsp1 (yet I was amazed already with that room). Old times
Oh and glad to know Bob and TX are in good terms!
This post has been edited by Gambini: 06 November 2013 - 09:32 PM
#24 Posted 06 November 2013 - 10:35 PM
Jimmy, on 06 November 2013 - 08:36 PM, said:
Get your tongue a little further up in there Jimmy, I don't think you touched his BRAIN yet...!
Seriously, though. Nice map.
#25 Posted 07 November 2013 - 04:32 PM
Gambini, on 06 November 2013 - 09:31 PM, said:
You sent them my way but the floppy was corrupted (you was the one with internet remember?) so I couldnt get past the first room in Bobsp1 (yet I was amazed already with that room). Old times
Oh and glad to know Bob and TX are in good terms!
LOL! How fucked up my mind has to be to forget that I sent it to you xD
#26 Posted 19 November 2013 - 11:03 AM
The visual glitch when looking from one border of the map can be made to go away: just split each of the two overlong walls (light blue in Mapster32) forming an obtuse angle in half. Also, in the prison, Duke can start to behave as if on land when above a blocking wall/floor sprite. This behavior is Duke3D's, so it can't be changed without breaking backwards compatibility. But starting with r4166, it is disabled when the sprites have an xvel of 1. With r4169, all you need is to highlight all sprites in that region and run the new "Xvel=1 for wall/flr spr." entry from the [']+[F] menu (assuming a.m32 is loaded).
#27 Posted 06 December 2013 - 02:45 AM
Helixhorned, on 19 November 2013 - 11:03 AM, said:
Is this in the wiki somewhere? Is there even a page for these small tweaks like this and the unbreakable mirror thing? It'd be a shame for this to slip under the radar.