Duke of Hazzard, on 17 November 2014 - 05:02 PM, said:
Good disclaimer. If the Flamethrower is shit, I'd say only the alternate fire upgrade is good. I personally thought the Flamethrower was useful against possessed humans but not much else.
I agree with you, the new SW is alright but very far from "best FPS I've ever played" like some people call it, and it falls to common modern FPS tropes like a shotgun that has pitiful range and pointless turret sections added in just for the sake of it.
With regards to the flamethrower, I only used the Firebomb attack for it, (after initially trying out the primary fire and realising that it was pants). If the 25% damage upgrade only applies to the primary fire, then that upgrade is indeed rubbish as well, but I'm assuming that it applies to both primary and secondary fire modes.
Before I bought it, judging from some people's comments, and watching gameplay videos, I expected this game to be a 9/10 for me personally, as I liked the early part of the game subject matter etc.
However, after playing it, I would say it's probably more like a 6.5/10.
I agree that it has too many modern FPS trends, like regen health and an RPG upgrade system. There's really nothing wrong with scripted upgrades in my opinion, like those in Half Life 1 and 2, and Bioshock 1 and 2. This makes it easier for the developer to balance the difficulty curve/progression, since they know that all players will be kitted out with the same weapons and abilities at each part of the game.
I forgot to mention in the earlier post the demonic powers that you have available.
Healing: Super useful, in fact too useful and it makes most of the game a complete breeze, and therefore a fairly boring, hollow gameplay experience as a result.
Protection: Handy on the bosses when they are about to hit you with hard-to-dodge, very damaging attacks, but pretty much useless during the normal gameplay battles against the demons, since you can't use your Ki Strikes while casting. I never bothered with this outside of boss fights, so that says it all really.
Flux: It looks unique in the way that it suspends the enemies in the air for a bit, but ultimately it's fairly useless and I only really cast it for variety's sake, and to decrease boredom. There isn't one time that I can think of where I needed to use the Flux spell to get me out of trouble, so essentially it's just there for show.
Shockwave: It functions pretty much the same as Flux, only it doesn't have the distinction of looking particularly interesting when you cast it on the enemies. Again, there was never one time when this spell saved my ass.
The spell system would have worked better if there was some kind of damage that could have been dealt from some of the spells, with the caveat that there would have been some sort of non-regen 'Ki bar' to limit their use, like the plasmids in Bioshock 1 requiring enough Eve to cast.