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What are the best TCs to get?

User is offline   NightFright 

  • The Truth is in here

#61

View PostMikko_Sandt, on 17 May 2013 - 03:27 AM, said:

Check the actor's code for sizeat.

Ah, I see! So I basically just search for "sizeat" in the game.con files of all affected mods, check if it's a monster and then add the code as needed, I guess. Doesn't seem to be too hard. ;) Thanks a lot!
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#62

By the way, it would be much better to use this code to resize actors:

onevent EVENT_SPAWN
  switch sprite[THISACTOR].picnum
  case RECON
  case NEWBEAST
    sizeat 40 40
  break
  case TANK
    sizeat 60 60
  break
  endswitch
endevent

1

User is offline   NightFright 

  • The Truth is in here

#63

"The Gate" only has one new enemy, which is the Predator, if I am not mistaken. Still, I am having a hard time finding the right entries in those damned con files. "ZeroHour" is far worse, however... xD
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#64

View PostNightFright, on 18 May 2013 - 01:54 PM, said:

"The Gate" only has one new enemy, which is the Predator, if I am not mistaken. Still, I am having a hard time finding the right entries in those damned con files. "ZeroHour" is far worse, however... xD


The predator in The Gate it's just a sorta precursor of the Super Lizard troop in Dukeplus, so there could be some possibility of removing the old one from the Gate by overwriting it whit the new one? does not make much sense to have them both ingame. It is also a matter of compatibility cuz the last time I tried The Gate under DP, the predator did not even move and could not be killed as if it were coded as a object instead of an enemy.
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User is offline   Jimmy 

  • Outta jail, back in rehab

#65

Instead of searching for sizeat, if you're lucky all the enemies were coded properly with the "useractor enemy" parameters. Search for that instead.
1

User is offline   Jblade 

#66

View PostFantinaikos, on 18 May 2013 - 02:42 PM, said:

The predator in The Gate it's just a sorta precursor of the Super Lizard troop in Dukeplus, so there could be some possibility of removing the old one from the Gate by overwriting it whit the new one? does not make much sense to have them both ingame. It is also a matter of compatibility cuz the last time I tried The Gate under DP, the predator did not even move and could not be killed as if it were coded as a object instead of an enemy.

You can't play DP with The Gate, it has it's own coding and items which will break without the CON code.
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