I've been bored and I figured I'd try to learn something new. Now, I'm not a 3D modeler, I just don't understand any of the concepts other than the fact that they're made up of polygons, vertexes, and stuff. I've managed to export some models from DNF using Noesis. But it seems like the animations are split into .anm files. Again, not knowing how animations work, I have no clue what to make of these files.
What I want right now is to figure out just how to view the animations. Ultimately I want to be able to mess around with it in an engine like Unity or UDK to learn more about how it works, and how to use the model's animations. Anybody have any tips or advice?
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Exporting Duke Nukem Models and Animations
#1 Posted 16 April 2013 - 08:09 AM
#2 Posted 16 April 2013 - 10:35 AM
The .anm's are literally just a series of .pcx images that play in a sequence like a video file. There's no 3D animation or model data in them. Just pixels.
That'd make my job a lot easier of recreating the 'Jones Duke Nukem 3D character model accurately. (There's actually two, but i'm referring to the one used for the sprite/intermission/battlelord)
There is a program called anim2pcx (scroll down until you see it) which can be used to convert the .anm files into their original PCX form though. I used it convert the cinematics into .gifs:
That'd make my job a lot easier of recreating the 'Jones Duke Nukem 3D character model accurately. (There's actually two, but i'm referring to the one used for the sprite/intermission/battlelord)
There is a program called anim2pcx (scroll down until you see it) which can be used to convert the .anm files into their original PCX form though. I used it convert the cinematics into .gifs:
This post has been edited by Commando Nukem: 16 April 2013 - 10:50 AM
#3 Posted 16 April 2013 - 10:43 AM
Where is the image from the Duke upright with the Battlelord on his side?
#4 Posted 16 April 2013 - 10:45 AM
Fox, on 16 April 2013 - 10:43 AM, said:
Where is the image from the Duke upright with the Battlelord on his side?
http://forums.duke4....-master-stills/
#5 Posted 16 April 2013 - 10:52 AM
I'm aware of what they are for Duke3D, but I figured that anm files would be different for something else such as DNF. Noesis just exports a model as a skeletal mesh with no animation, but say I export the Duke model, it has a bunch of anm files that come with it. I wonder what they are if they have nothing to do with the model. How would one open such a file? Eh that's off track, how does one even export a model with animation in Noesis for Duke Nukem Forever?
Edit:
I actually think I was right the first time. The Duke Nukem Forever .anm files are special animation files. If I edit them in notepad I notice some of them have some XML code in them for different events.
Edit:
I actually think I was right the first time. The Duke Nukem Forever .anm files are special animation files. If I edit them in notepad I notice some of them have some XML code in them for different events.
This post has been edited by Spirrwell: 16 April 2013 - 11:32 AM
#6 Posted 16 April 2013 - 12:13 PM
Spirrwell, on 16 April 2013 - 10:52 AM, said:
I'm aware of what they are for Duke3D, but I figured that anm files would be different for something else such as DNF. Noesis just exports a model as a skeletal mesh with no animation, but say I export the Duke model, it has a bunch of anm files that come with it. I wonder what they are if they have nothing to do with the model. How would one open such a file? Eh that's off track, how does one even export a model with animation in Noesis for Duke Nukem Forever?
Edit:
I actually think I was right the first time. The Duke Nukem Forever .anm files are special animation files. If I edit them in notepad I notice some of them have some XML code in them for different events.
Edit:
I actually think I was right the first time. The Duke Nukem Forever .anm files are special animation files. If I edit them in notepad I notice some of them have some XML code in them for different events.
Ah, my mistake. I wasn't aware of the animation format for Duke Forever. Yeah, it could be just a slightly tweaked version of the Unreal animation format, whatever that is.
#7 Posted 05 December 2013 - 02:31 PM
I'm sorry for bumping this thread.
I was wondering if anyone had sucess adding textures to the assault commander on noesis? I have directed noesis to the megapackage.dat but it still loads the model without textures....
I was wondering if anyone had sucess adding textures to the assault commander on noesis? I have directed noesis to the megapackage.dat but it still loads the model without textures....
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