LkMax, on 21 March 2013 - 11:57 AM, said:
PS: One thing nobody seems to remember is the destructible scenario, but I guess it belongs to the "interactivity" territory.
Nah, that is all related. You kept some pipe bombs, blew up walls or even rocks, went through the new opening, saw some nice dancing girls and some extra needed health.
[sardonic] Perhaps I am way to old school, and making blow-up-holes is way to complicated with all those modern game engines and/or way over the head of them mappers. Or even a switch that opens up another door somewhere, perhaps to a secret corridor ... [/sardonic]
Yet, Duel asked, so here it is!.
My pet peeve (after mod tools): The maps for Duke 3D worked for hermits like me and based on the weapon/ammo balance made some exiting Death Matches. I would love to see this attention to map detail again. As a hermit I can play the game DNF only once or twice, then I know the drill. Duke 3D took more to get through and you could find short cuts. It took me four times to figure out that I don't really need the Red Key card to finish the first map.