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Rise Of The Triad (2013)
#541 Posted 19 January 2014 - 05:20 PM
#542 Posted 19 January 2014 - 06:49 PM
#543 Posted 19 January 2014 - 10:20 PM
#544 Posted 19 January 2014 - 10:30 PM
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This post has been edited by Lunick: 20 January 2014 - 04:13 AM
#546 Posted 19 January 2014 - 11:48 PM
MusicallyInspired, on 19 January 2014 - 11:19 PM, said:
Anyhow, looking into the matter a little deeper, it turns out an unfinished-but-functional version of the shotgun was added in December 18's 1.3 patch. Here's a screenshot:
http://cloud-2.steam...AB34714568DBB4/
It lacks a texture and a pickup model, but it works. The primary fire is a massively powerful blast of buckshot, and the secondary fire is a burst of the Firewall's Needler needles. However, I'm assuming this is not final as the primary fire is strong enough to kill the bosses in only a few shots. Nonetheless, that's progress there at least. I'm still more curious about the new singleplayer levels, assuming that's still going to be a thing.
#547 Posted 20 January 2014 - 01:37 AM
It will be part of the next Patch
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#548 Posted 20 January 2014 - 03:56 AM
Mr. Tibbs, on 17 January 2014 - 01:52 PM, said:
I think it's because SW and RoTT are aiming for two different things. SW's marketing claims it's an old-school shooter, but it's more akin to a first person version of something like Ninja Gaiden than a Doom-like game. I think that makes it a bit more fun and fresh than RoTT. Don't get me wrong, RoTT (after quicksave was implanted) is a really good game, but SW is great because it gives you something unique; a first person game with really fun melee combat. That also bites SW in the ass when you have to use weapons, because they feel really underpowered and janky compared to the really fun katana. Unless you have a fully-upgraded shotgun or a rocket launcher, the shooting is boring as shit. The bosses are pretty bad because the game forces you to go from a whirlwind of death to a loser with boring and lame weapons like the PDWs and Crossbow. Even if you don't have to use the guns somewhere, taking out most of them quickly saps the fun from the game.
RoTT isn't as polished, but at least it's combat is consistent throughout the game. You don't go from rocket-spewing god of death to a dork plinking away with the MP40 when you encounter a certain enemy or a boss. In fact, some of the enemies encourage you to break out the explosive weapons!
#550 Posted 20 January 2014 - 04:07 AM
MrFlibble, on 20 January 2014 - 04:02 AM, said:
I should add that to my post.
#551 Posted 20 January 2014 - 04:08 AM
MrFlibble, on 20 January 2014 - 04:02 AM, said:
They should make free DLC levels that are also used in the demo/shareware version. It'd be like the original, where the shareware versions levels weren't in the registered version, but you could play them in the registered version via the custom level loader.
#552 Posted 20 January 2014 - 12:56 PM
Also for a first game ROTT is kind of good. I mean I would rather see them with their own game, but I guess they are working on something completely new now?
#553 Posted 20 January 2014 - 03:26 PM
I guess Shadow Warrior was marketed as an old school game, but that's neither here nor there. I mean ROTT was marketed as "old school" too, and there were loads of instances were that's not the case (no backtracking, internet humor, limited inventory, profanity, graphics card partnerships). ROTT was so buggy for me that to this day I can't launch it through Steam - that makes it the most buggy game I've played in about half a decade! I know I'm in the minority on that, but geez how is that acceptable? I can't even access the graphics settings! I really think Interceptor should have released ROTT as an early access title. It was bit cheeky releasing when they did (I suppose they ran out of money). The end product is what matters, not the intentions behind it. I mean, I loved the idea of ROTT's platforming but loathed the execution. I think a lot of people would flip out if they knew Shadow Warrior's budget (it's smaller than a lot of Kickstarter games!).
You're right that they were aiming for different things, and I get the consistency complaint. Some people don't like having to upgrade weapons. Fair enough. To me, once they were upgraded, I preferred Shadow Warrior's arsenal to ROTT's in every way and that's excluding the sword (the best melee weapon ever!). Hold down RMB and unload! I thought Shadow Warrior did a great job marrying the old and the new without sacrificing gameplay flow or fun. FWH's engine is a marvel! It looks great without sacrificing performance and I loved the art direction and story. It knew what it was and delivered on every front: awesome gory, combat, enemy variety, environmental interplay, skill system, length and story. I agree with you about the bosses, though. They were a little tedious on higher difficulties - at least they looked impressive!
Price point will be irrelevant one day. They'll both be $10-15 by the end of next year and if someone were to ask me which I would give the edge to, I wouldn't hesitate to recommend Shadow Warrior. I'm not dismissing ROTT, despite having an awful time with it (performance-wise). The fact that Interceptor made an independent shooter and established a studio despite limited means is awesome! I just think Shadow Warrior is a better game in every respect. It was my favorite shooter of last year.
#554 Posted 20 January 2014 - 03:37 PM
#555 Posted 20 January 2014 - 03:46 PM
Comrade Major, on 20 January 2014 - 03:37 PM, said:
Like everyone, I like what I like. I was really excited for ROTT pre-launch but was disappointed with the final product. That's on me. Maybe I went in with high expectations? Regardless, I didn't like the game.
This post has been edited by Mr. Tibbs: 20 January 2014 - 04:43 PM
#556 Posted 05 February 2014 - 06:08 AM
#557 Posted 05 February 2014 - 06:13 AM
#558 Posted 05 February 2014 - 07:42 AM
#559 Posted 03 April 2014 - 01:06 AM
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#560 Posted 17 April 2015 - 07:21 PM
RotT 2013 Patch 1.5.1 "Crossplay Patch" released!
http://steamcommunit...03999968415414/
It basically added Cross-play MP with Steam and GoG users, and some 64bits compatibility fixes.
Don't know if there are some game/level fixes...
#561 Posted 17 April 2015 - 07:23 PM
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This post has been edited by Lunick: 17 April 2015 - 07:23 PM
#562 Posted 17 April 2015 - 07:33 PM
#563 Posted 17 April 2015 - 07:36 PM
#564 Posted 17 April 2015 - 09:01 PM
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So I don't care if they ever release about original soundtracks(for their remixed version) at all, and stick on the classic music, like the one Hendricks266 posted.
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This post has been edited by Player Lin: 17 April 2015 - 09:04 PM
#565 Posted 23 July 2015 - 04:21 PM
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Quote
#568 Posted 24 July 2015 - 07:05 PM
Kristian Joensen, on 23 July 2015 - 04:47 PM, said:
You were right.
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FULLY REMASTERED.
COMPLETELY LUDICROUS.
The Rise of the Triad Soundtrack is finally coming... SOON™
#570 Posted 26 July 2015 - 12:53 AM
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This post has been edited by Player Lin: 26 July 2015 - 12:54 AM