Something else in a 'retro' area that was not possible to do in the Build engine (to my knowledge that's not how SW's RoR worked)
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Also here they didn't even bother to create every side of the computer
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In another retro area it's possible to make the crates moves and go fly around by pushing them or hitting them... kinda weird especially because in the other retro areas you can't (which makes more sense).
So yeah the 'retro areas' were definitly VERY lazy in terms of design. I feel like they could have done a little more effort, by remaining consistent with the original game and at least applying shading directly on the textures to pretend wall-shading (I don't believe having THOSE textures twice in their texture pack would take much ressources).
OH YEAH I'm not done with the nitpicking :
You can destroy the cages; except on this one they put a sheet around it so the sheets remains in mid-air with the shape of the cage if you destroy it :
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In this level you have to go A LONG WAY around the building to take a backdoor into this room; because the floor got destroyed in the previous chapter. Except that, once here, you can actually do the jump from one side to another, not only it's easily physically possible but they didn't even put an invisible or anything !
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And here, if you go into this little hole, you will die as if you were falling into a big pit. Kinda suck when you're looking for secrets.... (it's in the small snowy area in the level in which you fall down a cave due to that falling ground mentionned above)
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But anyway - the only reason I'm able to nitpick like this is because I enjoyed the game a lot and know it by heart now.
I've finally done 100% achievements including beating the game on Heroic difficulty. I admit that I cheated for the secrets, I had a look at an FAQ because I was missing about 10 secrets (out of 106), most of them are easy to find but there is a couple I would have never found I had not cheated; and I wanted all the chances I could have to beat Heroic mode.
Kinda funny how the only games I cared to do 100% achievements on my Steam account are DN3D, SW and their modern sequels.
It's like I said in the previous post : the game is EXACTLY like Hard Reset except better crafted in every single way. The main grip I have with the game is it can definitly go gorgeous locations, but I feel we spend too much time closed-in boring environments like the cargo ship, Zilla's factory or caves. The first few chapters of the game were definitly the most gorgeous.
I wish they had gone more retro as far as level design and enemy placement is concerned. They could have done awesome things with what they have. They have such variety in enemies that doing a Doom/Duke3D/Original-SW style enemy placement could DEFINITLY work.
The most fun I had with the game was on my first playthrough, on Hard. On Hard you can have fun using a bit of everything, powers, guns, sword, etc. In Insane and Heroic, you quickly realize that the only power that matters is healing (the rest is useless because it makes you waste time which you could be using for killing instead), and as far as weapons are concerned, the only weapons that matter are the sword, and the rocket launcher and uzis for bigger demons and bosses. Everything else is pretty much useless. Oh, and when I say 'sword', I mean Ki-Strike; in Heroic mode especially, you'll be doing Ki-strikes about 90% of the time. It's still fun though because it's all about using it well : optimizing the dmg of every hit, while avoid shots with good movement, while prioritizing your targets. The problem is that the Ki-Strike is definitly overpowered, especially considering it can heal you.
EDIT : OH, and the demon heart is very useful as well on Heroic. It makes you save time killing the guys carrying shields; and had I not killed about 4-5 invisible bitches at the same time with a single demon heart during the last fight of chapter16, I wouldn't have made it. I saved the demon heart exactly for the annoying bitches (because if you don't kill them fast they prevent you from healing and come one after the other on your ass) and it worked better than expected.
Heroic wasn't that hard, basically only the last fight of chapter 16 and the last boss was hard. Took me about 4-5 tries and 7-8 tries respectively. For the rest of the game, the only problem is having to restart a level over if you die in a stupid way, which is tedious but not hard. I'm also glad I saved money and only upgraded 3 weapons, because you definitely need all the money you can get to buy rockets for the last fight of chapter16.
Anyway highly recommend game, make sure to play it on Hard first playthrough while trying a bit of everything for the most fun.
I really hope they do a DLC (Hard Reset had one which was better than the original game) and/or they give dev tools to the community. I'd definitly try making a level.