But due I tend using the debug build of eduke32 so I have crashlog message.
--------------- 0x56a2bc : D:\GAME\eduke32\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\jaudiolib/ src/fx_man.c (879) : in function (FX_AutoDetectFormat) 0x56a539 : D:\GAME\eduke32\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\jaudiolib/ src/fx_man.c (975) : in function (FX_PlayAuto3D) 0x41c431 : D:\GAME\eduke32\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (7844) : in function (G_HandleLocalKeys) 0x4230b2 : D:\GAME\eduke32\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10802) : in function (app_main) 0x527f29 : D:\GAME\eduke32\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/winlayer. c (453) : in function (WinMain@16) 0x613442 : D:\GAME\eduke32\eduke32.debug.exe : C:\MinGW\msys\1.0\src\mingwrt/../mingw/main.c (73) : in function (main) 0x4010b9 : D:\GAME\eduke32\eduke32.debug.exe : C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c (244) : in function (__mingw_CRTStartup) 0x40129c : D:\GAME\eduke32\eduke32.debug.exe : C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c (287) : in function (atexit) Failed to init bfd from (C:\WINDOWS\system32\kernel32.dll): 1 1 0 0x7c81776f : C:\WINDOWS\system32\kernel32.dll : RegisterWaitForInputIdle Mon Feb 18 22:57:52 2013 ---------------
My Log.
EDuke32 2.0.0devel r3497 Compiled Feb 18 2013 00:55:12 Using D:/GAME/eduke32/ for game data Windows XP Service Pack 3 (build 5.1.2600) Initializing DirectDraw... Searching for game data... Using "DUKE3D.GRP" as main game data file. Compiling: GAME.CON (152374 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (46085 bytes) GAME.CON: In state `blimphitstate': GAME.CON:502: warning: expected action, found define. GAME.CON: In actor `ORGANTIC': GAME.CON:4000: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:5923: warning: found `else' with no `if'. Found 3 warning(s), 0 error(s). Resizing code buffer to 16209*4 bytes Script compiled in 124ms, 16201*4b, version 1.4+ 2005/11264 labels, 322/2048 variables, 2/512 arrays 126 quotes, 207 actors Initialized 24.0M cache Using RTS file "DUKE.RTS". Initializing OSD... Switching kb layout from 00000404 to 00000409 Initializing DirectInput... - Enumerating attached game controllers - No game controllers found Uninitializing DirectInput... Executing "settings.cfg" Setting video mode 800x600 (32-bit fullscreen) polymost_glreset() OpenGL Information: Version: 3.3.0 Vendor: NVIDIA Corporation Renderer: GeForce 8600 GT/PCI/SSE2/3DNOW! polymost_glreset() Opened "textures" as cache file Initializing music... Initializing sound... 48 voices, 2 channels, 16-bit 44100 Hz gltexinvalidateall() gltexinvalidate8() gltexinvalidateall() gltexinvalidate8() Cache time: 231ms E4L1: IT'S IMPOSSIBLE RTS_SoundLength: 26 >= numlumpsRTS_GetSound: 26 >= 0 polymost_glreset() Uninitializing DirectDraw...
Hope it helps...
EDIT: Looks like the freeze problem is about when my PhotoImpact 11.1 didn't shut down(running on background) and may conflict with eduke32 for some reasons, I don't know...