Helixhorned, on 22 May 2013 - 10:25 AM, said:
You mean, terminate EDuke32 via CON? No. When in-game, you could spawn sprites until the limit is reached, but that may not be future-proof.
Reaching the limit will cause an error message to appear. Is there any other way to quit the game without using F10 or menu?
Helixhorned, on 22 May 2013 - 10:25 AM, said:
You could pass a map or volume/level combo on the command line to throw the player into the game initially. But what you're looking for is probably disabling the menu from in-game too, right?
Yep, I just want to make my own menu for the game which replaces the regular menu. I don't want to use the .bat file, though. Is there any other way to skip the menu at the start?
Helixhorned, on 22 May 2013 - 10:25 AM, said:
(How is a user supposed to do keybindings and change other preferences, etc?)
I know, and I'm not gonna do any other menu screens except of the main one. I'll use cmenu to access them through my own menu. Besides, it's gonna be a quick project, so I'll probably skip most of the screens.
Helixhorned, on 22 May 2013 - 10:25 AM, said:
I think you can set ud.pause_on to 1 to pause and to 0 to unpause from CON. I've used that myself for debugging a couple of times, but may I ask what game effect you are trying to achieve?
The pause button will be useful for the game, but I can't let the player use the regular button. Btw, will the game unpause via con? Does pause stops con from working?