What are the best TCs to get?
#1 Posted 05 May 2013 - 07:04 PM
EDIT: Like I said I'm looking for complete TCs or at the very least episode/map packs with new enemies, altered/new weapons, etc.
This post has been edited by xPreatorianx: 05 May 2013 - 07:05 PM
#2 Posted 05 May 2013 - 07:14 PM
Then not exactly TCs but may also want to take a look to Attrition and Dukeplus. They offer alternative methods of playing regular maps of even the regular episodes.
#3 Posted 05 May 2013 - 07:15 PM
This post has been edited by Hank: 05 May 2013 - 07:16 PM
#4 Posted 05 May 2013 - 07:28 PM
But I would have preferred one sticked topic with an updated first post with all the mods worth attention for a first timer.
#5 Posted 05 May 2013 - 08:37 PM
Cathy, on 05 May 2013 - 07:28 PM, said:
But I would have preferred one sticked topic with an updated first post with all the mods worth attention for a first timer.
Cheers everyone! I'm getting addicted to Duke all over again because of these TC's and mods.
#6 Posted 05 May 2013 - 09:29 PM
This page has a large collection of user maps, and unlike MSDN, it also lists them in order of highest rating to lowest, and you can search for things like specific authors. Everything rated 85 (especially 90) or above is definitely worth your time.
http://www.scent-88....maplistings.php
MSDN is also good, but lists them in reverse chronological order. So just scroll to the bottom, because 99% of user maps created these days are top quality anyway.
#7 Posted 05 May 2013 - 10:52 PM
#8 Posted 06 May 2013 - 12:06 AM
If you like it or not is a matter of personal taste in the end anyway, so you gotta play it and see for yourself. For example, level design of some mods (such as "Alien Invasion") can be very simple with very little details, but the maps might still be fun to play. In general, if many people say it's nice, you should give it a try. ^^
This post has been edited by NightFright: 06 May 2013 - 12:26 AM
#9 Posted 06 May 2013 - 02:35 AM
This post has been edited by Radar: 06 May 2013 - 02:36 AM
#10 Posted 06 May 2013 - 05:57 AM
Radar, on 06 May 2013 - 02:35 AM, said:
They're good, of course, but come on. Duke Trek, Fusion, Starship Troopers, Platoon... All classics.
#11 Posted 06 May 2013 - 05:58 AM
You can also try Duke Nukem Eternity. Cool cutscenes, spectacular graphics and gameplay, also inspired by DNF.
#13 Posted 06 May 2013 - 07:29 AM
NightFright, on 06 May 2013 - 12:06 AM, said:
I'd really love something like that. An ultimate mod pack would definitely be something I download.
#14 Posted 06 May 2013 - 10:39 AM
Starship Troopers
Grins of Divinity
God of War
Alien Vs Predator TC
Age of Evil
Duke it Out in DC and Caribbean are the two official expansions worth playing.
#15 Posted 06 May 2013 - 10:51 AM
The_Sentinel, on 06 May 2013 - 05:58 AM, said:
- Infestation In Time TC
#16 Posted 06 May 2013 - 11:13 AM
Micky C, on 05 May 2013 - 09:29 PM, said:
Dude, you can sort the Hot Map list according to any variable.
#17 Posted 06 May 2013 - 04:34 PM
Marteen Desert
Toxicity
Planet X-64
Another Big Base Attacked
Clear the Coast
Red 2
Red 3
Red 4
Red 5
Hell Awaits (Modified with a boss)
Basically every standalone user map the Oostrum bros ever made, minus their first maps since they don't hold up to their later work. The story line would be: "Duke has been deployed in a small cave in a desert (beginning of Marteen Dessert). His job is to destroy all alien scum in his path" and everything would progress in itself. A proper transition between Clear the Coast and Red 2 could be made, where the elevator at the bottom of the sea would lift up into the beginning of Red 2. A helicopter could be made outside of Hell Awaits to give the impression that Duke rode the helicopter from Red 5 to the boss. Coincidentally, the helicopter at the end of Abba and the begginning of Clear the Coast tie in perfectly.
I think I've given myself something to work on for my own personal enjoyment...
This post has been edited by Radar: 06 May 2013 - 04:36 PM
#18 Posted 07 May 2013 - 08:16 AM
Radar, on 06 May 2013 - 04:34 PM, said:
Marteen Desert
Toxicity
Planet X-64
Another Big Base Attacked
Clear the Coast
Red 2
Red 3
Red 4
Red 5
Hell Awaits (Modified with a boss)
[...]
Don't forget Redduke (aka Red1)...
This post has been edited by NightFright: 07 May 2013 - 08:16 AM
#20 Posted 07 May 2013 - 09:40 AM
Basically consists in making a mega .GRP which includes all the levels from four TC that have really beautiful structures: "DUKE IN LOS ANGELES", "DUKE IN 25TH CENTURY", "CHIMERA" and "BURNT" each one as selectable episodes, logically reconverted in vanilla weapons/gameplay mechanics so that you can run under the the most recent and advanced mods ("random" examples, Dukeplus and Attrition
Unfortunately, though being able to create an vanilla like USER.CON and repack a .GRP with these maps, are however blocked by the hurdle of the .ART files and their association in the levels. Which to be honest i was expecting to happen but this problem will not let me play any episode, and even if i can load a map singly, is practically unplayable due the glitchy white weirdo psychedelia effect.
I need someone competent regarding sprites (perhaps require handling with mapsters32) to take care of this flaw, i can also give you what i managed to do so far. So, someone wants give?
Ah, since the topic talks about reporting TC, it's proper put links:
DUKE IN LOS ANGELES
http://www.moddb.com...-in-los-angeles
25TH CENTURY
http://www.moddb.com...th-century-duke
CHIMERA
http://www.moddb.com/mods/chimera/
BURNT
http://webspace.webr...ym4814/id5.html
#21 Posted 07 May 2013 - 10:15 AM
Radar, on 06 May 2013 - 04:34 PM, said:
They are brothers, but that does not mean they're the same people. As far as I know they mostly worked on their respective maps by themselves (though I'm sure some mutual beta testing occurred)...
#22 Posted 07 May 2013 - 10:40 AM
This post has been edited by Radar: 07 May 2013 - 10:42 AM
#23 Posted 07 May 2013 - 11:17 AM
#24 Posted 07 May 2013 - 12:39 PM
Also, red1 is pretty sub par compared to the rest (I really don't like that level anymore), but it might be replaced soon-ish with a better version.
#25 Posted 07 May 2013 - 02:23 PM
Better give us a date or I´ll leak the alpha I have here and will make a community project of it
#26 Posted 07 May 2013 - 02:28 PM
#27 Posted 07 May 2013 - 06:18 PM
#28 Posted 07 May 2013 - 06:32 PM
Radar, on 07 May 2013 - 06:18 PM, said:
oh well that reminds me of something. I wonder what the hell Loke is waiting:
http://www.moddb.com...dons/the-thing1
#30 Posted 07 May 2013 - 09:02 PM
Merlijn, on 07 May 2013 - 12:39 PM, said:
Also, red1 is pretty sub par compared to the rest (I really don't like that level anymore), but it might be replaced soon-ish with a better version.
Thought you guys had moved on from Duke as you seem to be rather busy with your music and all.

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