In E1L3 "Death Row", the player's weapons are removed when the level is started. This is also done in some mods, e.g. "Vermin Clearance" (where you actually lose them at the beginning of ANY level). I was wondering how this is done, via con code or somehow built into the map? If so, how could I add and/or remove this effect (meaning: weapons are carried over from the previous level)?

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